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MerlinH 87742e76d8 feat: expand Open Game Studio Codex depth
Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization.

Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
2026-06-26 00:31:03 +10:00

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# Purpose
Specify player-facing flows, screens, states, and interaction requirements.
# Inputs
- Player goals, target screens, control scheme, user journeys, and edge cases.
# Outputs
- Flow map, screen states, error states, copy needs, and usability risks.
# Validation
- Each flow has acceptance criteria and at least one usability/accessibility check.