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docs: plan CCGS surface parity upgrades
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# CCGS Surface Parity Upgrade Plan
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Canonical plan: `openspec/changes/ccgs-surface-parity-upgrade/`.
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This plan covers a one-by-one comparison of Codex Game Studio agents, skills, workflows, templates, rules, and validation behavior against the Claude Code Game Studios reference checkout.
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Start with:
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- `openspec/changes/ccgs-surface-parity-upgrade/proposal.md`
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- `openspec/changes/ccgs-surface-parity-upgrade/design.md`
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- `openspec/changes/ccgs-surface-parity-upgrade/specs/ccgs-surface-parity-audit/spec.md`
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- `openspec/changes/ccgs-surface-parity-upgrade/specs/codex-surface-quality-upgrades/spec.md`
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- `openspec/changes/ccgs-surface-parity-upgrade/tasks.md`
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schema: spec-driven
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created: 2026-06-29
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# CCGS Surface Parity Upgrade
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This OpenSpec change is the canonical plan for comparing Codex Game Studio against Claude Code Game Studios one surface at a time and upgrading CGS where it falls behind.
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## Canonical Artifacts
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- `proposal.md`: why the parity audit and upgrade work is needed.
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- `design.md`: audit model, quality rubric, Codex-native adaptation decisions, risks, and rollout.
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- `specs/ccgs-surface-parity-audit/spec.md`: requirements for one-by-one inventory, mapping, scoring, and reports.
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- `specs/codex-surface-quality-upgrades/spec.md`: requirements for upgrading agents, skills, workflows, templates, validation, and behavioral evals.
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- `tasks.md`: ordered implementation checklist.
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## Reference Baseline
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Preliminary local inventory:
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- CGS current: 38 roles, 31 workflows, 11 generated skills.
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- CCGS reference: 49 `.claude/agents/*.md`, 73 `.claude/skills/*/SKILL.md`, and a 395-line `.claude/docs/workflow-catalog.yaml`.
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The implementation must generate a full parity matrix before claiming upgrade coverage.
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## Context
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The previous repository-root change made CGS clone-injectable and Codex-native, but the generated content is still shallow. For example, current `cgs-vertical-slice` is a short generic wrapper, while CCGS `.claude/skills/vertical-slice/SKILL.md` is a long phase-based production validation workflow with scope rules, recovery checkpoints, playtest debrief questions, verdicts, and report shape.
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A preliminary inventory from this checkout found:
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| Surface | CGS current | CCGS reference | Immediate gap |
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| --- | ---: | ---: | --- |
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| Agents / role packages | 38 | 49 | Missing sub-specialists and several renamed or collapsed domains need one-by-one decisions. |
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| Generated skills | 11 | 73 | Most CCGS command skills have no CGS equivalent yet. |
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| Workflows / workflow catalog steps | 31 workflow IDs | 30 unmatched workflow-catalog step IDs plus phase metadata | CGS has workflows but lacks CCGS phase progression, artifact checks, and gate semantics. |
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The plan must compare content quality, not only count files. CCGS agents often include frontmatter, tool/model hints, skills links, collaboration protocol, key responsibilities, forbidden actions, gate verdict formats, output templates, and escalation maps. CCGS skills often include invocation metadata, phase-by-phase context loading, artifact writes, user approval points, recovery checkpoints, quality standards, and concrete report templates.
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CGS must adapt those strengths to Codex-native surfaces:
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- `.codex/agents/*.toml` for custom agents;
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- `.agents/skills/<name>/SKILL.md` for repository skills;
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- `.codex/workflows/*.md` and `.codex/prompts/*.md` for current CGS runtime surfaces;
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- `AGENTS.md` for project instructions.
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CGS must not copy Claude-only mechanics as product behavior. CCGS hooks, AskUserQuestion UI details, `.claude/rules/**`, `.claude/settings.json`, and Claude model/tool metadata are evidence for intent, not implementation formats.
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## Goals / Non-Goals
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**Goals:**
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- Produce a complete machine-readable and human-reviewable parity matrix for every CCGS agent, skill, and workflow-catalog step.
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- Decide one action for every row: `adopt`, `adapt`, `merge`, `rename-alias`, `defer`, or `out-of-scope`.
