fix(infra): release builds all 17 registry images; pg_dump backup sidecar (#461)

* fix(infra): release builds all 17 registry images; pg_dump backup sidecar

release.yml was missing roboco-agent-grok-prompter and
roboco-agent-grok-secretary (both FROM the bare local roboco-agent-grok
tag, so agent-grok now builds explicitly ahead of the loop, mirroring
the agent-base special case) — a fresh registry pull could never
succeed. Both compose files gain a backup sidecar on the data network:
pg_dump -Fc on start and every 24h, crash-safe tmp+rename, newest-14
rotation, restore walkthrough in docs/backend/ops/database-backups.md.

* chore(docs): reflow hard-wrapped prose inherited from the six-PR merge train

* chore(foundation): regenerate lifecycle artifacts; reflow inherited prose

---------

Co-authored-by: Renn F <rennf93@users.noreply.github.com>
This commit is contained in:
Renzo F
2026-07-11 09:20:57 +02:00
committed by GitHub
co-authored by Renn F
parent 6e57066bd6
commit f7f411e112
11 changed files with 514 additions and 398 deletions
@@ -1,18 +1,10 @@
# Conversation-first layout, agent identity, and live-stream affordances
Interaction spec for the pattern that makes a live conversation the primary
surface of a view, rather than a secondary panel bolted onto a data table: a
three-region layout, a team-color agent identity scheme that scales to the
full 22-agent roster, connection-state visual treatment, a new-message
arrival cue, and the loading/empty/error states a conversation panel needs.
Written so a frontend developer can implement directly from this document
without further design clarification.
Interaction spec for the pattern that makes a live conversation the primary surface of a view, rather than a secondary panel bolted onto a data table: a three-region layout, a team-color agent identity scheme that scales to the full 22-agent roster, connection-state visual treatment, a new-message arrival cue, and the loading/empty/error states a conversation panel needs. Written so a frontend developer can implement directly from this document without further design clarification.
## Scope and where this lives
This is a **pattern spec**, not a new page proposal. It extends the one
conversation surface RoboCo already ships,
`panel/src/app/(dashboard)/a2a/page.tsx`, plus its sub-components:
This is a **pattern spec**, not a new page proposal. It extends the one conversation surface RoboCo already ships, `panel/src/app/(dashboard)/a2a/page.tsx`, plus its sub-components:
| Piece | Existing file it extends |
|---|---|
@@ -22,20 +14,9 @@ conversation surface RoboCo already ships,
| Agent identity | `panel/src/lib/agent-utils.ts` (`getAgentInitials`, `getAgentDisplayName`) |
| Connection state | `panel/src/hooks/use-websocket.ts` (`ConnectionState` = `"connecting" \| "connected" \| "reconnecting" \| "disconnected"`), `panel/src/components/layout/connection-status.tsx` |
Nothing here replaces the `/a2a` page's existing behavior (message fetch,
reply composer, switchboard/list toggle) — every section below is additive:
a third pane, a color layer on an existing avatar, a refined connection
badge, an entrance transition for new rows, and the states around the
stream when it has nothing (yet) to show. The same three-region composition
and identity/connection/arrival treatment apply to any future conversation
surface RoboCo adds (e.g. a unified agent-activity inbox) without
re-deriving the pattern.
Nothing here replaces the `/a2a` page's existing behavior (message fetch, reply composer, switchboard/list toggle) — every section below is additive: a third pane, a color layer on an existing avatar, a refined connection badge, an entrance transition for new rows, and the states around the stream when it has nothing (yet) to show. The same three-region composition and identity/connection/arrival treatment apply to any future conversation surface RoboCo adds (e.g. a unified agent-activity inbox) without re-deriving the pattern.
**Design bar dial read:** dense product UI (a data-heavy live-ops surface
inside existing panel chrome), not a landing page — variance 2, motion 2-3,
density 7, the UX/UI cell's dashboard default. No new radius or shadow
tokens; color additions are a bounded, named palette (below), not ad hoc
hex values.
**Design bar dial read:** dense product UI (a data-heavy live-ops surface inside existing panel chrome), not a landing page — variance 2, motion 2-3, density 7, the UX/UI cell's dashboard default. No new radius or shadow tokens; color additions are a bounded, named palette (below), not ad hoc hex values.
