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{
"id": "godot",
"display_name": "Godot",
"aliases": ["godot", "Godot", "Godot Engine"],
"default_version": "4.4.1",
"source_root_pattern": "source/project-{slug}",
"folders": ["assets", "scenes", "scripts"],
"project_files": ["project.godot"],
"run_command": "godot --path .",
"test_command": "godot --headless --path . --run-tests",
"codex_hints": [
"Prefer Godot scene/node composition and GDScript-friendly boundaries.",
"Do not edit imported assets directly.",
"Describe binary scene/resource changes explicitly."
],
"best_practices": ["Use scenes for composition.", "Keep gameplay scripts focused."],
"agent_specializations": {
"summary": "Godot project using scenes, nodes, resources, and GDScript-friendly architecture.",
"validation": "Confirm project.godot exists under source/project-<slug>/."
}
}