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- Upgrade CGS surfaces where CGS is lower quality and the CCGS behavior fits Codex Game Studio.
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- Preserve Codex-native file formats and root-mode generated surfaces.
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- Add validation and tests so upgraded generated surfaces cannot silently regress to generic wrappers.
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- Add cheap deterministic tests by default and keep real agent/LLM behavioral evals manual unless explicitly enabled.
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**Non-Goals:**
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- Do not promise full CCGS parity based on counts or README claims.
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- Do not bulk copy CCGS `.claude/**` files into CGS.
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- Do not add hidden lifecycle hooks or autonomous background orchestration.
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- Do not use `.codex/rules/*.rules` for coding standards.
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- Do not force one CGS surface per CCGS file when a merged Codex-native role or skill is better.
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- Do not make Truthmark, OpenSpec, or maintainer workflows part of generated game behavior unless a separate product decision says so.
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## Decisions
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### Compare one by one before upgrading
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Create an audit artifact at `references/ccgs-surface-parity-matrix.json` and a readable summary at `references/ccgs-surface-parity-matrix.md`. The matrix is generated from the CCGS checkout and current CGS registries. Every CCGS agent, skill, and workflow-catalog step gets one row with source path, source type, nearest CGS surface, quality scores, decision, rationale, implementation target, tests, and status.
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Alternative rejected: only compare counts or a few representative examples. The user explicitly called out quality and content gaps; aggregate counts would miss thin wrappers and collapsed domain expertise.
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### Use a quality rubric, not raw length
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Each row receives scores for content depth, procedural specificity, context contract, output contract, role/skill linkage, gate or escalation behavior, Codex fit, and testability. Long CCGS files can still be rejected if they are Claude-only; short CGS surfaces can pass if they cover the required contract.
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Alternative rejected: length parity. Long prompts can be noisy, and Codex skill lists can become unusable if every upstream section is copied without adaptation.
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### Adapt to Codex-native surfaces
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Agents upgrade `src/roles.ts` role packages and `renderProjectCustomAgentToml()` output. Skills upgrade `src/skills.ts` generated definitions and `.agents/skills/**` renderers. Workflows upgrade `src/workflows.ts`, `src/workflow-recipes.ts`, templates, and context manifest selection. CCGS command names become aliases only when they help users migrate and do not conflict with CGS naming.
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Alternative rejected: generate `.claude/agents/**` or `.claude/skills/**`. CGS remains a Codex-native product.
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### Phase the upgrades by production value
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Implement in vertical slices rather than one giant import:
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1. Audit tooling and matrix.
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2. Agent role-depth pass.
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3. Core lifecycle skills and workflows: `start`, `setup-engine`, `brainstorm`, `map-systems`, `design-system`, `create-architecture`, `vertical-slice`, `sprint-plan`, `bug-report`, `release-checklist`, `gate-check`.
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4. Discipline/team skills: art, audio, narrative, UI/UX, QA, live ops, release, tests, security, performance.
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5. Engine sub-specialists and plugin/domain specialists.
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6. Behavioral eval fixtures and manual agent probes.
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Alternative rejected: upgrade all 73 skills at once. That would be hard to review and likely import Claude-specific assumptions.
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### Validation must catch thin generated wrappers
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Validation should check required sections and selected body markers for upgraded surfaces, not just file existence or metadata. For example, vertical-slice must include validation question, scope discipline, recovery checkpoint, playtest debrief, and verdict/report guidance after upgrade.
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Alternative rejected: trust renderer snapshots alone. Snapshot freshness proves deterministic generation but not quality.
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## Risks / Trade-offs
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- Reference checkout availability can vary → store source path and source hash in the matrix and fail clearly when the CCGS reference is missing.
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- Over-importing CCGS can bloat Codex context → use matrix decisions and generate only active engine/team subsets by default.
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- CCGS collaboration rules may conflict with the user's autonomy preference → adapt approval language to CGS policy and keep mutating runtime explicit.
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- Engine sub-specialists may multiply prompt surfaces → materialize only specialists relevant to the selected engine and plugin stack.
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- Behavioral evals can burn tokens → keep deterministic structure checks in CI and make real agent probes opt-in.
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## Migration Plan
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1. Add audit fixtures and matrix generation without changing generated runtime behavior.
