Files
argument.es/frontend.tsx
Theo Browne bca390ae75 web version
2026-02-19 22:46:41 -08:00

275 lines
9.0 KiB
TypeScript

import React, { useState, useEffect, useRef } from "react";
import { createRoot } from "react-dom/client";
import "./frontend.css";
// ── Types (mirrors game.ts) ─────────────────────────────────────────────────
type Model = { id: string; name: string };
type TaskInfo = {
model: Model;
startedAt: number;
finishedAt?: number;
result?: string;
error?: string;
};
type VoteInfo = {
voter: Model;
startedAt: number;
finishedAt?: number;
votedFor?: Model;
error?: boolean;
};
type RoundState = {
num: number;
phase: "prompting" | "answering" | "voting" | "done";
prompter: Model;
promptTask: TaskInfo;
prompt?: string;
contestants: [Model, Model];
answerTasks: [TaskInfo, TaskInfo];
votes: VoteInfo[];
scoreA?: number;
scoreB?: number;
};
type GameState = {
completed: RoundState[];
active: RoundState | null;
scores: Record<string, number>;
done: boolean;
};
type ServerMessage = {
type: "state";
data: GameState;
totalRounds: number;
};
// ── Helpers ──────────────────────────────────────────────────────────────────
function modelClass(name: string): string {
return "model-" + name.toLowerCase().replace(/[\s.]+/g, "-");
}
function barClass(name: string): string {
return "bar-" + name.toLowerCase().replace(/[\s.]+/g, "-");
}
// ── Components ──────────────────────────────────────────────────────────────
function Timer({ startedAt, finishedAt }: { startedAt: number; finishedAt?: number }) {
const [now, setNow] = useState(Date.now());
useEffect(() => {
if (finishedAt) return;
const id = setInterval(() => setNow(Date.now()), 100);
return () => clearInterval(id);
}, [finishedAt]);
const elapsed = ((finishedAt ?? now) - startedAt) / 1000;
return <span className="timer">({elapsed.toFixed(1)}s)</span>;
}
function MName({ model }: { model: Model }) {
return <span className={`bold ${modelClass(model.name)}`}>{model.name}</span>;
}
function RoundView({ round, total }: { round: RoundState; total: number }) {
const [contA, contB] = round.contestants;
return (
<div className="round">
<span className="round-header">ROUND {round.num}/{total}</span>
<div className="divider">{"─".repeat(50)}</div>
{/* Prompt */}
<div className="phase">
<div className="phase-row">
<span className="badge badge-prompt">PROMPT</span>
<MName model={round.prompter} />
{!round.prompt && !round.promptTask.error && (
<span className="spinner">writing a prompt...</span>
)}
<Timer startedAt={round.promptTask.startedAt} finishedAt={round.promptTask.finishedAt} />
</div>
{round.promptTask.error && (
<div className="phase-row"><span className="error"> {round.promptTask.error}</span></div>
)}
{round.prompt && (
<div className="prompt-text">"{round.prompt}"</div>
)}
</div>
{/* Answers */}
{round.phase !== "prompting" && (
<div className="phase">
<span className="badge badge-answers">ANSWERS</span>
{round.answerTasks.map((task, i) => (
<div key={i} className="phase-row">
<MName model={task.model} />
{!task.finishedAt ? (
<span className="spinner">thinking...</span>
) : task.error ? (
<span className="error"> {task.error}</span>
) : (
<span className="answer-text">"{task.result}"</span>
)}
{task.startedAt > 0 && (
<Timer startedAt={task.startedAt} finishedAt={task.finishedAt} />
)}
</div>
))}
</div>
)}
{/* Votes */}
{(round.phase === "voting" || round.phase === "done") && (
<div className="phase">
<span className="badge badge-votes">VOTES</span>
{round.votes.map((vote, i) => (
<div key={i} className="phase-row">
<MName model={vote.voter} />
{!vote.finishedAt ? (
<span className="spinner">voting...</span>
