diff --git a/3D-asset-pipeline/specs.md b/3D-asset-pipeline/specs.md index ba8f350..27ebd2d 100644 --- a/3D-asset-pipeline/specs.md +++ b/3D-asset-pipeline/specs.md @@ -2,7 +2,7 @@ ## 1. Executive Summary & Architecture -This pipeline allows a developer with **zero manual 3D/Blender experience** to build a 3D hack-and-slash game. +This pipeline allows a solo developer with **zero manual 3D/Blender experience** to create 3D games using AI. * **You (Human):** Handle all creative generation, visual previewing, texture painting, lighting map creation, and file downloads in the Rodin Web GUI Suite (0% credit burn risk). * **Claude Code:** Handles automated inspection and data cleanup via Blender Lab MCP, local file management, and writing Game Engine code (C#/GDScript). @@ -84,4 +84,4 @@ When Claude Code processes your downloaded Rodin assets in Blender: ## 6. Final Summary Statement -With the complete Rodin Web Suite at your fingertips, you act as the **Creative Director**—generating models, textures, vector emblems, and dungeon HDRIs directly in your browser with zero financial risk. Once downloaded, **Claude Code takes over as the Technical Director**, automating Blender inspection and writing all the engine C#/GDScript code to turn your assets into a playable game. \ No newline at end of file +With the complete Rodin Web Suite at your fingertips, you act as the **Creative Director**—generating models, textures, vector emblems, and dungeon HDRIs directly in your browser with zero financial risk. Once downloaded, **Claude Code takes over as the Technical Director**, automating Blender inspection and writing all the engine C#/GDScript code to turn your assets into a playable game.