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Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization. Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
27 lines
952 B
Markdown
27 lines
952 B
Markdown
reviewer: Open Game Studio seed review
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date: 2026-06-17
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source-link: https://docs.unity3d.com/Manual/index.html
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engine: unity
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version-reviewed: 6000.0
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tags: unity,gameplay
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roles: gameplay-programmer,engine-programmer,tools-programmer,technical-artist
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workflows: prototype,bugfix,architecture-review,qa-plan
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# Unity Gameplay Implementation Reference
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## Purpose
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Guide gameplay code with engine-native runtime patterns and verification evidence.
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## Guidance
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- Keep gameplay state deterministic where practical.
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- Separate authored content from generated/runtime data.
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- Prefer small feature slices with direct playtest or automated validation.
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## Validation
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- Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
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- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
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- Keep this reference selected by relevance; do not load every engine reference for one task.
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