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2. Commit the baseline matrix so reviewers can inspect every row.
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3. Upgrade one domain cluster at a time with focused tests and validation.
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4. Refresh the matrix after each cluster and mark rows complete only when implementation, tests, and validation pass.
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5. Update README/user guide and Truthmark docs after behavior changes land.
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6. Run `npm test`, `npm run validate`, `truthmark check --json`, `truthmark index --json`, `openspec validate ccgs-surface-parity-upgrade --strict --json`, and `git diff --check` before claiming completion.
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Rollback: revert the cluster commit and its matrix status changes. Keep the audit tooling so later work can retry a smaller upgrade.
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## Open Questions
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- Should the CCGS reference path be configurable with `CCGS_REFERENCE_ROOT`, or should tests use checked-in fixtures only?
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- Which CCGS collaboration/approval rules should be softened for CGS given the user prefers autonomous execution on their own machine?
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- Should merged role decisions retain CCGS aliases such as `qa-lead`, `ux-designer`, and `lead-programmer`, or only record them in migration docs?
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- How many generated skills should be active by default before the skill list becomes noisy?
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## Why
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Codex Game Studio now exposes Codex-native agents, skills, and workflows, but the first generated pass is much thinner than Claude Code Game Studios. A preliminary inventory shows CGS currently has 38 role IDs, 31 workflow IDs, and 11 generated skills, while the CCGS reference checkout has 49 agents, 73 skills, and a 395-line workflow catalog with phase gates and artifact checks.
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This change creates a one-by-one CCGS comparison and upgrade plan so CGS improves content quality without blindly copying Claude-specific surfaces or hidden lifecycle behavior.
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## What Changes
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- Add a parity audit pipeline that inventories every CCGS agent, skill, and workflow-catalog step and maps it to a CGS role, workflow, skill, template, validation rule, or explicit deferral.
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- Add a quality rubric for generated agents, skills, and workflows covering domain depth, context inputs, procedure phases, output contracts, gate verdicts, escalation rules, tool/runtime boundaries, and behavioral-eval coverage.
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- Upgrade CGS generated Codex-native surfaces where the audit finds CGS is thinner than CCGS and the source behavior fits CGS product boundaries.
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- Expand generated skills from the current first-pass set toward CCGS-equivalent workflow coverage under `.agents/skills/<name>/SKILL.md`.
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- Expand or deepen role packages and custom-agent TOML developer instructions where CCGS agents carry stronger domain protocols.
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- Add workflow phase/catalog support where CCGS has explicit progression, required artifacts, repeatable steps, and gates that CGS lacks.
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- Add parity reports, tests, and validation that fail when an audited surface regresses below the accepted quality bar.
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- Do not add `.claude/**` compatibility, Claude hooks, hidden lifecycle automation, or Codex permission rules for coding standards.
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## Capabilities
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### New Capabilities
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- `ccgs-surface-parity-audit`: Inventory, map, score, and track every CCGS agent, skill, and workflow step against CGS surfaces.
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- `codex-surface-quality-upgrades`: Upgrade CGS Codex-native agents, skills, workflows, templates, and validation where the audit shows quality or coverage gaps.
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### Modified Capabilities
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None. This repository has no archived OpenSpec specs yet; the prior repository-root change is still an active change artifact.
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## Impact
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- Source: `src/roles.ts`, `src/agents.ts`, `src/skills.ts`, `src/workflows.ts`, `src/workflow-recipes.ts`, `src/templates.ts`, `src/validation.ts`, and related helpers.
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- Tests: `tests/agents-templates.test.ts`, `tests/project-workflow.test.ts`, `tests/runner.test.ts`, `tests/validation.test.ts`, new parity/audit tests, and optional behavioral-evaluation fixtures.
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- Generated surfaces: `AGENTS.md`, `.codex/agents/*.toml`, `.codex/prompts/*.md`, `.codex/workflows/*.md`, `.agents/skills/*/SKILL.md`, `.codex/context-manifest.json`, and starter game docs.
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- Reference input: `/opt/data/repos/Claude-Code-Game-Studios/.claude/agents/**`, `.claude/skills/**`, `.claude/docs/workflow-catalog.yaml`, `.claude/docs/templates/**`, `.claude/rules/**`, and `.claude/docs/**`.
