Files
roboco/motion/skills/hyperframes-core.md
T
fd621f0dba feat(motion,runtime): wire the three craft capabilities to the video-authoring dev (#544)
Playwright, the taste-skill design bar, and hyperframes were all
implemented — and each stopped one hop short of the hands doing video
work: playwright reached only fe-qa/ux-qa, the design bar's web-UI dials
actively pointed a video task at 'dense product UI -> motion 2-3', and
hyperframes' agent-facing doctrine never reached any agent. Three wires:

- vendor the official HyperFrames agent skills (hyperframes-core,
  -keyframes, -creative) under motion/skills/ at a pinned upstream
  commit (Apache-2.0, attribution headers; prose reflowed to house
  style, re-vendor note in each header); README and the dev video
  prompt block point at them
- register the playwright MCP for a ux-dev spawned onto a source=video
  task (_is_video_authoring_spawn: fail-closed role/team/task-source
  probe) so the composition author can watch their HTML live in a real
  browser between renders — gating-only, agent-ux already bakes the
  browser; QA gating unchanged, be-qa/ordinary ux-dev still excluded
- design bar video-mode override in the ux_ui team prompt: video tasks
  are films, the web dials do not apply — use the cinematography bar
  and the vendored doctrine instead

Co-authored-by: Renn F <rennf93@users.noreply.github.com>
2026-07-17 05:26:42 +02:00

9.6 KiB


name: hyperframes-core description: The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

HyperFrames Core

HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.

This skill is the technical contract — how to build one hyperframes project. The body below is the build guide; per-topic detail lives in references/ (index next), read on demand. Other concerns live in the sibling domain skills — hyperframes-animation, hyperframes-creative, media-use, hyperframes-cli, hyperframes-registry. The capability map in /hyperframes says what each one covers.

References

File Read it to…
references/minimal-composition.md start from the smallest renderable composition skeleton
references/composition-patterns.md choose monolithic vs modular; structure a modular index.html; pick a sub-comp archetype
references/data-attributes.md look up any data-* (root / clip / sub-comp host / legacy aliases); use class="clip"
references/tracks-and-clips.md pick data-track-index, handle same-track overlap / z-index, time a clip relative to another
references/sub-compositions.md wire a sub-composition (host attrs, <template>, per-instance vars) and animate inside it
references/variables-and-media.md declare variables; place <video>/<audio>, set volume, trim
references/determinism-rules.md build a seekable timeline; determinism bans; the animatable-property allowlist; layout / text fit
references/full-screen-motion.md author full-frame motion with shared backgrounds
references/storyboard-format.md author a STORYBOARD.md plan (+ the parsed manifest)
references/review-loop.md run the plan → sketch → build review passes on a live board — shared by every storyboard-planning workflow
references/production-loop.md take an approved plan to a delivered video — the stage dependencies (audio, frames, assembly, transitions, captions, verify, deliver) a freeform build follows directly
references/brief-contract.md the brief's ground rules — mode derivation (collaborative / autonomous), shared field registry, question invariants (the asking itself lives in /hyperframes → the intent layer)
references/brief-format.md author BRIEF.md — the confirmed intent document a workflow's Setup writes and every later step reads
references/script-format.md author the optional SCRIPT.md locked narration
references/subagent-dispatch.md map subagent dispatch verbs (parallel fan-out / background / wait) to your harness
references/tailwind.md work in a Tailwind v4 project (init --tailwind; runtime contract differs from Studio's v3)

For animation runtime specifics (GSAP API, Lottie, Three.js, etc.) go to hyperframes-animationadapters/<runtime>.md.

Building a composition

Two root forms (not interchangeable)

  • Standalone (top-level index.html) — root <div data-composition-id="…"> sits directly in <body>, no <template> wrapper (wrapping it hides all content and breaks rendering).
  • Sub-composition (loaded via data-composition-src) — root must be wrapped in <template>.

⚠ Transport rule: the runtime only clones <template> contents; everything outside (incl. <head> styles/scripts) is discarded — put <style>/<script> inside the template. ⚠ Host-id rule: the host slot's data-composition-id must exactly equal the inner template's data-composition-id and the window.__timelines["<id>"] key — no -mount/-slot/-host suffix.

File shape, host wiring, and the pre-render checklist → references/sub-compositions.md.

Root must be sized (silent layout bug)

The standalone root needs an explicit sized box (width/height in px), and every ancestor down to a height:100% element must have a resolved height — otherwise a flex/100% child collapses to ~0 and content piles into the top-left corner. Do not rely on automated gates alone to catch this; inspect a snapshot. Skeleton → references/minimal-composition.md.

One paused timeline

Each composition registers exactly one gsap.timeline({ paused: true }) at window.__timelines["<id>"] (key = root data-composition-id), built synchronously at page load. Render duration = root data-duration, not timeline length. Don't manually nest sub-timelines into the host. Full contract (incl. non-GSAP runtimes) → references/determinism-rules.md + hyperframes-animation/adapters/.

Non-negotiable rules (silent bugs automated gates may miss)

Surfaced here; full rationale in the linked reference. Do not violate:

  • No render-time clocks / unseeded Math.random / network / input-state; no repeat: -1 (use a finite count). → determinism-rules.md
  • Animate only the visual-property allowlist; never tween display or raw visibility. GSAP autoAlpha and zero-duration timeline boundary sets are the only visibility exceptions, and only on non-clip elements or wrappers inside a clip. The framework alone controls .clip visibility. Do not gsap.set later-scene clips at page load. → determinism-rules.md
  • No <br> in body text; transformed elements must be block-level + sized; pulsing absolute decoratives need peak clearance. → determinism-rules.md
  • <video>/<audio> must be a direct child of the host root (never inside a sub-comp <template>/wrapper); the framework owns playback. → variables-and-media.md
  • Every id must be unique across the assembled page; inside a sub-comp, prefix ids with the composition id (#<id>-hero). Duplicate <video>/<img> ids render blank — the producer injects frames by getElementById, and cross-file dupes slip past lint. → composition-patterns.md
  • A full-screen scene fill goes on a full-bleed child (position:absolute; inset:0), never on the composition root itself — the producer's frame compositing can drop the root element's own background (the frame renders black) even though preview/snapshot show it correctly. → composition-patterns.md

Editing existing compositions

  • Read the files first. Preserve unrelated timing, tracks, IDs, variables, media paths.
  • Match existing composition IDs and timeline keys.
  • Adding a clip: pick a non-overlapping data-track-index or adjust surrounding timing intentionally.
  • data-hidden on any composition element hides it in BOTH preview and render, overriding its time window; it is non-destructive/reversible and toggled by Studio's timeline eye icon.
  • Adding a sub-composition: verify its internal data-composition-id before wiring the host.

Validation

Use hyperframes-cli for command details

  • npx hyperframes check passes (0 findings across lint, runtime, layout, motion, and contrast)
  • Projects with sub-compositions: npx hyperframes snapshot --at <midpoints> and eyeball each frame
  • npx hyperframes preview for review (the user can edit anything in Studio's timeline)
  • npx hyperframes render only after the user approves