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- Installation path is now fully configurable, allowing users to specify custom installation directories during setup
- Default installation location changed to .bmad (hidden directory) for cleaner project root organization
Web Bundle Improvements:
- All web bundles (single agent and team) now include party mode support for multi-agent collaboration!
- Advanced elicitation capabilities integrated into standalone agents
- All bundles enhanced with party mode agent manifests
- Added default-party.csv files to bmm, bmgd, and cis module teams
- The default party file is what will be used with single agent bundles. teams can customize for different party configurations before web bundling through a setting in the team yaml file
- New web bundle outputs for all agents (analyst, architect, dev, pm, sm, tea, tech-writer, ux-designer, game-*, creative-squad)
Phase 4 Workflow Updates (In Progress):
- Initiated shift to separate phase 4 implementation artifacts from documentation
- Phase 4 implementation artifacts (stories, code review, sprint plan, context files) will move to dedicated location outside docs folder
- Installer questions and configuration added for artifact path selection
- Updated workflow.yaml files for code-review, sprint-planning, story-context, epic-tech-context, and retrospective workflows to support this, but still might require some udpates
Additional Changes:
- New agent and action command header models for standardization
- Enhanced web-bundle-activation-steps fragment
- Updated web-bundler.js to support new structure
- VS Code settings updated for new .bmad directory
- Party mode instructions and workflow enhanced for better orchestration
IDE Installer Updates:
- Show version number of installer in cli
- improved Installer UX
- Gemini TOML Improved to have clear loading instructions with @ commands
- All tools agent launcher mds improved to use a central file template critical indication isntead of hardcoding in 2 different locations.
136 lines
2.1 KiB
Markdown
136 lines
2.1 KiB
Markdown
# {{project_name}} - Source Tree Analysis
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**Date:** {{date}}
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## Overview
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{{source_tree_overview}}
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{{#if is_multi_part}}
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## Multi-Part Structure
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This project is organized into {{parts_count}} distinct parts:
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{{#each project_parts}}
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- **{{part_name}}** (`{{root_path}}`): {{purpose}}
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{{/each}}
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{{/if}}
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## Complete Directory Structure
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```
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{{complete_source_tree}}
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```
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## Critical Directories
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{{#each critical_folders}}
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### `{{folder_path}}`
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{{description}}
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**Purpose:** {{purpose}}
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**Contains:** {{contents_summary}}
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{{#if entry_points}}**Entry Points:** {{entry_points}}{{/if}}
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{{#if integration_note}}**Integration:** {{integration_note}}{{/if}}
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{{/each}}
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{{#if is_multi_part}}
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## Part-Specific Trees
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{{#each project_parts}}
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### {{part_name}} Structure
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```
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{{source_tree}}
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```
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**Key Directories:**
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{{#each critical_directories}}
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- **`{{path}}`**: {{description}}
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{{/each}}
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{{/each}}
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## Integration Points
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{{#each integration_points}}
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### {{from_part}} → {{to_part}}
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- **Location:** `{{integration_path}}`
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- **Type:** {{integration_type}}
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- **Details:** {{details}}
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{{/each}}
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{{/if}}
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## Entry Points
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{{#if is_single_part}}
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- **Main Entry:** `{{main_entry_point}}`
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{{#if additional_entry_points}}
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- **Additional:**
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{{#each additional_entry_points}}
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- `{{path}}`: {{description}}
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{{/each}}
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{{/if}}
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{{else}}
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{{#each project_parts}}
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### {{part_name}}
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- **Entry Point:** `{{entry_point}}`
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- **Bootstrap:** {{bootstrap_description}}
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{{/each}}
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{{/if}}
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## File Organization Patterns
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{{file_organization_patterns}}
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## Key File Types
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{{#each file_type_patterns}}
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### {{file_type}}
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- **Pattern:** `{{pattern}}`
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- **Purpose:** {{purpose}}
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- **Examples:** {{examples}}
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{{/each}}
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## Asset Locations
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{{#if has_assets}}
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{{#each asset_locations}}
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- **{{asset_type}}**: `{{location}}` ({{file_count}} files, {{total_size}})
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{{/each}}
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{{else}}
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No significant assets detected.
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{{/if}}
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## Configuration Files
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{{#each config_files}}
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- **`{{path}}`**: {{description}}
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{{/each}}
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## Notes for Development
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{{development_notes}}
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---
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_Generated using BMAD Method `document-project` workflow_
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