---
@@ -43,8 +24,7 @@ hex values.
### The three regions
A conversation-first surface is composed of three regions, always in this
order left-to-right, with the stream always the widest:
A conversation-first surface is composed of three regions, always in this order left-to-right, with the stream always the widest:
```
┌─ Roster (list rail) ─┬───── Stream (primary) ─────┬─ Context (collapsible) ─┐
@@ -55,20 +35,13 @@ order left-to-right, with the stream always the widest:
└────────────────────────┴───────────────────────────────┴─────────────────────┘
```
- **Roster** is navigation: "which conversation am I looking at" — today's
`A2ASwitchboard`/`A2AConversationList`.
- **Stream** is content: "what was said" — today's `A2ATranscript` plus the
reply composer beneath it. This region gets the majority of horizontal
space at every breakpoint that shows more than one region, because it is
the primary surface, not a byproduct of the roster selection.
- **Context** is metadata: participant identity detail, the linked task
(title, status, a link into `/tasks/{id}`), and any quick actions — a new
region, collapsible, not present in the current implementation.
- **Roster** is navigation: "which conversation am I looking at" — today's `A2ASwitchboard`/`A2AConversationList`.
- **Stream** is content: "what was said" — today's `A2ATranscript` plus the reply composer beneath it. This region gets the majority of horizontal space at every breakpoint that shows more than one region, because it is the primary surface, not a byproduct of the roster selection.
- **Context** is metadata: participant identity detail, the linked task (title, status, a link into `/tasks/{id}`), and any quick actions — a new region, collapsible, not present in the current implementation.
### Grid and breakpoints
Extends the existing `grid grid-cols-12 gap-4 lg:gap-6` container
(`a2a/page.tsx:260`) with one more breakpoint tier rather than replacing it:
Extends the existing `grid grid-cols-12 gap-4 lg:gap-6` container (`a2a/page.tsx:260`) with one more breakpoint tier rather than replacing it:
| Breakpoint | Regions visible | Column split |
|---|---|---|
@@ -76,31 +49,17 @@ Extends the existing `grid grid-cols-12 gap-4 lg:gap-6` container
| `lg` `< xl` | Roster + Stream (today's behavior, unchanged) | Roster `col-span-4`, Stream `col-span-8` |
| `xl`+ | Roster + Stream + Context | Roster `col-span-3`, Stream `col-span-6`, Context `col-span-3` |
The context pane is the new addition and is the one that collapses first —
it never appears below `xl`, and even at `xl`+ it is dismissible via a
header toggle (a `PanelRightClose`/`PanelRightOpen` icon button, `size="sm"
variant="ghost"`, matching the existing switchboard/list toggle buttons at
`a2a/page.tsx:275-296`) so a user who wants the stream at full width above
`xl` can still get it. Collapsed state persists in `localStorage`
(`roboco:conversation-context-open`, boolean), read once at mount — the same
persistence idiom already used for panel-width/theme preferences (avoids a
new state-management dependency).
The context pane is the new addition and is the one that collapses first — it never appears below `xl`, and even at `xl`+ it is dismissible via a header toggle (a `PanelRightClose`/`PanelRightOpen` icon button, `size="sm" variant="ghost"`, matching the existing switchboard/list toggle buttons at `a2a/page.tsx:275-296`) so a user who wants the stream at full width above `xl` can still get it. Collapsed state persists in `localStorage` (`roboco:conversation-context-open`, boolean), read once at mount — the same persistence idiom already used for panel-width/theme preferences (avoids a new state-management dependency).
### Context pane content
When open, the context pane shows, top to bottom:
1. Both participants' identity cards (avatar + name + team badge — see
§2), each linking to `/agents/{slug}`.
2. The linked task, if any: title (truncated to one line), status `Badge`
(reusing the same `variant` mapping already used at `a2a/page.tsx:337-344`),
and a "View task" link.
3. A muted one-line hint when there is no linked task ("This conversation
has no linked task"), matching the tone of the existing no-task composer
message (`a2a/page.tsx:373-377`).
1. Both participants' identity cards (avatar + name + team badge — see §2), each linking to `/agents/{slug}`.
2. The linked task, if any: title (truncated to one line), status `Badge` (reusing the same `variant` mapping already used at `a2a/page.tsx:337-344`), and a "View task" link.
