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# Game Design Document (GDD) Workflow
name : gdd
description : "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
author : "BMad"
# Critical variables from config
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config_source : "{project-root}/{bmad_folder}/bmgd/config.yaml"
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output_folder : "{config_source}:output_folder"
user_name : "{config_source}:user_name"
communication_language : "{config_source}:communication_language"
document_output_language : "{config_source}:document_output_language"
game_dev_experience : "{config_source}:game_dev_experience"
date : system-generated
# Workflow components
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installed_path : "{project-root}/{bmad_folder}/bmgd/workflows/2-design/gdd"
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instructions : "{installed_path}/instructions-gdd.md"
template : "{installed_path}/gdd-template.md"
game_types_csv : "{installed_path}/game-types.csv"
# Output configuration
default_output_file : "{output_folder}/GDD.md"
# Game type references (loaded based on game type selection)
game_type_guides : "{installed_path}/game-types/"
# Smart input file references - handles both whole docs and sharded docs
# Priority: Whole document first, then sharded version
input_file_patterns :
game_brief :
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description : "Game vision and core concept (optional)"
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whole : "{output_folder}/*game-brief*.md"
sharded : "{output_folder}/*game-brief*/index.md"
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load_strategy : "INDEX_GUIDED"
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research :
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description : "Market or domain research (optional)"
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whole : "{output_folder}/*research*.md"
sharded : "{output_folder}/*research*/index.md"
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load_strategy : "FULL_LOAD"
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document_project :
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description : "Brownfield project documentation (optional)"
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sharded : "{output_folder}/docs/index.md"
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load_strategy : "INDEX_GUIDED"
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standalone : true
web_bundle :
name : "gdd"
description : "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
author : "BMad"
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instructions : "{bmad_folder}/bmgd/workflows/2-design/gdd/instructions-gdd.md"
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web_bundle_files :
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- "{bmad_folder}/bmgd/workflows/2-design/gdd/instructions-gdd.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/gdd-template.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types.csv"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/action-platformer.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/adventure.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/card-game.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/fighting.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/horror.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/idle-incremental.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/metroidvania.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/moba.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/party-game.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/puzzle.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/racing.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/rhythm.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/roguelike.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/rpg.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/sandbox.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/shooter.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/simulation.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/sports.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/strategy.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/survival.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/text-based.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/tower-defense.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/turn-based-tactics.md"
- "{bmad_folder}/bmgd/workflows/2-design/gdd/game-types/visual-novel.md"