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274
frontend.tsx
Normal file
274
frontend.tsx
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@@ -0,0 +1,274 @@
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import React, { useState, useEffect, useRef } from "react";
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import { createRoot } from "react-dom/client";
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import "./frontend.css";
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// ── Types (mirrors game.ts) ─────────────────────────────────────────────────
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type Model = { id: string; name: string };
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type TaskInfo = {
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model: Model;
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startedAt: number;
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finishedAt?: number;
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result?: string;
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error?: string;
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};
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type VoteInfo = {
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voter: Model;
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startedAt: number;
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finishedAt?: number;
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votedFor?: Model;
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error?: boolean;
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};
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type RoundState = {
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num: number;
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phase: "prompting" | "answering" | "voting" | "done";
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prompter: Model;
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promptTask: TaskInfo;
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prompt?: string;
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contestants: [Model, Model];
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answerTasks: [TaskInfo, TaskInfo];
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votes: VoteInfo[];
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scoreA?: number;
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scoreB?: number;
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};
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type GameState = {
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completed: RoundState[];
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active: RoundState | null;
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scores: Record<string, number>;
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done: boolean;
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};
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type ServerMessage = {
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type: "state";
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data: GameState;
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totalRounds: number;
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};
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// ── Helpers ──────────────────────────────────────────────────────────────────
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function modelClass(name: string): string {
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return "model-" + name.toLowerCase().replace(/[\s.]+/g, "-");
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}
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function barClass(name: string): string {
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return "bar-" + name.toLowerCase().replace(/[\s.]+/g, "-");
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}
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// ── Components ──────────────────────────────────────────────────────────────
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function Timer({ startedAt, finishedAt }: { startedAt: number; finishedAt?: number }) {
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const [now, setNow] = useState(Date.now());
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useEffect(() => {
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if (finishedAt) return;
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const id = setInterval(() => setNow(Date.now()), 100);
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return () => clearInterval(id);
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}, [finishedAt]);
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const elapsed = ((finishedAt ?? now) - startedAt) / 1000;
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return <span className="timer">({elapsed.toFixed(1)}s)</span>;
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}
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function MName({ model }: { model: Model }) {
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return <span className={`bold ${modelClass(model.name)}`}>{model.name}</span>;
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}
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function RoundView({ round, total }: { round: RoundState; total: number }) {
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const [contA, contB] = round.contestants;
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return (
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<div className="round">
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<span className="round-header">ROUND {round.num}/{total}</span>
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<div className="divider">{"─".repeat(50)}</div>
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{/* Prompt */}
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<div className="phase">
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<div className="phase-row">
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<span className="badge badge-prompt">PROMPT</span>
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<MName model={round.prompter} />
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{!round.prompt && !round.promptTask.error && (
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<span className="spinner">writing a prompt...</span>
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)}
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<Timer startedAt={round.promptTask.startedAt} finishedAt={round.promptTask.finishedAt} />
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</div>
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{round.promptTask.error && (
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<div className="phase-row"><span className="error">✗ {round.promptTask.error}</span></div>
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)}
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{round.prompt && (
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<div className="prompt-text">"{round.prompt}"</div>
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)}
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</div>
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{/* Answers */}
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{round.phase !== "prompting" && (
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<div className="phase">
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<span className="badge badge-answers">ANSWERS</span>
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{round.answerTasks.map((task, i) => (
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<div key={i} className="phase-row">
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<MName model={task.model} />
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{!task.finishedAt ? (
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<span className="spinner">thinking...</span>
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) : task.error ? (
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<span className="error">✗ {task.error}</span>
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) : (
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<span className="answer-text">"{task.result}"</span>
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)}
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{task.startedAt > 0 && (
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<Timer startedAt={task.startedAt} finishedAt={task.finishedAt} />
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)}
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</div>
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))}
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</div>
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)}
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{/* Votes */}
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{(round.phase === "voting" || round.phase === "done") && (
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<div className="phase">
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<span className="badge badge-votes">VOTES</span>
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{round.votes.map((vote, i) => (
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<div key={i} className="phase-row">
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<MName model={vote.voter} />
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{!vote.finishedAt ? (
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<span className="spinner">voting...</span>
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) : vote.error || !vote.votedFor ? (
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<span className="error">✗ failed</span>
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) : (
