* feat(bmgd): comprehensive BMGD module upgrade ## New Agents - **Game QA (GLaDOS)**: Game QA Architect + Test Automation Specialist - Engine-specific testing (Unity, Unreal, Godot) - Knowledge base with 15+ testing topics - Workflows: test-framework, test-design, automate, playtest-plan, performance-test, test-review - **Game Solo Dev (Indie)**: Elite Indie Game Developer + Quick Flow Specialist - Rapid prototyping and iteration focused - Quick-flow workflows for solo/small team development ## Production Workflow Alignment Aligned BMGD 4-production workflows with BMM 4-implementation: ### Removed Obsolete Workflows - story-done (merged into dev-story) - story-ready (merged into create-story) - story-context (merged into create-story) - epic-tech-context (no longer separate workflow) ### Added Workflows - sprint-status: View sprint progress, surface risks, recommend next action ### Updated Workflows (now standalone, copied from BMM) - code-review: Adversarial review with instructions.xml - correct-course: Sprint change management - create-story: Direct ready-for-dev marking - dev-story: TDD implementation with instructions.xml - retrospective: Epic completion review - sprint-planning: Sprint status generation ## Game Testing Architecture (gametest/) New knowledge base for game-specific testing: - qa-index.csv: Knowledge fragment index - 15 knowledge files covering: - Engine-specific: Unity, Unreal, Godot testing - Game-specific: Playtesting, balance, save systems, multiplayer - Platform: Certification (TRC/XR), localization, input - General QA: Automation, performance, regression, smoke tests ## Quick-Flow Workflows (bmgd-quick-flow/) - quick-prototype: Rapid mechanic testing - quick-dev: Flexible feature implementation ## Documentation Complete documentation suite in docs/: - README.md: Documentation index - quick-start.md: Getting started guide - agents-guide.md: All 6 agents reference - workflows-guide.md: Complete workflow reference - quick-flow-guide.md: Rapid development guide - game-types-guide.md: 24 game type templates - glossary.md: Game dev terminology - troubleshooting.md: Common issues ## Teams & Installer - Updated team-gamedev.yaml with all 6 agents and workflows - Updated default-party.csv with Game QA and Game Solo Dev - Created _module-installer/ with: - installer.js: Creates directories, logs engine selection - platform-specifics/: Claude Code and Windsurf handlers ## Agent Updates All agents now reference standalone BMGD workflows: - game-architect: correct-course → BMGD - game-dev: dev-story, code-review → BMGD - game-scrum-master: All production workflows → BMGD - game-solo-dev: code-review → BMGD ## Module Configuration - Added sprint_artifacts alias for workflow compatibility - All workflows use bmgd/config.yaml * fix(bmgd): update sprint-status workflow to reference bmgd instead of bmm Replace all /bmad:bmm:workflows references with /bmad:bmgd:workflows in the sprint-status workflow instructions. * feat(bmgd): add workflow-status and create-tech-spec workflows Add BMGD-native workflow-status and create-tech-spec workflows, replacing all BMM references with BMGD paths. ## New Workflows ### workflow-status - Multi-mode status checker for game projects - Game-specific project levels (Game Jam → AAA) - Workflow paths: gamedev-greenfield, gamedev-brownfield, quickflow-greenfield, quickflow-brownfield - Init workflow for new game project setup ### create-tech-spec - Game-focused spec engineering workflow - Engine-aware (Unity/Unreal/Godot) - Performance and gameplay feel considerations ## Agent Updates Updated all BMGD agents to reference BMGD workflows: - game-architect, game-designer, game-dev, game-qa, game-scrum-master, game-solo-dev All agents now use /bmad:bmgd:workflows instead of /bmad:bmm:workflows * fix(bmgd): address PR review findings and enhance playtesting docs ## PR Review Fixes (F1-F20) ### Configuration & Naming - F1: Changed user_skill_level to game_dev_experience in module.yaml - F3: Renamed gametest/framework to gametest/test-framework ### Cleanup - F2: Deleted 4 orphaned root-level template files - F6: Removed duplicate code block in create-story/instructions.xml - F9: Removed trailing empty line from qa-index.csv - F20: Deleted orphaned docs/unnamed.jpg ### Installer Improvements - F7: Simplified platform handler stubs (removed unused code) - F8: Added return value checking for platform handlers - F13: Added path traversal validation (isWithinProjectRoot) - F18: Added type validation for config string values ### Agent Fixes - F10: Added workflow-status and advanced-elicitation to game-solo-dev - F12: Fixed "GOTO step 2a" → "GOTO step 2" references - F14: Removed duplicate project-context.md from principles in 5 agents ### Workflow Updates - F17: Added input_file_patterns to playtest-plan workflow ### Documentation - F4-F5: Updated quick-start.md with 6 agents and fixed table - Updated workflows-guide.md with test-framework reference ### Knowledge Base Updates (from earlier CodeRabbit comments) - Updated unity-testing.md to Test Framework 1.6.0 - Fixed unreal-testing.md (MarkAsGarbage, UnrealEditor.exe) - Added FVerifyPlayerMoved note to smoke-testing.md - Fixed certification-testing.md table formatting ### Playtesting Documentation Enhancement - Added "Playtesting by Game Type" section (7 genres) - Added "Processing Feedback Effectively" section - Expanded from ~138 to ~340 lines * refactor(bmgd): use exec for step-file workflows and multi format Update agent menu items to use correct notation for step-file workflows: **game-designer.agent.yaml:** - Convert 4 step-file workflows to multi format with shortcodes: - [BG] brainstorm-game - [GB] create-game-brief - [GDD] create-gdd - [ND] narrative - Changed from workflow: .yaml to exec: .md **game-architect.agent.yaml:** - Changed create-architecture from workflow: to exec: with workflow.md --------- Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
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BMGD Documentation
Complete guides for the BMad Game Development Module (BMGD) - AI-powered workflows for game design and development that adapt to your project's needs.