) : vote.error || !vote.votedFor ? (
<span className="error"> failed</span>
) : (
<span><span className="vote-arrow"> </span><MName model={vote.votedFor} /></span>
)}
<Timer startedAt={vote.startedAt} finishedAt={vote.finishedAt} />
</div>
))}
</div>
)}
{/* Round result */}
{round.phase === "done" && round.scoreA !== undefined && round.scoreB !== undefined && (
<div className="round-result">
<div>
{round.scoreA > round.scoreB ? (
<span className="result-winner">
<MName model={contA} /> wins! ({round.scoreA / 100} vs {round.scoreB / 100} votes)
</span>
) : round.scoreB > round.scoreA ? (
<span className="result-winner">
<MName model={contB} /> wins! ({round.scoreB / 100} vs {round.scoreA / 100} votes)
</span>
) : (
<span className="result-winner">TIE! ({round.scoreA / 100} - {round.scoreB / 100})</span>
)}
</div>
<div className="result-detail">
<MName model={contA} /> <span className="dim">+{round.scoreA}</span>
{" | "}
<MName model={contB} /> <span className="dim">+{round.scoreB}</span>
</div>
</div>
)}
</div>
);
}
function Scoreboard({ scores }: { scores: Record<string, number> }) {
const sorted = Object.entries(scores).sort((a, b) => b[1] - a[1]);
const maxScore = sorted[0]?.[1] || 1;
const medals = ["👑", "🥈", "🥉"];
return (
<div className="scoreboard">
<span className="scoreboard-title">FINAL SCORES</span>
{sorted.map(([name, score], i) => {
const pct = Math.round((score / maxScore) * 100);
return (
<div key={name} className="score-row">
<span className="score-rank">{i + 1}.</span>
<span className={`score-name ${modelClass(name)}`}>{name}</span>
<div className="score-bar-track">
<div className={`score-bar-fill ${barClass(name)}`} style={{ width: `${pct}%` }} />
</div>
<span className="score-value">{score}</span>
{i < 3 && <span className="score-medal">{medals[i]}</span>}
</div>
);
})}
{sorted[0] && sorted[0][1] > 0 && (
<div className="winner-banner">
🏆 <span className={`bold ${modelClass(sorted[0][0])}`}>{sorted[0][0]}</span>
<span className="bold"> is the funniest AI!</span>
</div>
)}
</div>
);
}
function App() {
const [state, setState] = useState<GameState | null>(null);
const [totalRounds, setTotalRounds] = useState(5);
const [connected, setConnected] = useState(false);
const bottomRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const wsUrl = `ws://${window.location.host}/ws`;
let ws: WebSocket;
let reconnectTimer: ReturnType<typeof setTimeout>;
function connect() {
ws = new WebSocket(wsUrl);
ws.onopen = () => setConnected(true);
ws.onclose = () => {
setConnected(false);
reconnectTimer = setTimeout(connect, 2000);
};
ws.onmessage = (e) => {
const msg: ServerMessage = JSON.parse(e.data);
if (msg.type === "state") {
setState(msg.data);
setTotalRounds(msg.totalRounds);
}
};
}
connect();
return () => {
clearTimeout(reconnectTimer);
ws?.close();
};
}, []);
useEffect(() => {
bottomRef.current?.scrollIntoView({ behavior: "smooth" });
}, [state]);
if (!connected || !state) {
return (
<div className="connecting">
<span className="connecting-dot"></span> Connecting to Quipslop...
</div>
);
}
return (
<div>
<div className="header">
<span className="header-title">QUIPSLOP</span>
<div className="header-sub">AI vs AI comedy showdown {totalRounds} rounds</div>
</div>
{state.completed.map((round) => (
<RoundView key={round.num} round={round} total={totalRounds} />
))}
{state.active && <RoundView round={state.active} total={totalRounds} />}
{state.done && <Scoreboard scores={state.scores} />}
<div ref={bottomRef} />
</div>
);
}
// ── Mount ───────────────────────────────────────────────────────────────────
const root = createRoot(document.getElementById("root")!);
root.render(<App />);