mirror of
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181 lines
6.1 KiB
Markdown
181 lines
6.1 KiB
Markdown
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# BMGD Documentation
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Complete guides for the BMad Game Development Module (BMGD) - AI-powered workflows for game design and development that adapt to your project's needs.
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---
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## Getting Started
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**New to BMGD?** Start here:
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- **[Quick Start Guide](./quick-start.md)** - Get started building your first game
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- Installation and setup
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- Understanding the game development phases
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- Running your first workflows
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- Agent-based development flow
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**Quick Path:** Install BMGD module → Game Brief → GDD → Architecture → Build
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---
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## Core Concepts
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Understanding how BMGD works:
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- **[Agents Guide](./agents-guide.md)** - Complete reference for game development agents
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- Game Designer, Game Developer, Game Architect, Game Scrum Master, Game QA, Game Solo Dev
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- Agent roles and when to use them
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- Agent workflows and menus
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- **[Workflows Guide](./workflows-guide.md)** - Complete workflow reference
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- Phase 1: Preproduction (Brainstorm, Game Brief)
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- Phase 2: Design (GDD, Narrative)
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- Phase 3: Technical (Architecture)
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- Phase 4: Production (Sprint-based development)
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- **[Game Types Guide](./game-types-guide.md)** - Selecting and using game type templates
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- 24 supported game types
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- Genre-specific GDD sections
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- Hybrid game type handling
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- **[Quick-Flow Guide](./quick-flow-guide.md)** - Fast-track workflows for rapid development
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- Quick-Prototype for testing ideas
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- Quick-Dev for flexible implementation
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- When to use quick-flow vs full BMGD
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---
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## Quick References
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Essential reference materials:
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- **[Glossary](./glossary.md)** - Key game development terminology
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- **[Troubleshooting](./troubleshooting.md)** - Common issues and solutions
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---
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## Choose Your Path
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### I need to...
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**Start a new game project**
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→ Start with [Quick Start Guide](./quick-start.md)
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→ Run `brainstorm-game` for ideation
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→ Create a Game Brief with `create-brief`
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**Design my game**
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→ Create a GDD with `create-gdd`
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→ If story-heavy, add Narrative Design with `create-narrative`
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**Plan the technical architecture**
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→ Run `create-architecture` with the Game Architect
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**Build my game**
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→ Use Phase 4 production workflows
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→ Follow the sprint-based development cycle
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**Quickly test an idea or implement a feature**
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→ Use [Quick-Flow](./quick-flow-guide.md) for rapid prototyping and development
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→ `quick-prototype` to test mechanics, `quick-dev` to implement
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**Set up testing and QA**
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→ Use Game QA agent for test framework setup
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→ Run `test-framework` to initialize testing for Unity/Unreal/Godot
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→ Use `test-design` to create test scenarios
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→ Plan playtests with `playtest-plan`
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**Understand game type templates**
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→ See [Game Types Guide](./game-types-guide.md)
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---
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## Game Development Phases
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BMGD follows four phases aligned with game development:
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### Phase 1: Preproduction
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- **Brainstorm Game** - Ideation with game-specific techniques
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- **Game Brief** - Capture vision, market, and fundamentals
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### Phase 2: Design
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- **GDD (Game Design Document)** - Comprehensive game design
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- **Narrative Design** - Story, characters, world (for story-driven games)
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### Phase 3: Technical
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- **Game Architecture** - Engine, systems, patterns, structure
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### Phase 4: Production
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- **Sprint Planning** - Epic and story management
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- **Story Development** - Implementation workflow
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- **Code Review** - Quality assurance
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- **Testing** - Automated tests, playtesting, performance
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- **Retrospective** - Continuous improvement
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---
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## BMGD vs BMM
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BMGD extends BMM with game-specific capabilities:
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| Aspect | BMM | BMGD |
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| -------------- | ------------------------------------- | ------------------------------------------------------------------------ |
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| **Focus** | General software | Game development |
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| **Agents** | PM, Architect, Dev, SM, TEA, Solo Dev | Game Designer, Game Dev, Game Architect, Game SM, Game QA, Game Solo Dev |
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| **Planning** | PRD, Tech Spec | Game Brief, GDD |
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| **Types** | N/A | 24 game type templates |
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| **Narrative** | N/A | Full narrative workflow |
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| **Testing** | Web-focused testarch | Engine-specific (Unity, Unreal, Godot) |
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| **Production** | Inherited from BMM | BMM workflows with game overrides |
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BMGD production workflows inherit from BMM and add game-specific checklists and templates.
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---
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## Documentation Map
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```
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BMGD Documentation
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├── README.md (this file)
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├── quick-start.md # Getting started
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├── agents-guide.md # Agent reference
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├── workflows-guide.md # Workflow reference
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├── quick-flow-guide.md # Rapid prototyping and development
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├── game-types-guide.md # Game type templates
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├── glossary.md # Terminology
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└── troubleshooting.md # Common issues
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```
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---
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## External Resources
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### Community and Support
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- **[Discord Community](https://discord.gg/gk8jAdXWmj)** - Get help from the community
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- **[GitHub Issues](https://github.com/bmad-code-org/BMAD-METHOD/issues)** - Report bugs or request features
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- **[YouTube Channel](https://www.youtube.com/@BMadCode)** - Video tutorials
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### Related Documentation
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- **[BMM Documentation](../../bmm/docs/README.md)** - Core BMad Method documentation
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- **[IDE Setup Guides](../../../../docs/ide-info/)** - Configure your development environment
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---
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## Tips for Using This Documentation
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1. **Start with Quick Start** if you're new to BMGD
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2. **Check Game Types Guide** when creating your GDD
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3. **Reference Glossary** for game development terminology
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4. **Use Troubleshooting** when you encounter issues
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---
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**Ready to make games?** → [Start with the Quick Start Guide](./quick-start.md)
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