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- Docs and truth: README/user guide updates only after implementation behavior changes; Truthmark docs updated after code and tests land.
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## ADDED Requirements
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### Requirement: Complete CCGS surface inventory
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The system SHALL inventory every CCGS agent file, skill package, and workflow-catalog step before marking a parity upgrade complete.
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#### Scenario: CCGS reference is available
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- **WHEN** the audit command is run with a valid CCGS reference root
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- **THEN** the output includes rows for every `.claude/agents/*.md`, every `.claude/skills/*/SKILL.md`, and every step in `.claude/docs/workflow-catalog.yaml`
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#### Scenario: CCGS reference is missing
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- **WHEN** the audit command is run without an available CCGS reference root
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- **THEN** the command fails with a diagnostic naming the missing reference path and does not write a partial completed matrix
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### Requirement: One-by-one mapping decisions
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The parity matrix SHALL assign exactly one decision to every CCGS source row: `adopt`, `adapt`, `merge`, `rename-alias`, `defer`, or `out-of-scope`.
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#### Scenario: Surface has a direct CGS counterpart
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- **WHEN** a CCGS surface has an equivalent CGS role, workflow, skill, template, or validation rule
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- **THEN** the matrix records the CGS target path and a decision explaining whether to adopt, adapt, or leave unchanged
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#### Scenario: Surface has no CGS counterpart
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- **WHEN** a CCGS surface has no matching CGS target
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- **THEN** the matrix records a decision of `adopt`, `adapt`, `merge`, `defer`, or `out-of-scope` with a rationale and follow-up task reference
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### Requirement: Quality scoring rubric
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The audit SHALL score each mapped surface against a documented quality rubric rather than using file count or length alone.
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#### Scenario: Skill is a thin wrapper
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- **WHEN** a CGS skill only tells the agent to read another workflow file and report changed files
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- **THEN** the audit marks missing procedure depth, context contract, output contract, and testability against the comparable CCGS skill
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#### Scenario: Claude-only behavior is present
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- **WHEN** a CCGS source depends on Claude-specific hooks, tools, settings, or UI mechanics
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- **THEN** the audit records the useful product intent separately from the rejected Claude-specific implementation format
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### Requirement: Source traceability
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Every parity row SHALL record source paths and source hashes for the CCGS source and CGS target used during comparison.
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#### Scenario: Source content changes
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- **WHEN** the CCGS source hash changes after a matrix row was accepted
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- **THEN** validation reports that the row needs review before parity can be claimed
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### Requirement: Reviewable reports
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The audit SHALL produce both machine-readable and human-readable parity reports.
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#### Scenario: Matrix generation completes
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- **WHEN** the audit command succeeds
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- **THEN** it writes `references/ccgs-surface-parity-matrix.json` and `references/ccgs-surface-parity-matrix.md` with matching row counts and decision summaries
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## ADDED Requirements
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### Requirement: Codex-native upgrade targets
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Surface upgrades SHALL be implemented through CGS Codex-native registries and renderers, not by copying `.claude/**` runtime files.
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#### Scenario: Agent surface is upgraded
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- **WHEN** a CCGS agent row is accepted for upgrade
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- **THEN** the implementation updates CGS role package content and generated `.codex/agents/<role>.toml` developer instructions without generating `.claude/agents/**`
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#### Scenario: Skill surface is upgraded
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- **WHEN** a CCGS skill row is accepted for upgrade
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- **THEN** the implementation updates generated `.agents/skills/<name>/SKILL.md` content with Codex-native metadata and procedures without generating `.claude/skills/**`
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#### Scenario: Workflow surface is upgraded
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- **WHEN** a CCGS workflow-catalog row is accepted for upgrade
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- **THEN** the implementation updates CGS workflow definitions, recipes, templates, context selection, or validation rather than adding hidden hooks
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### Requirement: Content-depth acceptance criteria
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An upgraded surface SHALL include enough adapted content to match the accepted CCGS intent for domain responsibilities, context inputs, procedure, outputs, and escalation or gate behavior.
