Files
roboco/motion/kit/kit.js
T
3e801697f7 feat(motion): choreography engines + two renderer root causes fixed (#543)
The release cuts read as static screen recordings: one 6s cursor glide
that then vanished, a locked-off camera, metronomic flat card fades. And
two renderer defects were silently wrecking every cut:

- @hyperframes/producer floated (^0.7.36, no lockfile — image builds get
  whatever is latest): 0.7.60 fails EVERY render with "Cannot access 'rt'
  before initialization". Pinned 0.7.36 exact and committed
  package-lock.json so sidecar builds are reproducible.
- the producer's per-clip visibility scheduler runs on a clock that lags
  ~50% behind the encoded timeline on a 40s cut — the final frame showed
  the authored ~18s state, so the tail scenes (bell card, toast, outro)
  were silently missing from the MP4. This, not authoring, is why
  rendered cuts kept losing their late scenes. Fix: clip windows are for
  structural layers only (hero, panel frame, status); every beat rides
  base-hidden styles + delayed CSS animations, which run on the true
  clock. Verified frame-by-frame: all four cards, stats, toast, and
  outro now land exactly on schedule in both cuts.

Craft, made reusable in the kit instead of per-composition heroics:

- kit.js choreographCursor: data-waypoints="t x y [click]; ..." generates
  a multi-leg eased path with fade in/out, an idle-hand sway, and click
  rings + glyph press dips — the cursor behaves like a hand, never pops
  in, freezes, or blinks out
- kit.js choreographCamera: data-shots="t x y scale; ..." — push-ins
  toward each beat's focal point, pull-backs for reveals, settle to end
- release-0.25.0 both cuts re-choreographed: the cursor is the CEO's
  hand (settle on the intake while it types, ONE submit click, witness
  each card completing, acknowledge the toast, exit off-frame); the
  camera lives on every beat; springy card entrances replace flat fades
- motion/README.md gains 'Cinematography & rhythm' (shot-list-first, no
  locked-off camera, verify motion with frame PAIRS) + the clip-window
  rule; kit/README.md documents both engines; the dev video prompt block
  carries the craft bar

Verified end to end through the real sidecar: both cuts render green,
32-frame strips read visually — cursor travels and clicks on schedule,
camera moves, every scene present. motion pnpm test 15/15.

Co-authored-by: Renn F <rennf93@users.noreply.github.com>
2026-07-17 03:58:08 +02:00

