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fix: suppress dead_code warnings on Phase 3 capability fields and remove stale conflict marker
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@@ -35,15 +35,15 @@ pub(crate) struct KnownAcpRuntime {
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/// runtime reads the canonical path directly or has no skill support.
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pub skill_dir: Option<&'static str>,
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// Phase 3: these fields are consumed by runtime.rs spawn logic to replace ad-hoc env var injection.
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/// Whether this runtime supports ACP model switching mid-session.
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#[allow(dead_code)]
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pub supports_acp_model_switching: bool,
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/// Environment variable name used to set the model for this runtime, if any.
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#[allow(dead_code)]
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pub model_env_var: Option<&'static str>,
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/// Environment variable name used to set the LLM provider for this runtime, if any.
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#[allow(dead_code)]
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pub provider_env_var: Option<&'static str>,
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/// Whether the LLM provider is locked (not user-selectable) for this runtime.
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#[allow(dead_code)]
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pub provider_locked: bool,
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/// Default environment variables injected when spawning agents using this runtime.
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#[allow(dead_code)]
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pub default_env: &'static [(&'static str, &'static str)],
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}
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