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* docs: remove implemented OpenSpec change Remove the completed eval framework OpenSpec change documents and add a CCGS gap task reference based on the parity reports and upstream CCGS surfaces. * feat: generate CCGS gap report Add an OpenSpec-backed implementation for deterministic remaining-gap reporting from the CCGS parity matrix, including tests and regenerated references. * feat: deepen accessibility role parity Add OpenSpec-backed CCGS-depth coverage for the accessibility specialist role, including role contract tests, parity regression tests, and regenerated gap reports. * feat: close direct role depth gaps Add OpenSpec-backed CCGS-depth contracts for the remaining direct role package gaps, plus parity tests and regenerated remaining-gap reports. Stop before engine sub-specialist, workflow, template, and rule work. * feat: add engine sub-specialist roles Add OpenSpec-backed CCGS engine sub-specialist parity, selected-engine role sets, wrong-engine gating, focused engine references, generated custom-agent surfaces, tests, and regenerated parity reports. * feat: close first workflow parity batch * feat: close remaining workflow parity gaps * feat: close final CCGS parity gaps * chore: remove implemented OpenSpec changes --------- Co-authored-by: MerlinH <merlinh221@gmail.com>
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Level Design Document
Purpose
Level design document scaffold for layout, objectives, encounters, pacing, secrets, and playtest evidence.
Use this Codex-native template when a game-studio task needs a reviewable level-design-document artifact. Keep claims tied to source files, playtest observations, engine output, or explicit user decisions.
Inputs
- Project goal, current milestone, and active engine from
.codex/studio.jsonor AGENTS.md. - Relevant design, production, source, asset, or test files named by the task.
- Constraints, owners, risks, and required verification evidence.
Outputs
- Summary: one paragraph naming the artifact, scope, and decision need.
- Source evidence: file paths, commands, observations, or user decisions used.
- Artifact body: structured sections appropriate for
level-design-documentwith assumptions labeled. - Risks and follow-ups: blockers, unknowns, owner, and due milestone.
Validation
- Confirm every required section has concrete content or an explicit
Not applicablerationale. - Check paths and commands are repo-relative and safe for the active engine.
- Include verification evidence such as tests, build output, playtest notes, review verdict, or handoff.
- Record unresolved assumptions separately from confirmed facts.