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Reflect one-time paid app model and reserve OOTT trademark
The mobile apps move to a one-time paid purchase on the App Store and Google Play instead of a subscription. Document this in the README and make clear the source stays fully open under the AGPL-3.0 for anyone who prefers to build the apps themselves. Add a Trademark section (and a matching note above the AGPL text in LICENSE) reserving the "OOTT" name and logo, so third-party builds must rebrand. The AGPL body itself is left verbatim and unmodified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Claude Opus 4.8
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@@ -1,3 +1,15 @@
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OOTT is Copyright (c) 2024-2026 Ricardo Zuasti.
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The source code of OOTT is licensed to you under the GNU Affero General Public
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License v3.0, the full text of which follows below.
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NOTE ON TRADEMARKS: The "OOTT" name and logo are trademarks of Ricardo Zuasti
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and are not licensed under the AGPL-3.0. See the "Trademark" section of the
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README for details. Nothing in the AGPL-3.0 grants permission to use these
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marks.
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-------------------------------------------------------------------------------
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GNU AFFERO GENERAL PUBLIC LICENSE
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Version 3, 19 November 2007
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@@ -6,6 +6,7 @@ Licensed under AGPL v3. See [LICENSE](LICENSE).
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* [What is OOTT?](#what-is-oott)
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* [Getting started](#getting-started)
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* [Simple installation with Docker](#simple-installation-with-docker)
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* [Getting the mobile apps](#getting-the-mobile-apps)
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* [Using the mobile apps](#using-the-mobile-apps)
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* [Deeper dive](#deeper-dive)
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* [Installing OOTT as a Nix flake](#installing-oott-as-a-nix-flake)
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@@ -15,6 +16,7 @@ Licensed under AGPL v3. See [LICENSE](LICENSE).
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* [Things to keep in mind](#things-to-keep-in-mind)
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* [Storage considerations](#storage-considerations)
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* [Privileges and network ports](#privileges-and-network-ports)
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* [Trademark](#trademark)
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## What is OOTT?
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OOTT runs behind the scenes and monitors your local network, notifying you when something changes. Its most relevant features are:
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@@ -75,6 +77,11 @@ docker compose up -d
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```
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That's it. Check that everything is running with `docker ps`, and follow the logs with `docker logs CONTAINER_ID -f`.
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### Getting the mobile apps
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The official OOTT apps for **iOS and Android** are available as a **one-time paid purchase** on the App Store and Google Play. Buying them is the easiest way to get OOTT and directly supports its ongoing development. 💚
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OOTT is and will remain **fully open source**. If you'd prefer not to pay, you're free to **build and run the apps yourself** from this repository at no cost, under the terms of the AGPL-3.0. (If you redistribute your own build, see the [Trademark](#trademark) note — it must use its own name and branding, not "OOTT".)
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### Using the mobile apps
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The OOTT app (web, desktop, iOS and Android) talks to the backend exclusively over its REST API on port `3000`. Open the app's settings and point it at your backend's address on the local network over HTTP, for example `http://192.168.1.50:3000`, using the API key you set in `web_server.api_key`.
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@@ -247,3 +254,8 @@ OOTT binds these sockets with address/port reuse, so it can run alongside other
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> OOTT needs elevated privileges: the ARP scanner requires raw-socket access, and port `67` is a privileged port. The pre-built Docker image and NixOS module already run with what they need.
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>
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> Under Docker, the scanners require **host networking** (or an equivalent setup that exposes the host's multicast and broadcast traffic to the container), as shown in the [Docker installation](#simple-installation-with-docker) above.
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## Trademark
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"OOTT", the OOTT name, and the OOTT logo are trademarks of Ricardo Zuasti and are **not** licensed under the AGPL-3.0. The AGPL-3.0 grants you full rights to the *source code* — to use, modify, build, run, and redistribute it — but it does **not** grant any right to use the OOTT name, branding, or logo.
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If you build or distribute your own version of this software, you must do so under a **different name and branding** and must not present it as the official OOTT app. This keeps users from confusing third-party builds with the official, supported release.
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