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codex-game-studio/engine_reference/unreal/modules/rendering.md
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MerlinH 87742e76d8 feat: expand Open Game Studio Codex depth
Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization.

Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
2026-06-26 00:31:03 +10:00

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reviewer: Open Game Studio seed review
date: 2026-06-17
source-link: https://dev.epicgames.com/documentation/en-us/unreal-engine/
engine: unreal
version-reviewed: 5.5
tags: unreal,rendering,materials,lighting,performance
roles: technical-artist,engine-programmer,performance-analyst
workflows: prototype,bugfix,architecture-review,qa-plan
# Unreal Rendering Module Reference
## Purpose
Materials, lighting, render pipelines, shaders, post-processing, and performance evidence.
## Guidance
- Select this file only for rendering-related tasks.
- Keep implementation guidance scoped to Unreal project files and validation commands.
- Include performance, accessibility, and content-pipeline risks when they apply.
## Validation
- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
- Keep this reference selected by relevance; do not load every engine reference for one task.