3. A muted one-line hint when there is no linked task ("This conversation has no linked task"), matching the tone of the existing no-task composer message (`a2a/page.tsx:373-377`).
The context pane does not duplicate the reply composer or transcript — it
is read-only summary, never a second place to act on the conversation.
The context pane does not duplicate the reply composer or transcript — it is read-only summary, never a second place to act on the conversation.
---
@@ -108,22 +67,11 @@ is read-only summary, never a second place to act on the conversation.
### Why team color, not per-agent color
With 22 agents in the roster (`AGENT_UUIDS` in `agent-utils.ts`), a unique
hue per agent is not legible — nobody can hold 22 arbitrary colors in
working memory, and two similar hues (e.g. two blues for `be-dev-1` and
`fe-dev-1`) would read as "the same agent" at a glance. Colour is scoped to
the axis that actually matters for fast scanning — **which cell this agent
belongs to** — and individual identity within a team is carried by the
existing initials/code, not a second hue. This scales cleanly: adding a
23rd agent to an existing team changes zero colors; adding a whole new team
is the only case that needs a new bucket, and the palette below already has
headroom.
With 22 agents in the roster (`AGENT_UUIDS` in `agent-utils.ts`), a unique hue per agent is not legible — nobody can hold 22 arbitrary colors in working memory, and two similar hues (e.g. two blues for `be-dev-1` and `fe-dev-1`) would read as "the same agent" at a glance. Colour is scoped to the axis that actually matters for fast scanning — **which cell this agent belongs to** — and individual identity within a team is carried by the existing initials/code, not a second hue. This scales cleanly: adding a 23rd agent to an existing team changes zero colors; adding a whole new team is the only case that needs a new bucket, and the palette below already has headroom.
### The six buckets
A new pure function, `getAgentTeamColor(agentId: string | null | undefined):
AgentTeamColor`, colocated in `agent-utils.ts` next to `getAgentInitials`
(same module — it needs the same slug-resolution logic already there):
A new pure function, `getAgentTeamColor(agentId: string | null | undefined): AgentTeamColor`, colocated in `agent-utils.ts` next to `getAgentInitials` (same module — it needs the same slug-resolution logic already there):
```ts
export type AgentTeamColor =
@@ -135,11 +83,7 @@ export type AgentTeamColor =
| "system";
```
Derived from the slug prefix (`be-*``backend`, `fe-*``frontend`,
`ux-*``ux_ui`, `main-pm`/`product-owner`/`head-marketing`/`auditor`
`board`, `ceo`/`CEO``ceo`, `intake-*`/`secretary-*`/`pr-reviewer-*`
`system`), with the same UUID-to-slug resolution `getAgentInitials` already
does via `resolveToSlug`.
Derived from the slug prefix (`be-*``backend`, `fe-*``frontend`, `ux-*``ux_ui`, `main-pm`/`product-owner`/`head-marketing`/`auditor``board`, `ceo`/`CEO``ceo`, `intake-*`/`secretary-*`/`pr-reviewer-*``system`), with the same UUID-to-slug resolution `getAgentInitials` already does via `resolveToSlug`.
| Bucket | Agents | Token classes (light / dark handled by existing `dark:` pairs already in the codebase's Tailwind v4 setup) |
|---|---|---|
@@ -150,19 +94,11 @@ does via `resolveToSlug`.
| `ceo` | ceo | `bg-primary/15 border-primary/40 text-primary` (the app's own accent — the one human gets the app's own color, not a team bucket) |
| `system` | intake-1, secretary-1, pr-reviewer-1 | `bg-slate-500/15 border-slate-500/40 text-slate-700 dark:text-slate-400` |
Every value here is an existing Tailwind color family already used
elsewhere in the codebase for the same semantic weight (`amber` for
attention in `release-proposal-card.tsx:181`, `blue`/`violet`/`fuchsia` are
Tailwind defaults, no new tokens introduced) at the same `/15` background +
`/40` border opacity already established by the pulse-card treatment in
`a2a-pair-card.tsx:87`.