191 lines
7.4 KiB
JavaScript

// Panel kit helpers — tiny, framework-free, run synchronously at load
// (no requestAnimationFrame, no timers). Loaded after props.js and before
// any inline script that reads window.PanelKit, same ordering convention as
// props.js itself (see motion/README.md).
(function () {
"use strict";
var DEFAULT_STAGGER = 0.045; // seconds between characters
// Splits `el`'s current text into one <span class="pk-type__char"> per
// character (whitespace preserved via CSS `white-space: pre` on the
// container) and gives each an absolute animation-delay so the reveal
// cascades left-to-right. `delay` is the composition-absolute second the
// first character should appear — the same convention every other
// animation-delay in this house uses (seconds from frame 0, not relative
// to the element). Deterministic: runs once, before any animation fires.
function typeText(el, options) {
if (!el) return;
var opts = options || {};
var delay = typeof opts.delay === "number" ? opts.delay : 0;
var stagger = typeof opts.stagger === "number" ? opts.stagger : DEFAULT_STAGGER;
var text = el.textContent || "";
el.textContent = "";
el.classList.add("pk-type");
for (var i = 0; i < text.length; i++) {
var span = document.createElement("span");
span.className = "pk-type__char";
span.textContent = text[i];
span.style.animationDelay = (delay + i * stagger).toFixed(3) + "s";
el.appendChild(span);
}
}
var pathCounter = 0;
// Choreographs a .pk-cursor along data-waypoints: "t x y [click]; ..." —
// composition-absolute seconds, content-box px. Injects generated
// @keyframes so the cursor TRAVELS through every waypoint with per-leg
// easing, fades in at the first stop and out at the last, sways idly
// like a resting hand, and pulses a click ring (plus a glyph press dip)
// at each waypoint flagged `click`. The single-glide --pk-cursor-x0/x1
// API stays untouched for cursors without data-waypoints — this engine
// only takes over when the attribute is present.
function choreographCursor(el) {
if (!el || !el.getAttribute) return;
var raw = el.getAttribute("data-waypoints");
if (!raw) return;
var points = [];
raw.split(";").forEach(function (chunk) {
var parts = chunk.trim().split(/\s+/);
if (parts.length < 3) return;
points.push({
t: parseFloat(parts[0]),
x: parseFloat(parts[1]),
y: parseFloat(parts[2]),
click: parts[3] === "click"
});
});
if (points.length < 2) return;
var t0 = points[0].t;
var span = points[points.length - 1].t - t0;
if (!(span > 0)) return;
var name = "pk-cursor-path-" + (++pathCounter);
var pct = function (t) {
return Math.min(100, Math.max(0, ((t - t0) / span) * 100)).toFixed(3);
};
var css = "@keyframes " + name + " {\n";
points.forEach(function (p, i) {
css += " " + pct(p.t) + "% { transform: translate(" + p.x + "px, " + p.y + "px);";
if (i < points.length - 1) {
css += " animation-timing-function: cubic-bezier(0.4, 0, 0.2, 1);";
}
css += " }\n";
});
css += "}\n";
// Fade in over the first 0.4s, out over the last 0.6s — a cursor that
// pops in or blinks out of existence reads as a bug, not a hand.
css +=
"@keyframes " + name + "-fade {\n" +
" 0% { opacity: 0; }\n" +
" " + pct(t0 + 0.4) + "% { opacity: 1; }\n" +
" " + pct(t0 + span - 0.6) + "% { opacity: 1; }\n" +
" 100% { opacity: 0; }\n}\n";
var clicks = points.filter(function (p) { return p.click; });
if (clicks.length) {
// Press dip on the glyph, one dip per click, expressed as stops on a
// single generated keyframes rule spanning the whole path.
css += "@keyframes " + name + "-press {\n 0% { transform: scale(1); }\n";
clicks.forEach(function (p) {
css +=
" " + pct(p.t - 0.12) + "% { transform: scale(1); }\n" +
" " + pct(p.t) + "% { transform: scale(0.85); }\n" +
" " + pct(p.t + 0.22) + "% { transform: scale(1); }\n";
});
css += " 100% { transform: scale(1); }\n}\n";
}
var style = document.createElement("style");
style.textContent = css;
document.head.appendChild(style);
// Sway wrapper: the path moves the cursor, the wrapper breathes — a
// perfectly still pointer between legs reads as a freeze-frame.
var glyph = el.querySelector(".pk-cursor__glyph");
if (glyph) {
var sway = document.createElement("div");
sway.className = "pk-cursor__sway";
glyph.parentNode.insertBefore(sway, glyph);
sway.appendChild(glyph);
if (clicks.length) {
glyph.style.animation = name + "-press " + span + "s linear " + t0 + "s both";
}
}
clicks.forEach(function (p) {
var ring = document.createElement("div");
ring.className = "pk-cursor__ring";
ring.style.setProperty("--pk-click-delay", p.t + "s");
el.appendChild(ring);
});
el.style.animation =
name + " " + span + "s linear " + t0 + "s both, " +
name + "-fade " + span + "s linear " + t0 + "s both";
}
function choreographAllCursors() {
var els = document.querySelectorAll(".pk-cursor[data-waypoints]");
for (var i = 0; i < els.length; i++) choreographCursor(els[i]);
}
// Camera moves on a .pk-camera wrapper via data-shots: "t x y scale; ..."
// — composition-absolute seconds, a translate in px and a zoom factor per
// shot, eased leg by leg like the cursor path. A locked-off camera for a
// whole clip is the single biggest "screen recording, not a video" tell;
// push toward what matters each beat, pull wide for reveals, settle to
// end. Keep it subtle: scale <= 1.08, translate <= ~160px.
function choreographCamera(el) {
if (!el || !el.getAttribute) return;
var raw = el.getAttribute("data-shots");
if (!raw) return;
var shots = [];
raw.split(";").forEach(function (chunk) {
var parts = chunk.trim().split(/\s+/);
if (parts.length < 4) return;
shots.push({
t: parseFloat(parts[0]),
x: parseFloat(parts[1]),
y: parseFloat(parts[2]),
s: parseFloat(parts[3])
});
});
if (shots.length < 2) return;
var t0 = shots[0].t;
var span = shots[shots.length - 1].t - t0;
if (!(span > 0)) return;
var name = "pk-camera-shots-" + (++pathCounter);
var css = "@keyframes " + name + " {\n";
shots.forEach(function (p, i) {
var pct = Math.min(100, Math.max(0, ((p.t - t0) / span) * 100)).toFixed(3);
css += " " + pct + "% { transform: translate(" + p.x + "px, " + p.y + "px) scale(" + p.s + ");";
if (i < shots.length - 1) {
css += " animation-timing-function: cubic-bezier(0.45, 0, 0.2, 1);";
}
css += " }\n";
});
css += "}\n";
var style = document.createElement("style");
style.textContent = css;
document.head.appendChild(style);
el.style.animation = name + " " + span + "s linear " + t0 + "s both";
}
function choreographAllCameras() {
var els = document.querySelectorAll(".pk-camera[data-shots]");
for (var i = 0; i < els.length; i++) choreographCamera(els[i]);
}
window.PanelKit = {
typeText: typeText,
choreographCursor: choreographCursor,
choreographAllCursors: choreographAllCursors,
choreographCamera: choreographCamera,
choreographAllCameras: choreographAllCameras
};
})();