reviewer: Open Game Studio seed review date: 2026-06-14 source-link: https://docs.unity3d.com/Manual/Packages.html # Unity Package And Plugin Reference version-applicability: Unity package manifest, editor tooling, and plugin integrations. ## Prefer - Keep package changes explicit in `Packages/manifest.json`. - Separate editor-only code from runtime assemblies. ## Avoid - Avoid machine-local package paths unless the task explicitly requires them. - Avoid broad editor automation that mutates unrelated assets. ## Pitfalls - Package resolution can differ across Unity versions. - Editor scripts can run during import and produce unexpected asset changes. ## Verification Notes - Report package manifest diffs and any editor menu or importer smoke check. ## Role Notes - Tools programmers and engine programmers receive this when package or editor work is relevant. ## Official Links - https://docs.unity3d.com/Manual/Packages.html