Every value here is an existing Tailwind color family already used elsewhere in the codebase for the same semantic weight (`amber` for attention in `release-proposal-card.tsx:181`, `blue`/`violet`/`fuchsia` are Tailwind defaults, no new tokens introduced) at the same `/15` background + `/40` border opacity already established by the pulse-card treatment in `a2a-pair-card.tsx:87`.
### Avatar composition
Extends the existing avatar circle (`PairAvatar` in `a2a-pair-card.tsx:20-31`,
and the inline avatar in `a2a-transcript.tsx:70-74`) with the team color as
`border` + `bg`, keeping the initials as the foreground content — the color
becomes a ring around identity, not a replacement for it:
Extends the existing avatar circle (`PairAvatar` in `a2a-pair-card.tsx:20-31`, and the inline avatar in `a2a-transcript.tsx:70-74`) with the team color as `border` + `bg`, keeping the initials as the foreground content — the color becomes a ring around identity, not a replacement for it:
```tsx
<div
@@ -178,25 +114,11 @@ becomes a ring around identity, not a replacement for it:
</div>
```
`TEAM_COLOR_CLASSES` is a `Record<AgentTeamColor, string>` map of the class
strings from the table above, exported alongside `getAgentTeamColor` so
every consumer (transcript rows, pair cards, roster rows, context pane
identity cards) applies the identical mapping — one source of truth, no
per-component re-derivation.
`TEAM_COLOR_CLASSES` is a `Record<AgentTeamColor, string>` map of the class strings from the table above, exported alongside `getAgentTeamColor` so every consumer (transcript rows, pair cards, roster rows, context pane identity cards) applies the identical mapping — one source of truth, no per-component re-derivation.
### Accessibility
Color is never the sole differentiator: the `title` attribute always
carries the full display name (already the case in `PairAvatar`), the
initials/code is always visible text inside the circle, and every place an
avatar appears the agent's display name renders as adjacent text (already
true in the transcript and pair card). A screen reader user gets the name
from the text content regardless of the color layer. All six token pairs
above meet WCAG AA (4.5:1) for the `text-*-700`/`text-*-400` foreground
against a `bg-*-500/15` fill over the app's `background`/`card` surface —
verify against the actual rendered surface at implementation time per the
design bar's contrast-audit rule, since a `/15` alpha fill's effective
contrast depends on what's behind it.
Color is never the sole differentiator: the `title` attribute always carries the full display name (already the case in `PairAvatar`), the initials/code is always visible text inside the circle, and every place an avatar appears the agent's display name renders as adjacent text (already true in the transcript and pair card). A screen reader user gets the name from the text content regardless of the color layer. All six token pairs above meet WCAG AA (4.5:1) for the `text-*-700`/`text-*-400` foreground against a `bg-*-500/15` fill over the app's `background`/`card` surface — verify against the actual rendered surface at implementation time per the design bar's contrast-audit rule, since a `/15` alpha fill's effective contrast depends on what's behind it.
---
@@ -204,10 +126,7 @@ contrast depends on what's behind it.
### States
`ConnectionState` already has four values (`use-websocket.ts:17-21` via
`lib/websocket/connection.ts`); the spec covers all four, since
`"connecting"` (initial handshake) and `"reconnecting"` (recovering after a
drop) share one visual family with a different label:
`ConnectionState` already has four values (`use-websocket.ts:17-21` via `lib/websocket/connection.ts`); the spec covers all four, since `"connecting"` (initial handshake) and `"reconnecting"` (recovering after a drop) share one visual family with a different label:
| State | Dot | Label | Icon (header, inline) | Placement |
|---|---|---|---|---|
@@ -216,27 +135,13 @@ drop) share one visual family with a different label:
| `reconnecting` | `bg-amber-500`, `animate-pulse` | "Reconnecting…" | `Loader2` with `animate-spin`, `h-3 w-3` | Inline in the pane header, **plus** a thin dismissable strip directly above the stream pane's message list: `bg-amber-500/10 border-b border-amber-500/30 text-amber-700 dark:text-amber-400 text-xs px-3 py-1.5` reading "Reconnecting — messages may be out of date" |
| `disconnected` | `bg-muted-foreground/40`, static | "Offline" | `WifiOff`, `h-3 w-3`, `text-muted-foreground` | Inline in the pane header, **plus** the same strip pattern as `reconnecting` but `bg-destructive/10 border-destructive/30 text-destructive`, reading "Disconnected — reconnecting automatically" |
The `connected`/`connecting`/`reconnecting` distinction matters because a
user watching a live conversation needs to know *why* nothing new is
arriving: `connected`-but-quiet means the conversation is genuinely idle;
`reconnecting`/`disconnected` means the stream itself is the problem, not
the conversation. Collapsing all three into one generic "not live" state
(as today's binary `isConnected ? "Live" : "Offline"` does) hides that
distinction.