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#### Scenario: Upgraded vertical-slice skill
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- **WHEN** the vertical-slice skill is regenerated after upgrade
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- **THEN** the generated skill includes validation question framing, scope discipline, recovery checkpoint, playtest/debrief procedure, verdict options, and report expectations
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#### Scenario: Upgraded producer agent
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- **WHEN** the producer custom agent is regenerated after upgrade
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- **THEN** the generated TOML developer instructions include sprint planning, milestone management, risk management, scope negotiation, coordination boundaries, and status-report output expectations
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### Requirement: Alias and merge decisions
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The system SHALL preserve migration clarity when CCGS surfaces are renamed, merged, or split in CGS.
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#### Scenario: CCGS role is merged into a CGS role
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- **WHEN** a CCGS role such as `qa-lead` maps to a CGS role such as `qa-playtester`
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- **THEN** the matrix records the merge decision and tests verify the generated CGS role covers the accepted lead responsibilities
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#### Scenario: CCGS command name becomes an alias
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- **WHEN** a CCGS skill or workflow name is accepted as a compatibility alias
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- **THEN** CLI/help/rendering tests verify both the canonical CGS name and alias resolve to the same adapted surface
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### Requirement: Generated-surface validation
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Validation SHALL fail for missing, stale, malformed, or content-thin generated surfaces after a surface has been accepted for upgrade.
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#### Scenario: Upgraded skill loses required sections
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- **WHEN** a generated upgraded skill is missing a required adapted section
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- **THEN** project validation fails with a diagnostic naming the skill and missing section
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#### Scenario: Wrong engine specialist appears
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- **WHEN** a generated project includes CCGS-derived engine specialists for an inactive engine
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- **THEN** project validation fails and names the wrong-engine agent or skill
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### Requirement: Behavioral evaluation separation
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The implementation SHALL distinguish deterministic generated-surface validation from real agent behavior evaluation.
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#### Scenario: Deterministic validation passes
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- **WHEN** generated files include expected metadata and content sections
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- **THEN** the test result may claim generated-surface freshness and content coverage but MUST NOT claim that agents behave correctly in real tasks
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#### Scenario: Manual agent probe is enabled
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- **WHEN** a manual behavioral-eval command is explicitly run
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- **THEN** it records scenario, trace, diff or artifact output, final report, and reviewer verdict separately from default CI tests
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### Requirement: Product-boundary preservation
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Upgrades SHALL preserve the CGS product boundary and SHALL NOT import hidden Claude lifecycle behavior as default generated behavior.
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#### Scenario: CCGS source uses hooks
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- **WHEN** a CCGS workflow depends on `.claude/hooks/**`
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- **THEN** the CGS upgrade captures explicit validation or workflow intent and does not generate `.codex/hooks.json` by default
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#### Scenario: CCGS source uses coding rules
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- **WHEN** a CCGS rule describes coding standards under `.claude/rules/**`
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- **THEN** the CGS upgrade maps accepted standards to skills, AGENTS guidance, or selected context and does not write coding standards to `.codex/rules/*.rules`
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## 1. Baseline Inventory and Audit Tooling
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- [ ] 1.1 Add `scripts/audit-ccgs-surfaces.ts` that reads `CCGS_REFERENCE_ROOT` or defaults to `/opt/data/repos/Claude-Code-Game-Studios`.
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- [ ] 1.2 Add parser coverage for CCGS `.claude/agents/*.md` frontmatter, body sections, skills lists, gate tokens, and output templates.
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- [ ] 1.3 Add parser coverage for CCGS `.claude/skills/*/SKILL.md` frontmatter, argument hints, allowed tools, assigned agent, phase headings, context files, write targets, verdicts, and report templates.
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- [ ] 1.4 Add parser coverage for `.claude/docs/workflow-catalog.yaml` phases, steps, commands, required flags, repeatable flags, artifact globs, artifact patterns, and next-phase links.
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- [ ] 1.5 Add CGS registry extraction for `src/roles.ts`, `src/workflows.ts`, `src/skills.ts`, `src/templates.ts`, and generated validation markers.
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- [ ] 1.6 Write `tests/ccgs-parity-audit.test.ts` with fixture-based unit tests proving all three source types produce stable inventory rows.
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- [ ] 1.7 Run `npm test -- tests/ccgs-parity-audit.test.ts`; expected result: parser tests pass without requiring the live CCGS checkout.
