Update description for developer capabilities in specs

Clarified the developer's capability in the pipeline description.
This commit is contained in:
Tech Nomad
2026-08-05 03:17:36 +02:00
committed by GitHub
parent 5ba85c9add
commit 23e2217f13
+2 -2
View File
@@ -2,7 +2,7 @@
## 1. Executive Summary & Architecture
This pipeline allows a developer with **zero manual 3D/Blender experience** to build a 3D hack-and-slash game.
This pipeline allows a solo developer with **zero manual 3D/Blender experience** to create 3D games using AI.
* **You (Human):** Handle all creative generation, visual previewing, texture painting, lighting map creation, and file downloads in the Rodin Web GUI Suite (0% credit burn risk).
* **Claude Code:** Handles automated inspection and data cleanup via Blender Lab MCP, local file management, and writing Game Engine code (C#/GDScript).
@@ -84,4 +84,4 @@ When Claude Code processes your downloaded Rodin assets in Blender:
## 6. Final Summary Statement
With the complete Rodin Web Suite at your fingertips, you act as the **Creative Director**—generating models, textures, vector emblems, and dungeon HDRIs directly in your browser with zero financial risk. Once downloaded, **Claude Code takes over as the Technical Director**, automating Blender inspection and writing all the engine C#/GDScript code to turn your assets into a playable game.
With the complete Rodin Web Suite at your fingertips, you act as the **Creative Director**—generating models, textures, vector emblems, and dungeon HDRIs directly in your browser with zero financial risk. Once downloaded, **Claude Code takes over as the Technical Director**, automating Blender inspection and writing all the engine C#/GDScript code to turn your assets into a playable game.