This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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{{game_name}} - Narrative Design Document
Author: {{user_name}} Game Type: {{game_type}} Narrative Complexity: {{narrative_complexity}}
Executive Summary
Narrative Premise
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Core Themes
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Tone and Atmosphere
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Story Structure
Story Type
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Structure used: (3-act, hero's journey, kishōtenketsu, episodic, branching, etc.)
Act Breakdown
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Story Beats
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Pacing and Flow
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Characters
Protagonist(s)
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Antagonist(s)
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Supporting Characters
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Character Arcs
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World and Lore
World Overview
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History and Backstory
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Factions and Organizations
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Locations
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Cultural Elements
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Dialogue Framework
Dialogue Style
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Key Conversations
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Branching Dialogue
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Voice and Characterization
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Environmental Storytelling
Visual Storytelling
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Audio Storytelling
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Found Documents
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Environmental Clues
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Narrative Delivery
Cutscenes and Cinematics
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In-Game Storytelling
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Optional Content
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Multiple Endings
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Integration with Gameplay
Narrative-Gameplay Harmony
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Story Gates
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Player Agency
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Production Notes
Writing Scope
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Localization Considerations
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Voice Acting
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Appendix
Character Relationship Map
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Timeline
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References and Inspirations
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