The `connected`/`connecting`/`reconnecting` distinction matters because a user watching a live conversation needs to know *why* nothing new is arriving: `connected`-but-quiet means the conversation is genuinely idle; `reconnecting`/`disconnected` means the stream itself is the problem, not the conversation. Collapsing all three into one generic "not live" state (as today's binary `isConnected ? "Live" : "Offline"` does) hides that distinction.
The banner strip is scoped to the stream pane only, not a full-page
takeover — this is a live-connection hint, not an application-down state
(that's `OfflineState`, reserved for §5's error case where data can't load
at all).
The banner strip is scoped to the stream pane only, not a full-page takeover — this is a live-connection hint, not an application-down state (that's `OfflineState`, reserved for §5's error case where data can't load at all).
### Motion note
The existing `animate-pulse` dot (`a2a/page.tsx:228`) is a Tailwind
keyframe that only animates `opacity`, so it already satisfies the "animate
transform/opacity only" rule — but it has no `prefers-reduced-motion` guard
today. Add one: wrap the pulsing states in `motion-reduce:animate-none`, so
a reduced-motion user gets a static dot at full opacity instead of the
pulse — the color and label alone still convey the state.
The existing `animate-pulse` dot (`a2a/page.tsx:228`) is a Tailwind keyframe that only animates `opacity`, so it already satisfies the "animate transform/opacity only" rule — but it has no `prefers-reduced-motion` guard today. Add one: wrap the pulsing states in `motion-reduce:animate-none`, so a reduced-motion user gets a static dot at full opacity instead of the pulse — the color and label alone still convey the state.
---
@@ -244,11 +149,7 @@ pulse — the color and label alone still convey the state.
### The cue
When a new message is appended to the stream (a `a2a.message` frame that
resolves to a new row after the existing invalidate-on-frame refetch,
`a2a/page.tsx:131-140`), the new row enters with a **transform + opacity
only** transition — no layout-affecting property, no scroll-listener-driven
animation, per the design bar's motion rule:
When a new message is appended to the stream (a `a2a.message` frame that resolves to a new row after the existing invalidate-on-frame refetch, `a2a/page.tsx:131-140`), the new row enters with a **transform + opacity only** transition — no layout-affecting property, no scroll-listener-driven animation, per the design bar's motion rule:
```tsx
className={cn(
@@ -257,25 +158,13 @@ className={cn(
)}
```
`isNew` is derived the same render-phase way `A2APairCard`'s `isPulsing`
already is (`a2a-pair-card.tsx:49-60`): compare the incoming message id
against a "last seen" set in render, flip to `false` on the next animation
frame via `requestAnimationFrame` inside a `useEffect` — no animation
library, matching the codebase's existing idiom for this exact kind of
one-shot entrance state.
`isNew` is derived the same render-phase way `A2APairCard`'s `isPulsing` already is (`a2a-pair-card.tsx:49-60`): compare the incoming message id against a "last seen" set in render, flip to `false` on the next animation frame via `requestAnimationFrame` inside a `useEffect` — no animation library, matching the codebase's existing idiom for this exact kind of one-shot entrance state.
The starting state (`opacity-0 translate-y-1`, i.e. 4px down) is applied
only for rows that mount already-new (a message arriving while the stream
is open); rows present at initial transcript load render straight to
`opacity-100 translate-y-0` with no transition, so opening a conversation
never shows every existing message animating in at once.
The starting state (`opacity-0 translate-y-1`, i.e. 4px down) is applied only for rows that mount already-new (a message arriving while the stream is open); rows present at initial transcript load render straight to `opacity-100 translate-y-0` with no transition, so opening a conversation never shows every existing message animating in at once.
