# Level Design Document # Purpose Level design document scaffold for layout, objectives, encounters, pacing, secrets, and playtest evidence. Use this Codex-native template when a game-studio task needs a reviewable `level-design-document` artifact. Keep claims tied to source files, playtest observations, engine output, or explicit user decisions. # Inputs - Project goal, current milestone, and active engine from `.codex/studio.json` or AGENTS.md. - Relevant design, production, source, asset, or test files named by the task. - Constraints, owners, risks, and required verification evidence. # Outputs - Summary: one paragraph naming the artifact, scope, and decision need. - Source evidence: file paths, commands, observations, or user decisions used. - Artifact body: structured sections appropriate for `level-design-document` with assumptions labeled. - Risks and follow-ups: blockers, unknowns, owner, and due milestone. # Validation - Confirm every required section has concrete content or an explicit `Not applicable` rationale. - Check paths and commands are repo-relative and safe for the active engine. - Include verification evidence such as tests, build output, playtest notes, review verdict, or handoff. - Record unresolved assumptions separately from confirmed facts.