Files
CloakBrowser/cloakbrowser/human/actionability.py
T
CloakHQ f4f6a3f8fd fix(humanize): forward human_config in all chained methods, use evaluate args in handle pointer checks
- Add human_config=kwargs.get("human_config") to check/uncheck/select_option/press inner calls (sync+async+JS)
- Convert check_pointer_events_handle from f-string interpolation to evaluate args pattern (sync+async+JS)
2026-05-15 19:17:11 +02:00

343 lines
11 KiB
Python

"""Playwright-style actionability checks for the humanize layer (sync).
Checks: attached, visible, stable, enabled, editable, receives pointer events.
Retry loop with backoff matching Playwright internals: [100, 250, 500, 1000]ms.
"""
from __future__ import annotations
import json
import logging
import time
from typing import Any, FrozenSet, Optional, Tuple
logger = logging.getLogger(__name__)
# ---------------------------------------------------------------------------
# Error hierarchy — all subclass RuntimeError for backward compat
# ---------------------------------------------------------------------------
class ActionabilityError(RuntimeError):
"""Base for all actionability failures."""
def __init__(self, selector: str, check: str, message: str):
self.selector = selector
self.check = check
super().__init__(f"Element {selector!r} failed {check} check: {message}")
class ElementNotAttachedError(ActionabilityError):
def __init__(self, selector: str):
super().__init__(selector, "attached", "element not found in DOM")
class ElementNotVisibleError(ActionabilityError):
def __init__(self, selector: str):
super().__init__(selector, "visible", "element is not visible")
class ElementNotStableError(ActionabilityError):
def __init__(self, selector: str):
super().__init__(selector, "stable", "element position is still changing")
class ElementNotEnabledError(ActionabilityError):
def __init__(self, selector: str):
super().__init__(selector, "enabled", "element is disabled")
class ElementNotEditableError(ActionabilityError):
def __init__(self, selector: str):
super().__init__(selector, "editable", "element is not editable")
class ElementNotReceivingEventsError(ActionabilityError):
def __init__(self, selector: str, covering_tag: str = "unknown"):
super().__init__(
selector,
"pointer_events",
f"element is covered by <{covering_tag}>",
)
# ---------------------------------------------------------------------------
# Check-set constants
# ---------------------------------------------------------------------------
CHECKS_CLICK: FrozenSet[str] = frozenset({"attached", "visible", "enabled", "pointer_events"})
CHECKS_HOVER: FrozenSet[str] = frozenset({"attached", "visible", "pointer_events"})
CHECKS_INPUT: FrozenSet[str] = frozenset({"attached", "visible", "enabled", "editable", "pointer_events"})
CHECKS_FOCUS: FrozenSet[str] = frozenset({"attached", "visible", "enabled"})
CHECKS_CHECK: FrozenSet[str] = frozenset({"attached", "visible", "enabled", "pointer_events"})
_BACKOFF_MS = [100, 250, 500, 1000]
def _backoff_sleep(attempt: int) -> None:
idx = min(attempt, len(_BACKOFF_MS) - 1)
time.sleep(_BACKOFF_MS[idx] / 1000.0)
# ---------------------------------------------------------------------------
# Pre-scroll actionability: attached, visible, enabled, editable
# ---------------------------------------------------------------------------
def ensure_actionable(
page: Any,
selector: str,
checks: FrozenSet[str],
timeout: float = 30000,
force: bool = False,
) -> None:
"""Wait for element to pass actionability checks (pre-scroll).
Retries with backoff until *timeout* ms elapsed.
Raises a specific ``ActionabilityError`` subclass on failure.
If *force* is True, returns immediately.
"""
if force:
return
deadline = time.monotonic() + timeout / 1000.0
attempt = 0
last_error: Optional[ActionabilityError] = None
while True:
remaining_ms = max(0, (deadline - time.monotonic()) * 1000)
if remaining_ms <= 0:
if last_error is not None:
raise last_error
raise ActionabilityError(selector, "timeout", "timeout expired before first check")
try:
loc = page.locator(selector).first
if "attached" in checks:
try:
loc.wait_for(state="attached", timeout=max(1, min(remaining_ms, 2000)))
except Exception:
raise ElementNotAttachedError(selector)
if "visible" in checks:
if not loc.is_visible():
raise ElementNotVisibleError(selector)
if "enabled" in checks:
if not loc.is_enabled():
raise ElementNotEnabledError(selector)
if "editable" in checks:
if not loc.is_editable():
raise ElementNotEditableError(selector)
return
except ActionabilityError as e:
last_error = e
if time.monotonic() >= deadline:
raise last_error
_backoff_sleep(attempt)
attempt += 1
# ---------------------------------------------------------------------------
# Post-scroll stability check
# ---------------------------------------------------------------------------
def _boxes_differ(a: dict, b: dict) -> bool:
return (
abs(a["x"] - b["x"]) > 1
or abs(a["y"] - b["y"]) > 1
or abs(a["width"] - b["width"]) > 1
or abs(a["height"] - b["height"]) > 1
)
def ensure_stable(
page: Any,
selector: str,
timeout: float = 5000,
) -> None:
"""Wait for element position to stabilize (two samples 100ms apart).