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## 2. Parity Matrix and Scoring Rubric
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- [ ] 2.1 Define the matrix schema in `src/ccgs-parity.ts` with source type, source path, source hash, CGS target, decision, score fields, rationale, implementation owner path, test path, and status.
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- [ ] 2.2 Implement score categories: content depth, procedural specificity, context contract, output contract, role-skill linkage, gate/escalation behavior, Codex fit, and testability.
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- [ ] 2.3 Generate `references/ccgs-surface-parity-matrix.json` and `references/ccgs-surface-parity-matrix.md` from the current live CCGS checkout.
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- [ ] 2.4 Require every CCGS row to have one decision: `adopt`, `adapt`, `merge`, `rename-alias`, `defer`, or `out-of-scope`.
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- [ ] 2.5 Seed obvious preliminary decisions for known exact gaps: CCGS has 49 agents, 73 skills, and workflow-catalog phase steps; CGS currently has 38 roles, 31 workflows, and 11 generated skills.
|
||||
- [ ] 2.6 Add tests that fail when row counts differ between JSON and Markdown reports.
|
||||
- [ ] 2.7 Add tests that fail when any row lacks a decision, rationale, or source hash.
|
||||
|
||||
## 3. Agent-by-Agent Upgrade Pass
|
||||
|
||||
- [ ] 3.1 Compare every CCGS agent against `src/roles.ts` and record whether the target is a direct role, merged role, alias, new role, or out-of-scope.
|
||||
- [ ] 3.2 Upgrade high-value direct matches first: `producer`, `creative-director`, `technical-director`, `game-designer`, `systems-designer`, `gameplay-programmer`, `qa-playtester`, `release-manager`, and `performance-analyst`.
|
||||
- [ ] 3.3 Resolve renamed or collapsed roles: `art-director`, `narrative-director`, `ux-designer`, `qa-lead`, `qa-tester`, `lead-programmer`, `prototyper`, and `analytics-engineer`.
|
||||
- [ ] 3.4 Decide and implement engine sub-specialists: Godot C#, GDExtension, GDScript, shader; Unity Addressables, DOTS, shader, UI; Unreal Blueprint, GAS, replication, UMG.
|
||||
- [ ] 3.5 Update `renderProjectCustomAgentToml()` tests so upgraded agents prove required domain sections appear in `.codex/agents/*.toml`.
|
||||
- [ ] 3.6 Update prompt rendering tests so `.codex/prompts/*.md` and `.codex/agents/*.toml` stay semantically aligned.
|
||||
- [ ] 3.7 Run `npm test -- tests/agents-templates.test.ts tests/project-workflow.test.ts tests/validation.test.ts`.
|
||||
|
||||
## 4. Skill-by-Skill Upgrade Pass
|
||||
|
||||
- [ ] 4.1 Replace generic generated skill bodies in `src/skills.ts` with a renderer that supports per-skill phases, context files, write targets, handoff/report formats, and validation markers.
|
||||
- [ ] 4.2 Upgrade onboarding and setup skills: `start`, `onboard`, `adopt`, `setup-engine`, `help`, and `project-stage-detect`.
|
||||
- [ ] 4.3 Upgrade design skills: `brainstorm`, `quick-design`, `map-systems`, `design-system`, `design-review`, `review-all-gdds`, `art-bible`, `asset-spec`, `ux-design`, and `ux-review`.
|
||||
- [ ] 4.4 Upgrade architecture and production skills: `create-architecture`, `create-control-manifest`, `architecture-decision`, `architecture-review`, `create-epics`, `create-stories`, `estimate`, `sprint-plan`, `sprint-status`, `scope-check`, and `milestone-review`.
|
||||
- [ ] 4.5 Upgrade build and validation skills: `prototype`, `vertical-slice`, `bug-report`, `bug-triage`, `qa-plan`, `regression-suite`, `smoke-check`, `soak-test`, `test-setup`, `test-helpers`, `test-flakiness`, and `test-evidence-review`.
|
||||
- [ ] 4.6 Upgrade release and operations skills: `release-checklist`, `launch-checklist`, `hotfix`, `day-one-patch`, `patch-notes`, `changelog`, `localize`, `security-audit`, `perf-profile`, `tech-debt`, and `retrospective`.
