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feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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# Game Design Document (GDD) Workflow
name: gdd
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
author: "BMad"
# Critical variables from config
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config_source: "{project-root}/_bmad/bmgd/config.yaml"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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output_folder: "{config_source}:output_folder"
user_name: "{config_source}:user_name"
communication_language: "{config_source}:communication_language"
document_output_language: "{config_source}:document_output_language"
game_dev_experience: "{config_source}:game_dev_experience"
date: system-generated
# Workflow components
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installed_path: "{project-root}/_bmad/bmgd/workflows/2-design/gdd"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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instructions: "{installed_path}/instructions-gdd.md"
template: "{installed_path}/gdd-template.md"
game_types_csv: "{installed_path}/game-types.csv"
# Output configuration
default_output_file: "{output_folder}/GDD.md"
# Game type references (loaded based on game type selection)
game_type_guides: "{installed_path}/game-types/"
# Smart input file references - handles both whole docs and sharded docs
# Priority: Whole document first, then sharded version
input_file_patterns:
game_brief:
description: "Game vision and core concept (optional)"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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whole: "{output_folder}/*game-brief*.md"
sharded: "{output_folder}/*game-brief*/index.md"
load_strategy: "INDEX_GUIDED"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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research:
description: "Market or domain research (optional)"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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whole: "{output_folder}/*research*.md"
sharded: "{output_folder}/*research*/index.md"
load_strategy: "FULL_LOAD"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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document_project:
description: "Brownfield project documentation (optional)"
refactor: Major v6 epic creation improvements and documentation overhaul ## Key Changes ### 1. Epic Creation Workflow Enhancements - Added user-value focused epic structure principles (NO technical layer breakdown) - Implemented multi-mode detection: CONTINUE, REPLACE, or UPDATE existing epics - Added comprehensive anti-pattern examples showing wrong vs right epic breakdown - Epics now created AFTER architecture for technically-informed story breakdown - Added checkpoint protocol for interactive workflow progression ### 2. Removed Deprecated Solutioning Gate Check - Deleted entire solutioning-gate-check workflow (682 lines) - Replaced by new implementation-readiness workflow - Cleaner separation of concerns in solutioning phase ### 3. PRD Template Simplification - Removed hardcoded "Implementation Planning", "References", and "Next Steps" sections - PRD now focuses purely on requirements, not workflow orchestration - Epics/stories created as separate step after architecture ### 4. Documentation Overhaul (15+ docs updated) - Updated quick-start guide with v6 workflow sequence - Clarified that epics are created AFTER architecture, not during PRD - Updated solutioning docs to reflect implementation-readiness pattern - Improved agents-guide, brownfield-guide, enterprise docs - Enhanced glossary, FAQ, and workflow reference documentation ### 5. Workflow Path Adjustments - All 4 paths updated (enterprise/method × brownfield/greenfield) - Version bumps across BMGD, BMM, and CIS workflow YAMLs - Minor instruction file updates for consistency ### Files Changed - 65 files total: 468 insertions, 978 deletions (net reduction of 510 lines) - 4 files deleted (entire solutioning-gate-check workflow) - 1 new directory added (implementation-readiness placeholder)
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sharded: "{output_folder}/index.md"
load_strategy: "INDEX_GUIDED"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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standalone: true
web_bundle:
name: "gdd"
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
author: "BMad"
2025-12-13 16:22:34 +08:00
instructions: "_bmad/bmgd/workflows/2-design/gdd/instructions-gdd.md"
feat: Extract BMGD module and implement workflow vendoring This commit extracts game development functionality from BMM into a standalone BMGD (BMad Game Development) module and implements workflow vendoring to enable module independence. BMGD Module Creation: - Moved agents: game-designer, game-dev, game-architect from BMM to BMGD - Moved team config: team-gamedev - Created new Game Dev Scrum Master agent using workflow vendoring pattern - Reorganized workflows into industry-standard game dev phases: * Phase 1 (Preproduction): brainstorm-game, game-brief * Phase 2 (Design): gdd, narrative * Phase 3 (Technical): game-architecture * Phase 4 (Production): vendored from BMM workflows - Updated all module metadata and config_source references Workflow Vendoring Feature: - Enables modules to copy workflows from other modules during installation - Build-time process that updates config_source in vendored workflows - New agent YAML attribute: workflow-install (build-time metadata) - Final compiled agents use workflow-install value for workflow attribute - Implementation in module manager: vendorCrossModuleWorkflows() - Allows standalone module installation without forced dependencies Technical Changes: - tools/cli/lib/yaml-xml-builder.js: Use workflow-install for workflow attribute - tools/cli/installers/lib/modules/manager.js: Add vendoring functions - tools/schema/agent.js: Add workflow-install to menu item schema - Updated 3 documentation files with workflow vendoring details BMM Workflow Updates: - workflow-status/init: Added game detection checkpoint - workflow-status/paths/game-design.yaml: Redirect to BMGD module - prd/instructions.md: Route game projects to BMGD - research/instructions-market.md: Reference BMGD for game development Documentation: - Created comprehensive BMGD module README - Added workflow vendoring documentation - Updated BMB agent creation and module creation guides
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web_bundle_files:
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- "_bmad/bmgd/workflows/2-design/gdd/instructions-gdd.md"
- "_bmad/bmgd/workflows/2-design/gdd/gdd-template.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types.csv"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/action-platformer.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/adventure.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/card-game.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/fighting.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/horror.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/idle-incremental.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/metroidvania.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/moba.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/party-game.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/puzzle.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/racing.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/rhythm.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/roguelike.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/rpg.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/sandbox.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/shooter.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/simulation.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/sports.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/strategy.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/survival.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/text-based.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/tower-defense.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/turn-based-tactics.md"
- "_bmad/bmgd/workflows/2-design/gdd/game-types/visual-novel.md"