refactor zplgfa.go

This commit is contained in:
Simon Waldherr
2024-08-17 12:25:27 +02:00
committed by GitHub
parent 755efa31c4
commit 57eda7da14

View File

@@ -21,7 +21,7 @@ const (
CompressedASCII CompressedASCII
) )
// ConvertToZPL is a wrapper for ConvertToGraphicField, adding ZPL start and end codes. // ConvertToZPL wraps ConvertToGraphicField, adding ZPL start and end codes.
func ConvertToZPL(img image.Image, graphicType GraphicType) string { func ConvertToZPL(img image.Image, graphicType GraphicType) string {
if img.Bounds().Size().X/8 == 0 { if img.Bounds().Size().X/8 == 0 {
return "" return ""
@@ -32,8 +32,9 @@ func ConvertToZPL(img image.Image, graphicType GraphicType) string {
// FlattenImage optimizes an image for the converting process. // FlattenImage optimizes an image for the converting process.
func FlattenImage(source image.Image) *image.NRGBA { func FlattenImage(source image.Image) *image.NRGBA {
size := source.Bounds().Size() size := source.Bounds().Size()
background := color.White
target := image.NewNRGBA(source.Bounds()) target := image.NewNRGBA(source.Bounds())
background := color.White
for y := 0; y < size.Y; y++ { for y := 0; y < size.Y; y++ {
for x := 0; x < size.X; x++ { for x := 0; x < size.X; x++ {
p := source.At(x, y) p := source.At(x, y)
@@ -43,39 +44,42 @@ func FlattenImage(source image.Image) *image.NRGBA {
return target return target
} }
// flatten blends a pixel with the background color based on its alpha value.
func flatten(input, background color.Color) color.Color { func flatten(input, background color.Color) color.Color {
source := color.NRGBA64Model.Convert(input).(color.NRGBA64) src := color.NRGBA64Model.Convert(input).(color.NRGBA64)
r, g, b, a := source.RGBA() r, g, b, a := src.RGBA()
bgR, bgG, bgB, _ := background.RGBA() bgR, bgG, bgB, _ := background.RGBA()
alpha := float32(a) / 0xffff alpha := float32(a) / 0xffff
conv := func(c, bg uint32) uint8 { blend := func(c, bg uint32) uint8 {
val := 0xffff - uint32(float32(bg)*alpha) val := 0xffff - uint32(float32(bg)*alpha)
val |= uint32(float32(c) * alpha) val |= uint32(float32(c) * alpha)
return uint8(val >> 8) return uint8(val >> 8)
} }
return color.NRGBA{ return color.NRGBA{
R: conv(r, bgR), R: blend(r, bgR),
G: conv(g, bgG), G: blend(g, bgG),
B: conv(b, bgB), B: blend(b, bgB),
A: 0xff, A: 0xff,
} }
} }
// getRepeatCode generates ZPL repeat codes for character compression.
func getRepeatCode(repeatCount int, char string) string { func getRepeatCode(repeatCount int, char string) string {
const maxRepeat = 419
highString := " ghijklmnopqrstuvwxyz"
lowString := " GHIJKLMNOPQRSTUVWXY"
repeatStr := "" repeatStr := ""
if repeatCount > 419 { for repeatCount > maxRepeat {
repeatStr += getRepeatCode(repeatCount-419, char) repeatStr += getRepeatCode(maxRepeat, char)
repeatCount = 419 repeatCount -= maxRepeat
} }
high := repeatCount / 20 high := repeatCount / 20
low := repeatCount % 20 low := repeatCount % 20
lowString := " GHIJKLMNOPQRSTUVWXY"
highString := " ghijklmnopqrstuvwxyz"
if high > 0 { if high > 0 {
repeatStr += string(highString[high]) repeatStr += string(highString[high])
} }
@@ -88,10 +92,15 @@ func getRepeatCode(repeatCount int, char string) string {
// CompressASCII compresses the ASCII data of a ZPL Graphic Field using RLE. // CompressASCII compresses the ASCII data of a ZPL Graphic Field using RLE.
func CompressASCII(input string) string { func CompressASCII(input string) string {
var output, lastChar, repCode string if input == "" {
lastCharSince := 0 return ""
}
for i := 0; i < len(input)+1; i++ { var output strings.Builder
var lastChar string
var lastCharSince int
for i := 0; i <= len(input); i++ {
curChar := "" curChar := ""
if i < len(input) { if i < len(input) {
curChar = string(input[i]) curChar = string(input[i])
@@ -99,10 +108,9 @@ func CompressASCII(input string) string {
if lastChar != curChar { if lastChar != curChar {
if i-lastCharSince > 4 { if i-lastCharSince > 4 {
repCode = getRepeatCode(i-lastCharSince, lastChar) output.WriteString(getRepeatCode(i-lastCharSince, lastChar))
output += repCode
} else { } else {
output += strings.Repeat(lastChar, i-lastCharSince) output.WriteString(strings.Repeat(lastChar, i-lastCharSince))
} }
lastChar = curChar lastChar = curChar
lastCharSince = i lastCharSince = i
@@ -118,21 +126,18 @@ func CompressASCII(input string) string {
} }
} }
if output == "" { return output.String()
output += getRepeatCode(len(input), lastChar)
}
return output
} }
// ConvertToGraphicField converts an image.Image to a ZPL compatible Graphic Field. // ConvertToGraphicField converts an image.Image to a ZPL compatible Graphic Field.
func ConvertToGraphicField(source image.Image, graphicType GraphicType) string { func ConvertToGraphicField(source image.Image, graphicType GraphicType) string {
var gfType, lastLine, graphicFieldData string var gfType, graphicFieldData string
size := source.Bounds().Size() size := source.Bounds().Size()
width := (size.X + 7) / 8 // round up division width := (size.X + 7) / 8 // round up division
height := size.Y height := size.Y
var lastLine string
for y := 0; y < size.Y; y++ { for y := 0; y < height; y++ {
line := make([]uint8, width) line := make([]uint8, width)
for x := 0; x < size.X; x++ { for x := 0; x < size.X; x++ {
if x%8 == 0 { if x%8 == 0 {