{ "id": "godot", "display_name": "Godot", "aliases": ["godot", "Godot", "Godot Engine"], "default_version": "4.4.1", "source_root_pattern": "source/project-{slug}", "folders": ["assets", "scenes", "scripts"], "project_files": ["project.godot"], "run_command": "godot --path .", "test_command": "godot --headless --path . --run-tests", "codex_hints": [ "Prefer Godot scene/node composition and GDScript-friendly boundaries.", "Do not edit imported assets directly.", "Describe binary scene/resource changes explicitly." ], "best_practices": ["Use scenes for composition.", "Keep gameplay scripts focused."], "agent_specializations": { "summary": "Godot project using scenes, nodes, resources, and GDScript-friendly architecture.", "validation": "Confirm project.godot exists under source/project-/." } }