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Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization. Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
27 lines
1022 B
Markdown
27 lines
1022 B
Markdown
reviewer: Open Game Studio seed review
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date: 2026-06-17
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source-link: https://dev.epicgames.com/documentation/en-us/unreal-engine/
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engine: unreal
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version-reviewed: 5.5
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tags: unreal,rendering,materials,lighting,performance
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roles: technical-artist,engine-programmer,performance-analyst
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workflows: prototype,bugfix,architecture-review,qa-plan
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# Unreal Rendering Module Reference
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## Purpose
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Materials, lighting, render pipelines, shaders, post-processing, and performance evidence.
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## Guidance
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- Select this file only for rendering-related tasks.
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- Keep implementation guidance scoped to Unreal project files and validation commands.
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- Include performance, accessibility, and content-pipeline risks when they apply.
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## Validation
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- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
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- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
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- Keep this reference selected by relevance; do not load every engine reference for one task.
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