|
||||
- [ ] 4.7 Upgrade team specialty skills: `team-audio`, `team-combat`, `team-level`, `team-live-ops`, `team-narrative`, `team-polish`, `team-qa`, `team-release`, and `team-ui`.
|
||||
- [ ] 4.8 Add validation that upgraded generated skills include required sections and adapted body markers, not just frontmatter.
|
||||
- [ ] 4.9 Run `npm test -- tests/project-workflow.test.ts tests/validation.test.ts tests/template-root-smoke.test.ts`.
|
||||
|
||||
## 5. Workflow Catalog and Phase Progression
|
||||
|
||||
- [ ] 5.1 Add a CGS workflow-catalog model that can represent CCGS-style phases, required steps, optional steps, repeatable steps, artifact checks, and next-phase links.
|
||||
- [ ] 5.2 Map CCGS catalog phases into CGS lifecycle phases without importing Claude slash-command mechanics.
|
||||
- [ ] 5.3 Upgrade `status`, `resume`, and workflow rendering to show relevant next steps, required artifacts, and incomplete gate checks.
|
||||
- [ ] 5.4 Implement explicit artifact checks for accepted workflow rows such as game concept, systems map, architecture, UX design, vertical slice, playtest polish, release checklist, and changelog.
|
||||
- [ ] 5.5 Add tests for required artifact detection and repeatable step reporting.
|
||||
- [ ] 5.6 Run `npm test -- tests/runner.test.ts tests/tasks.test.ts tests/workflow-recipes.test.ts tests/validation.test.ts`.
|
||||
|
||||
## 6. Templates, Rules, and Context Adaptation
|
||||
|
||||
- [ ] 6.1 Compare CCGS `.claude/docs/templates/**` one by one against CGS `templates/**` and record matrix decisions.
|
||||
- [ ] 6.2 Upgrade or add templates where CCGS has stronger game-facing artifacts: art bible, architecture decision record, control manifest, pitch, project-stage report, prototype report, test plan, UX spec, and vertical-slice report.
|
||||
- [ ] 6.3 Compare CCGS `.claude/rules/**` one by one and map accepted standards to `.agents/skills/**`, `AGENTS.md`, or selected context, never `.codex/rules/*.rules`.
|
||||
- [ ] 6.4 Update context manifest defaults so upgraded workflows select the minimum relevant standards, templates, and engine references.
|
||||
- [ ] 6.5 Run `npm test -- tests/codex-context-files.test.ts tests/agents-templates.test.ts tests/validation.test.ts`.
|
||||
|
||||
## 7. Behavioral Evaluation Layer
|
||||
|
||||
- [ ] 7.1 Add deterministic fixture tests for upgraded generated content before adding any LLM or live Codex probe.
|
||||
- [ ] 7.2 Add manual behavioral-eval scenarios for at least producer planning, vertical-slice scoping, bug triage, QA plan, and release checklist.
|
||||
- [ ] 7.3 Ensure manual eval output records scenario, selected agent/skill, prompt, trace summary, changed files or no-write proof, final report, and reviewer verdict.
|
||||
- [ ] 7.4 Keep real Codex/LLM judge runs out of default `npm test` unless explicitly enabled by environment variables.
|
||||
- [ ] 7.5 Run deterministic behavioral tests with `npm test -- tests/behavioral-evaluation.test.ts`.
|
||||
|
||||
## 8. Documentation, Truth, and Final Validation
|
||||
|
||||
- [ ] 8.1 Update README and user guide only after upgraded behavior exists and tests pass.
|
||||
- [ ] 8.2 Update Truthmark docs for role, skill, workflow, template, validation, and generated-surface behavior after code lands.
|
||||
- [ ] 8.3 Refresh `references/ccgs-surface-parity-matrix.*` and confirm every adopted/adapted/merged row is implemented or intentionally deferred.
|
||||
- [ ] 8.4 Run `npm test`.
|
||||
- [ ] 8.5 Run `npm run validate` before any parity claim.
|
||||
- [ ] 8.6 Run `truthmark check --json`, `truthmark index --json`, `git diff --check`, `openspec validate ccgs-surface-parity-upgrade --strict --json`, `openspec validate --all --strict --json`, and `openspec status --change ccgs-surface-parity-upgrade --json`.
|
||||
Reference in New Issue
Block a user