Getting Started
New to BMGD? Start here:
- Quick Start Guide - Get started building your first game
- Installation and setup
- Understanding the game development phases
- Running your first workflows
- Agent-based development flow
Quick Path: Install BMGD module → Game Brief → GDD → Architecture → Build
Core Concepts
Understanding how BMGD works:
-
Agents Guide - Complete reference for game development agents
- Game Designer, Game Developer, Game Architect, Game Scrum Master, Game QA, Game Solo Dev
- Agent roles and when to use them
- Agent workflows and menus
-
Workflows Guide - Complete workflow reference
- Phase 1: Preproduction (Brainstorm, Game Brief)
- Phase 2: Design (GDD, Narrative)
- Phase 3: Technical (Architecture)
- Phase 4: Production (Sprint-based development)
-
Game Types Guide - Selecting and using game type templates
- 24 supported game types
- Genre-specific GDD sections
- Hybrid game type handling
-
Quick-Flow Guide - Fast-track workflows for rapid development
- Quick-Prototype for testing ideas
- Quick-Dev for flexible implementation
- When to use quick-flow vs full BMGD
Quick References
Essential reference materials:
- Glossary - Key game development terminology
- Troubleshooting - Common issues and solutions
Choose Your Path
I need to...
Start a new game project
→ Start with Quick Start Guide
→ Run brainstorm-game for ideation
→ Create a Game Brief with create-brief
Design my game
→ Create a GDD with create-gdd
→ If story-heavy, add Narrative Design with create-narrative
Plan the technical architecture
→ Run create-architecture with the Game Architect
Build my game → Use Phase 4 production workflows → Follow the sprint-based development cycle
Quickly test an idea or implement a feature
→ Use Quick-Flow for rapid prototyping and development
→ quick-prototype to test mechanics, quick-dev to implement
Set up testing and QA
→ Use Game QA agent for test framework setup
→ Run test-framework to initialize testing for Unity/Unreal/Godot
→ Use test-design to create test scenarios
→ Plan playtests with playtest-plan
Understand game type templates → See Game Types Guide
Game Development Phases
BMGD follows four phases aligned with game development:
Phase 1: Preproduction
- Brainstorm Game - Ideation with game-specific techniques
- Game Brief - Capture vision, market, and fundamentals
Phase 2: Design
- GDD (Game Design Document) - Comprehensive game design
- Narrative Design - Story, characters, world (for story-driven games)
Phase 3: Technical
- Game Architecture - Engine, systems, patterns, structure
Phase 4: Production
- Sprint Planning - Epic and story management
- Story Development - Implementation workflow
- Code Review - Quality assurance
- Testing - Automated tests, playtesting, performance
- Retrospective - Continuous improvement
BMGD vs BMM
BMGD extends BMM with game-specific capabilities:
| Aspect | BMM | BMGD |
|---|---|---|
| Focus | General software | Game development |
| Agents | PM, Architect, Dev, SM, TEA, Solo Dev | Game Designer, Game Dev, Game Architect, Game SM, Game QA, Game Solo Dev |
| Planning | PRD, Tech Spec | Game Brief, GDD |
| Types | N/A | 24 game type templates |
| Narrative | N/A | Full narrative workflow |
| Testing | Web-focused testarch | Engine-specific (Unity, Unreal, Godot) |
| Production | Inherited from BMM | BMM workflows with game overrides |
BMGD production workflows inherit from BMM and add game-specific checklists and templates.
Documentation Map
BMGD Documentation
├── README.md (this file)
├── quick-start.md # Getting started
├── agents-guide.md # Agent reference
├── workflows-guide.md # Workflow reference
├── quick-flow-guide.md # Rapid prototyping and development
├── game-types-guide.md # Game type templates
├── glossary.md # Terminology
└── troubleshooting.md # Common issues
External Resources
Community and Support
- Discord Community - Get help from the community
- GitHub Issues - Report bugs or request features
- YouTube Channel - Video tutorials
Related Documentation
- BMM Documentation - Core BMad Method documentation
- IDE Setup Guides - Configure your development environment
Tips for Using This Documentation
- Start with Quick Start if you're new to BMGD
- Check Game Types Guide when creating your GDD
- Reference Glossary for game development terminology
- Use Troubleshooting when you encounter issues
Ready to make games? → Start with the Quick Start Guide
