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https://github.com/merlinhu1/codex-game-studio.git
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* feat: add flexible studio depth foundations - add context manifests, engine references, and studio policy gates - refresh Truthmark 2.2.1 generated surfaces and lane docs - update OpenSpec tasks and validation coverage * docs: add Open Game Studio product truth - add product-capability truth doc for the Codex-native CLI - cross-link product and engineering truth in route YAML - update product truth index * chore: remove stale planning artifacts --------- Co-authored-by: MerlinH <merlinh221@gmail.com>
948 B
948 B
reviewer: Open Game Studio seed review date: 2026-06-14 source-link: https://docs.unity3d.com/Manual/Packages.html
Unity Package And Plugin Reference
version-applicability: Unity package manifest, editor tooling, and plugin integrations.
Prefer
- Keep package changes explicit in
Packages/manifest.json. - Separate editor-only code from runtime assemblies.
Avoid
- Avoid machine-local package paths unless the task explicitly requires them.
- Avoid broad editor automation that mutates unrelated assets.
Pitfalls
- Package resolution can differ across Unity versions.
- Editor scripts can run during import and produce unexpected asset changes.
Verification Notes
- Report package manifest diffs and any editor menu or importer smoke check.
Role Notes
- Tools programmers and engine programmers receive this when package or editor work is relevant.