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codex-game-studio/engine_reference/unity/plugins.md
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df25f80960 chore: remove stale planning artifacts (#2)
* feat: add flexible studio depth foundations

- add context manifests, engine references, and studio policy gates

- refresh Truthmark 2.2.1 generated surfaces and lane docs

- update OpenSpec tasks and validation coverage

* docs: add Open Game Studio product truth

- add product-capability truth doc for the Codex-native CLI

- cross-link product and engineering truth in route YAML

- update product truth index

* chore: remove stale planning artifacts

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Co-authored-by: MerlinH <merlinh221@gmail.com>
2026-06-17 18:47:15 +10:00

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Markdown

reviewer: Open Game Studio seed review
date: 2026-06-14
source-link: https://docs.unity3d.com/Manual/Packages.html
# Unity Package And Plugin Reference
version-applicability: Unity package manifest, editor tooling, and plugin integrations.
## Prefer
- Keep package changes explicit in `Packages/manifest.json`.
- Separate editor-only code from runtime assemblies.
## Avoid
- Avoid machine-local package paths unless the task explicitly requires them.
- Avoid broad editor automation that mutates unrelated assets.
## Pitfalls
- Package resolution can differ across Unity versions.
- Editor scripts can run during import and produce unexpected asset changes.
## Verification Notes
- Report package manifest diffs and any editor menu or importer smoke check.
## Role Notes
- Tools programmers and engine programmers receive this when package or editor work is relevant.
## Official Links
- https://docs.unity3d.com/Manual/Packages.html