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27 lines
1021 B
Markdown
27 lines
1021 B
Markdown
reviewer: Codex Game Studio seed review
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date: 2026-06-17
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source-link: https://dev.epicgames.com/documentation/en-us/unreal-engine/
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engine: unreal
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version-reviewed: 5.5
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tags: unreal,physics,collision,simulation,game-feel
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roles: gameplay-programmer,game-feel-designer,qa-playtester
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workflows: prototype,bugfix,architecture-review,qa-plan
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# Unreal Physics Module Reference
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## Purpose
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Collision, rigid bodies, physics queries, deterministic simulation risks, and game-feel tuning.
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## Guidance
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- Select this file only for physics-related tasks.
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- Keep implementation guidance scoped to Unreal project files and validation commands.
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- Include performance, accessibility, and content-pipeline risks when they apply.
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## Validation
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- Prefer project-local engine commands and Codex Game Studio project validation before readiness claims.
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- Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
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- Keep this reference selected by relevance; do not load every engine reference for one task.
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