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feat(beautify): add shadow rendering (extracted from border.ts pattern)
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@@ -0,0 +1,82 @@
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import sharp from "sharp";
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import { parseHex } from "./constants.js";
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interface ShadowOpts {
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blur: number;
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offsetX: number;
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offsetY: number;
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color: string;
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opacity: number;
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}
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interface ShadowResult {
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buffer: Buffer;
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imgX: number;
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imgY: number;
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padLeft: number;
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padTop: number;
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}
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export async function applyShadow(imageBuffer: Buffer, opts: ShadowOpts): Promise<ShadowResult> {
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const buf = await sharp(imageBuffer).ensureAlpha().png().toBuffer();
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const meta = await sharp(buf).metadata();
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const bW = meta.width ?? 100;
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const bH = meta.height ?? 100;
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const sc = parseHex(opts.color);
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const alpha = opts.opacity / 100;
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const blur = opts.blur;
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const spread = Math.ceil(blur * 2);
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const ox = opts.offsetX;
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const oy = opts.offsetY;
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const shadowSilhouette = await sharp({
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create: {
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width: bW,
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height: bH,
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channels: 4,
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background: { r: sc.r, g: sc.g, b: sc.b, alpha },
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},
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})
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.composite([{ input: buf, blend: "dest-in" }])
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.extend({
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top: spread,
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bottom: spread,
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left: spread,
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right: spread,
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background: { r: 0, g: 0, b: 0, alpha: 0 },
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})
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.blur(Math.max(blur, 0.3))
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.png()
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.toBuffer();
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const padL = Math.max(0, spread - ox);
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const padR = Math.max(0, spread + ox);
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const padT = Math.max(0, spread - oy);
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const padB = Math.max(0, spread + oy);
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const canvasW = bW + padL + padR;
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const canvasH = bH + padT + padB;
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const imgX = padL;
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const imgY = padT;
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const shadX = Math.max(0, imgX + ox - spread);
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const shadY = Math.max(0, imgY + oy - spread);
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const result = await sharp({
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create: {
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width: canvasW,
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height: canvasH,
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channels: 4,
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background: { r: 0, g: 0, b: 0, alpha: 0 },
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},
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})
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.composite([
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{ input: shadowSilhouette, left: shadX, top: shadY },
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{ input: buf, left: imgX, top: imgY },
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])
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.png()
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.toBuffer();
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return { buffer: result, imgX, imgY, padLeft: padL, padTop: padT };
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}
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