Only call after scroll — skip if element was already in viewport.
"""
deadline = time.monotonic() + timeout / 1000.0
attempt = 0
while True:
remaining_ms = max(0, (deadline - time.monotonic()) * 1000)
if remaining_ms <= 0:
raise ElementNotStableError(selector)
loc = page.locator(selector).first
box1 = loc.bounding_box(timeout=max(1, min(remaining_ms, 1000)))
if box1 is None:
raise ElementNotAttachedError(selector)
time.sleep(0.1)
box2 = loc.bounding_box(timeout=max(1, min(remaining_ms, 1000)))
if box2 is None:
raise ElementNotAttachedError(selector)
if not _boxes_differ(box1, box2):
return
if time.monotonic() >= deadline:
raise ElementNotStableError(selector)
_backoff_sleep(attempt)
attempt += 1
# ---------------------------------------------------------------------------
# Pointer-events check (post-scroll, at actual click coordinates)
# ---------------------------------------------------------------------------
_POINTER_EVENTS_LOCATOR_JS = """(expected, coords) => {
const target = document.elementFromPoint(coords.x, coords.y);
if (!target) return { hit: false, reason: 'no_element_at_point', covering: 'none' };
let node = target;
while (node) { if (node === expected) return { hit: true }; node = node.parentNode; }
if (expected.contains(target)) return { hit: true };
return { hit: false, reason: 'covered', covering: target.tagName || 'unknown' };
}"""
_POINTER_EVENTS_HANDLE_JS = """(expected, coords) => {
const target = document.elementFromPoint(coords.x, coords.y);
if (!target) return { hit: false, reason: 'no_element_at_point', covering: 'none' };
let node = target;
while (node) { if (node === expected) return { hit: true }; node = node.parentNode; }
if (expected.contains(target)) return { hit: true };
return { hit: false, reason: 'covered', covering: target.tagName || 'unknown' };
}"""
def check_pointer_events(
page: Any,
selector: str,
x: float,
y: float,
stealth: Any = None,
timeout: float = 5000,
) -> None:
"""Check that elementFromPoint(x, y) hits the expected element.
Uses locator.evaluate() so all Playwright selector types work
(text=, role=, XPath, CSS, etc.). Retries with backoff for transient overlays.
"""
deadline = time.monotonic() + timeout / 1000.0
attempt = 0
coords = {"x": x, "y": y}
while True:
try:
loc = page.locator(selector).first
result = loc.evaluate(_POINTER_EVENTS_LOCATOR_JS, coords)
except Exception as exc:
logger.debug("pointer_events check failed for %r: %s", selector, exc)
result = None
if result and result.get("hit", False):
return
covering = (result or {}).get("covering", "unknown")
if time.monotonic() >= deadline:
raise ElementNotReceivingEventsError(selector, covering)
_backoff_sleep(attempt)
attempt += 1
# ---------------------------------------------------------------------------
# ElementHandle variant
# ---------------------------------------------------------------------------
def ensure_actionable_handle(
page: Any,
el: Any,
checks: FrozenSet[str],
timeout: float = 30000,
force: bool = False,
) -> None:
"""Actionability checks for ElementHandle (no selector needed).
Uses Playwright's wait_for_element_state where available.
"""
if force:
return
deadline = time.monotonic() + timeout / 1000.0
attempt = 0
last_error: Optional[ActionabilityError] = None
label = "<ElementHandle>"
while True:
remaining_ms = max(0, (deadline - time.monotonic()) * 1000)
if remaining_ms <= 0:
if last_error is not None:
raise last_error
raise ActionabilityError(label, "timeout", "timeout expired before first check")
try:
if "visible" in checks:
try:
el.wait_for_element_state("visible", timeout=max(1, min(remaining_ms, 2000)))
except Exception:
raise ElementNotVisibleError(label)
if "enabled" in checks:
try:
el.wait_for_element_state("enabled", timeout=max(1, min(remaining_ms, 2000)))
except Exception:
raise ElementNotEnabledError(label)
if "editable" in checks:
try:
el.wait_for_element_state("editable", timeout=max(1, min(remaining_ms, 2000)))
except Exception:
raise ElementNotEditableError(label)
return
except ActionabilityError as e:
last_error = e
if time.monotonic() >= deadline:
raise last_error
_backoff_sleep(attempt)
attempt += 1
def check_pointer_events_handle(
page: Any,
el: Any,
x: float,
y: float,
timeout: float = 5000,
) -> None:
"""Pointer-events check for ElementHandle."""
deadline = time.monotonic() + timeout / 1000.0
attempt = 0
coords = {"x": x, "y": y}
while True:
try:
result = el.evaluate(_POINTER_EVENTS_HANDLE_JS, coords)
except Exception:
result = None
if result and result.get("hit", False):
return
covering = (result or {}).get("covering", "unknown")
if time.monotonic() >= deadline:
raise ElementNotReceivingEventsError("<ElementHandle>", covering)
_backoff_sleep(attempt)
attempt += 1