7 Commits
Author SHA1 Message Date
f3365d2613 feat: close CCGS parity gaps (#12)
* docs: remove implemented OpenSpec change

Remove the completed eval framework OpenSpec change documents and add a CCGS gap task reference based on the parity reports and upstream CCGS surfaces.

* feat: generate CCGS gap report

Add an OpenSpec-backed implementation for deterministic remaining-gap reporting from the CCGS parity matrix, including tests and regenerated references.

* feat: deepen accessibility role parity

Add OpenSpec-backed CCGS-depth coverage for the accessibility specialist role, including role contract tests, parity regression tests, and regenerated gap reports.

* feat: close direct role depth gaps

Add OpenSpec-backed CCGS-depth contracts for the remaining direct role package gaps, plus parity tests and regenerated remaining-gap reports. Stop before engine sub-specialist, workflow, template, and rule work.

* feat: add engine sub-specialist roles

Add OpenSpec-backed CCGS engine sub-specialist parity, selected-engine role sets, wrong-engine gating, focused engine references, generated custom-agent surfaces, tests, and regenerated parity reports.

* feat: close first workflow parity batch

* feat: close remaining workflow parity gaps

* feat: close final CCGS parity gaps

* chore: remove implemented OpenSpec changes

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Co-authored-by: MerlinH <merlinh221@gmail.com>
2026-07-07 14:09:47 +10:00
MerlinH e89981f0f5 feat: adopt template repository Codex surfaces 2026-06-30 00:16:11 +10:00
MerlinH 4960fb2dea feat: upgrade CCGS parity surfaces
- add CCGS surface inventory and parity matrix reporting\n- expand Codex-native roles, skills, and workflow catalog coverage\n- remove nested init compatibility and align root project docs\n- migrate tests from Vitest to node:test with standalone expect
2026-06-29 22:54:22 +10:00
MerlinH 87742e76d8 feat: expand Open Game Studio Codex depth
Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization.

Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
2026-06-26 00:31:03 +10:00
df25f80960 chore: remove stale planning artifacts (#2)
* feat: add flexible studio depth foundations

- add context manifests, engine references, and studio policy gates

- refresh Truthmark 2.2.1 generated surfaces and lane docs

- update OpenSpec tasks and validation coverage

* docs: add Open Game Studio product truth

- add product-capability truth doc for the Codex-native CLI

- cross-link product and engineering truth in route YAML

- update product truth index

* chore: remove stale planning artifacts

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Co-authored-by: MerlinH <merlinh221@gmail.com>
2026-06-17 18:47:15 +10:00
MerlinH 94d88fe4e1 feat: expand Codex prompt surfaces
Inline generated project prompts and selected templates into Codex runs, add bounded broad-context discovery, and validate generated surface freshness against current renderer output.

Add richer workflow templates, CLI prompt-surface coverage, and synced truth docs.
2026-05-30 14:33:23 +00:00
MerlinH dabf1183c3 Implement Codex game studio functionality gap pass 2026-05-28 15:11:30 +00:00