mirror of
https://github.com/merlinhu1/codex-game-studio.git
synced 2026-08-25 07:54:34 +02:00
Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization. Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
16 lines
403 B
Markdown
16 lines
403 B
Markdown
# Purpose
|
|
|
|
Map the player journey across onboarding, motivation, friction, and retention beats.
|
|
|
|
# Inputs
|
|
|
|
- Target audience, fantasy, first-session goals, core loop, UI flows, and emotional beats.
|
|
|
|
# Outputs
|
|
|
|
- Journey stages, player questions, friction points, delight moments, and retention risks.
|
|
|
|
# Validation
|
|
|
|
- Journey identifies testable assumptions and moments requiring design or UX evidence.
|