docs: add system architecture overview

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title: Architecture Overview
description: How TRAWL's components fit together — embedded browser pool, session cache, and tiered execution.
---
# Architecture Overview
```
Client (Prowlarr, curl, your code)
Elysia API (apps/api)
┌──────────────────────────┐
│ POST /v1 POST /scrape │
│ GET /health GET /stats │
└────────────┬─────────────┘
│ direct call
Orchestrator (packages/tiers)
┌──────────────────────────────────────┐
│ ├── Tier 1: plain Bun fetch │
│ ├── Tier 2: cached session + pool │
│ ├── Tier 3: fresh solve + pool │
│ └── Tier 4: residential proxy │
└──────────────┬───────────────────────┘
┌────────┴──────────┐
▼ ▼
BrowserPool SessionCache
(packages/browser) (packages/browser)
│ │
▼ ▼
Camoufox Redis (cache)
Firefox N×
```
## Components
### API (`apps/api`)
An Elysia HTTP server. Accepts scrape requests and calls the orchestrator inline — all browser work happens in the same process. Exposes `/health` and `/stats` for monitoring.
### Browser Pool (`packages/browser/src/pool.ts`)
Maintains a fixed set of `{ browser, context }` pairs using [Camoufox](https://github.com/daijro/camoufox) (Firefox with fingerprint patching at the C++/Juggler level). Acquisition is sticky — if a browser last served `example.com`, it is preferred for the next request to `example.com`. Browsers accumulate domain cookies across requests, which makes subsequent challenges faster.
### Session Cache (`packages/browser/src/session.ts`)
Stores `{ cookies, userAgent, savedAt }` in Redis, keyed by hostname (`session:example.com`). The TTL is configurable (default 1 hour). Tier 3 writes to it on every successful challenge solve. Tier 2 reads from it at the start of every request.
Redis is optional — if `REDIS_URL` is not set, the session cache is disabled and every request escalates to Tier 3.
### Tiers (`packages/tiers`)
The escalation logic. See [Tiered Execution](/architecture/tiered-execution) for the full breakdown.