nuclei/v2/pkg/js/libs/redis/redis.go

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javascript protocol for scripting (includes 15+ proto libs) (#4109) * rebase js-layer PR from @ice3man543 * package restructuring * working * fix duplicated event & matcher status * fix lint error * fix response field * add new functions * multiple minor improvements * fix incorrect stats in js protocol * sort output metadata in cli * remove temp files * remove dead code * add unit and integration test * fix lint error * add jsdoclint using llm * fix error in test * add js lint using llm * generate docs of libs * llm lint * remove duplicated docs * update generated docs * update prompt in doclint * update docs * temp disable version check test * fix unit test and add retry * fix panic in it * update and move jsdocs * updated jsdocs * update docs * update container platform in test * dir restructure and adding docs * add api_reference and remove markdown docs * fix imports * add javascript design and contribution docs * add js protocol documentation * update integration test and docs * update doc ext mdx->md * minor update to docs * new integration test and more * move go libs and add docs * gen new net docs and more * final docs update * add new devtool * use fastdialer * fix build fail * use fastdialer + network sandbox support * add reserved keyword 'Port' * update Port to new syntax * misc update * always enable templatectx in js protocol * move docs to 'js-proto-docs' repo * remove scrapefuncs binary --------- Co-authored-by: sandeep <8293321+ehsandeep@users.noreply.github.com>
2023-09-16 16:02:17 +05:30
package redis
import (
"context"
"fmt"
"time"
"github.com/projectdiscovery/nuclei/v2/pkg/protocols/common/protocolstate"
"github.com/redis/go-redis/v9"
"github.com/praetorian-inc/fingerprintx/pkg/plugins"
pluginsredis "github.com/praetorian-inc/fingerprintx/pkg/plugins/services/redis"
)
// GetServerInfo returns the server info for a redis server
func GetServerInfo(host string, port int) (string, error) {
if !protocolstate.IsHostAllowed(host) {
// host is not valid according to network policy
return "", protocolstate.ErrHostDenied.Msgf(host)
}
// create a new client
client := redis.NewClient(&redis.Options{
Addr: fmt.Sprintf("%s:%d", host, port),
Password: "", // no password set
DB: 0, // use default DB
})
// Ping the Redis server
_, err := client.Ping(context.TODO()).Result()
if err != nil {
return "", err
}
// Get Redis server info
infoCmd := client.Info(context.TODO())
if infoCmd.Err() != nil {
return "", infoCmd.Err()
}
return infoCmd.Val(), nil
}
// Connect tries to connect redis server with password
func Connect(host string, port int, password string) (bool, error) {
if !protocolstate.IsHostAllowed(host) {
// host is not valid according to network policy
return false, protocolstate.ErrHostDenied.Msgf(host)
}
// create a new client
client := redis.NewClient(&redis.Options{
Addr: fmt.Sprintf("%s:%d", host, port),
Password: password, // no password set
DB: 0, // use default DB
})
_, err := client.Ping(context.TODO()).Result()
if err != nil {
return false, err
}
// Get Redis server info
infoCmd := client.Info(context.TODO())
if infoCmd.Err() != nil {
return false, infoCmd.Err()
}
return true, nil
}
// GetServerInfoAuth returns the server info for a redis server
func GetServerInfoAuth(host string, port int, password string) (string, error) {
if !protocolstate.IsHostAllowed(host) {
// host is not valid according to network policy
return "", protocolstate.ErrHostDenied.Msgf(host)
}
// create a new client
client := redis.NewClient(&redis.Options{
Addr: fmt.Sprintf("%s:%d", host, port),
Password: password, // no password set
DB: 0, // use default DB
})
// Ping the Redis server
_, err := client.Ping(context.TODO()).Result()
if err != nil {
return "", err
}
// Get Redis server info
infoCmd := client.Info(context.TODO())
if infoCmd.Err() != nil {
return "", infoCmd.Err()
}
return infoCmd.Val(), nil
}
// IsAuthenticated checks if the redis server requires authentication
func IsAuthenticated(host string, port int) (bool, error) {
plugin := pluginsredis.REDISPlugin{}
timeout := 5 * time.Second
conn, err := protocolstate.Dialer.Dial(context.TODO(), "tcp", fmt.Sprintf("%s:%d", host, port))
if err != nil {
return false, err
}
defer conn.Close()
_, err = plugin.Run(conn, timeout, plugins.Target{Host: host})
if err != nil {
return false, err
}
return true, nil
}
// RunLuaScript runs a lua script on
func RunLuaScript(host string, port int, password string, script string) (interface{}, error) {
if !protocolstate.IsHostAllowed(host) {
// host is not valid according to network policy
return false, protocolstate.ErrHostDenied.Msgf(host)
}
// create a new client
client := redis.NewClient(&redis.Options{
Addr: fmt.Sprintf("%s:%d", host, port),
Password: password,
DB: 0, // use default DB
})
// Ping the Redis server
_, err := client.Ping(context.TODO()).Result()
if err != nil {
return "", err
}
// Get Redis server info
infoCmd := client.Eval(context.Background(), script, []string{})
if infoCmd.Err() != nil {
return "", infoCmd.Err()
}
return infoCmd.Val(), nil
}