### Off-screen arrival (scrolled up)
When the user has scrolled up in the stream (not at the bottom) and a new
message arrives, do not auto-scroll and do not play the row-entrance
transition off-screen. Instead show a small pill anchored to the bottom of
the stream pane:
When the user has scrolled up in the stream (not at the bottom) and a new message arrives, do not auto-scroll and do not play the row-entrance transition off-screen. Instead show a small pill anchored to the bottom of the stream pane:
```tsx
<button
@@ -286,31 +175,17 @@ the stream pane:
</button>
```
— same transform/opacity-only constraint, appearing with the same
fade-and-rise-in treatment as the row cue. Clicking it scrolls to bottom
(smooth, CSS `scroll-behavior: smooth` — a browser-native scroll, not a
`scroll` event listener) and dismisses the pill.
— same transform/opacity-only constraint, appearing with the same fade-and-rise-in treatment as the row cue. Clicking it scrolls to bottom (smooth, CSS `scroll-behavior: smooth` — a browser-native scroll, not a `scroll` event listener) and dismisses the pill.
### `prefers-reduced-motion`
Both cues drop the `translate-y`/`-translate-x` transform and the
`duration-200` transition under `motion-reduce:`, leaving only the
`opacity` state change applied instantly (`motion-reduce:transition-none
motion-reduce:translate-y-0`) — the row/pill still visually distinguishes
"just arrived" via a brief `bg-muted/50` background flash (a
non-transform, non-motion cue: a background-color change with its own
short `transition-colors duration-150`, exempt from the transform/opacity
restriction because a plain color transition is not motion) that fades to
the row's normal `bg-card` over 150ms, so reduced-motion users still get
an arrival signal without any movement.
Both cues drop the `translate-y`/`-translate-x` transform and the `duration-200` transition under `motion-reduce:`, leaving only the `opacity` state change applied instantly (`motion-reduce:transition-none motion-reduce:translate-y-0`) — the row/pill still visually distinguishes "just arrived" via a brief `bg-muted/50` background flash (a non-transform, non-motion cue: a background-color change with its own short `transition-colors duration-150`, exempt from the transform/opacity restriction because a plain color transition is not motion) that fades to the row's normal `bg-card` over 150ms, so reduced-motion users still get an arrival signal without any movement.
---
## 5. Loading, empty, and error states
All three states are scoped to the stream pane's content area — the pane
chrome (header, region title, connection badge) stays mounted and stable
across state changes, only the message-list area swaps.
All three states are scoped to the stream pane's content area — the pane chrome (header, region title, connection badge) stays mounted and stable across state changes, only the message-list area swaps.
| State | Trigger | Treatment |
|---|---|---|
@@ -318,11 +193,7 @@ across state changes, only the message-list area swaps.
| **Empty** | Fetch resolved, zero messages (`A2ATranscript` lines 51-60) | Existing centered icon + one-line text (`MessagesSquare`, opacity-50, `text-sm text-muted-foreground`). Extend the copy to be context-aware: "No messages in this conversation yet" when a conversation is selected (current copy, unchanged) vs. "Select a conversation to view messages" when nothing is selected yet (the roster-selected-nothing case, not currently distinguished) — same icon, same layout, only the string changes based on whether `selectedId`/`peekedPair` is set. |
| **Error** | The messages fetch itself errors (distinct from the page-level `isOffline` full-page case at `a2a/page.tsx:239-244`, which covers the *conversations list* failing to load) | A scoped inline state inside the stream pane, not a full-page `OfflineState`: centered `AlertTriangle` icon (`h-8 w-8 opacity-50 text-destructive`), "Couldn't load this conversation" text, and a `Button variant="outline" size="sm"` "Retry" that calls the existing `refetchMessages()`. Reuses the same centered-icon-plus-text layout shell as the empty state (same wrapper `div`, different icon/copy/action) so the three states read as one family, not three unrelated designs. |
The distinction between the page-level `OfflineState` (backend unreachable
entirely, `a2a/page.tsx:239-244`) and this pane-level error state (this one
conversation's message fetch failed, everything else on the page still
works) matters: a transient 500 on one conversation's messages should never
take over the whole page.
The distinction between the page-level `OfflineState` (backend unreachable entirely, `a2a/page.tsx:239-244`) and this pane-level error state (this one conversation's message fetch failed, everything else on the page still works) matters: a transient 500 on one conversation's messages should never take over the whole page.
---