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<span><span className="vote-arrow">→ </span><MName model={vote.votedFor} /></span>
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)}
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<Timer startedAt={vote.startedAt} finishedAt={vote.finishedAt} />
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</div>
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))}
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</div>
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)}
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{/* Round result */}
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{round.phase === "done" && round.scoreA !== undefined && round.scoreB !== undefined && (
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<div className="round-result">
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<div>
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{round.scoreA > round.scoreB ? (
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<span className="result-winner">
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<MName model={contA} /> wins! ({round.scoreA / 100} vs {round.scoreB / 100} votes)
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</span>
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) : round.scoreB > round.scoreA ? (
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<span className="result-winner">
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<MName model={contB} /> wins! ({round.scoreB / 100} vs {round.scoreA / 100} votes)
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</span>
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) : (
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<span className="result-winner">TIE! ({round.scoreA / 100} - {round.scoreB / 100})</span>
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)}
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</div>
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<div className="result-detail">
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<MName model={contA} /> <span className="dim">+{round.scoreA}</span>
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{" | "}
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<MName model={contB} /> <span className="dim">+{round.scoreB}</span>
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</div>
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</div>
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)}
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</div>
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);
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}
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function Scoreboard({ scores }: { scores: Record<string, number> }) {
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const sorted = Object.entries(scores).sort((a, b) => b[1] - a[1]);
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const maxScore = sorted[0]?.[1] || 1;
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const medals = ["👑", "🥈", "🥉"];
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return (
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<div className="scoreboard">
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<span className="scoreboard-title">FINAL SCORES</span>
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{sorted.map(([name, score], i) => {
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const pct = Math.round((score / maxScore) * 100);
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return (
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<div key={name} className="score-row">
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<span className="score-rank">{i + 1}.</span>
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<span className={`score-name ${modelClass(name)}`}>{name}</span>
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<div className="score-bar-track">
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<div className={`score-bar-fill ${barClass(name)}`} style={{ width: `${pct}%` }} />
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</div>
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<span className="score-value">{score}</span>
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{i < 3 && <span className="score-medal">{medals[i]}</span>}
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</div>
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);
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})}
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{sorted[0] && sorted[0][1] > 0 && (
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<div className="winner-banner">
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🏆 <span className={`bold ${modelClass(sorted[0][0])}`}>{sorted[0][0]}</span>
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<span className="bold"> is the funniest AI!</span>
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</div>
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)}
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</div>
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);
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}
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function App() {
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const [state, setState] = useState<GameState | null>(null);
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const [totalRounds, setTotalRounds] = useState(5);
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const [connected, setConnected] = useState(false);
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const bottomRef = useRef<HTMLDivElement>(null);
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useEffect(() => {
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const wsUrl = `ws://${window.location.host}/ws`;
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let ws: WebSocket;
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let reconnectTimer: ReturnType<typeof setTimeout>;
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function connect() {
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ws = new WebSocket(wsUrl);
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ws.onopen = () => setConnected(true);
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ws.onclose = () => {
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setConnected(false);
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reconnectTimer = setTimeout(connect, 2000);
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};
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ws.onmessage = (e) => {
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const msg: ServerMessage = JSON.parse(e.data);
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if (msg.type === "state") {
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setState(msg.data);
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setTotalRounds(msg.totalRounds);
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}
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};
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}
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connect();
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return () => {
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clearTimeout(reconnectTimer);
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ws?.close();
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};
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}, []);
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useEffect(() => {
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bottomRef.current?.scrollIntoView({ behavior: "smooth" });
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}, [state]);
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if (!connected || !state) {
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return (
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<div className="connecting">
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<span className="connecting-dot">●</span> Connecting to Quipslop...
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</div>
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);
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}
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return (
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<div>
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<div className="header">
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<span className="header-title">QUIPSLOP</span>
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<div className="header-sub">AI vs AI comedy showdown — {totalRounds} rounds</div>
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</div>
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{state.completed.map((round) => (
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<RoundView key={round.num} round={round} total={totalRounds} />
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))}
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{state.active && <RoundView round={state.active} total={totalRounds} />}
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{state.done && <Scoreboard scores={state.scores} />}
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<div ref={bottomRef} />
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</div>
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);
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}
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// ── Mount ───────────────────────────────────────────────────────────────────
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const root = createRoot(document.getElementById("root")!);
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root.render(<App />);
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