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stellar-owl
18
Commits
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6c2a8ba09f |
feat(editorial-collage): introduce Atelier Zero style landing page as… (#366)
* feat(editorial-collage): introduce Atelier Zero style landing page assets and documentation - Added new design system for Atelier Zero, including a detailed `DESIGN.md` file. - Created an `editorial-collage` skill with associated assets for a magazine-grade landing page. - Included example HTML and image assets for various sections (hero, about, capabilities, etc.). - Updated README files to guide usage and customization of the new skill and design system. - Introduced a new image generation prompt pack for consistent visual style across the landing page. * fix(i18n): cover atelier-zero design system and editorial-collage skill in German content Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * fix(editorial-collage): align manifest with shipped assets and address PR review - Update image-manifest.json widths/heights/ratios to match the actual PNGs on disk: hero/about/cap/testimonial/cta = 1024x1024 (1:1), method-1..4 = 816x816 (1:1), lab-1..5 and work-1..2 = 768x1024 (3:4). Mirror the new dimensions in imagegen-prompts.md headings and in README.md. - Mark testimonial.png as rekey_on_brand_change so the manifest agrees with SKILL.md's "regenerate at minimum testimonial.png" guidance, and add work-1/work-2 to the rekey list in SKILL.md and README.md. - Add a Hero (I.) sec-rule and renumber every following section II..VIII in example.html so the eight sections walk sequentially I -> VIII and the page-of-008 counter starts at 001. - Delete editorial-artifact-system/ (16 duplicate PNGs + index.html + skills.md draft) — the canonical version is skills/editorial-collage/ and the duplicate had no consumer references. - DESIGN.md: spell out which dimensions of each magazine reference (Monocle/Apartamento/IDEA), document the rationale for single-accent vs multi-accent, and extend the anti-pattern list with AI-image-gen artifacts the system explicitly rejects. - SKILL.md: add italic_words validation guidance (trim, cap at 4, verb->noun rewrite, punctuation strip) and replace the broken-image fallback with an inline SVG placeholder sized to the slot's manifest aspect ratio. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * fix(daemon): serve skill example assets via stable API route Skill example HTML such as `skills/editorial-collage/example.html` references shipped images via `./assets/*.png`. The web app loads the example into a sandboxed iframe via `srcdoc`, where relative URLs resolve against `about:srcdoc` and the PNGs render as broken images in the Examples preview. Add a `GET /api/skills/:id/assets/*` route that serves files under the skill's `assets/` directory with path-traversal guards, and rewrite `src='./assets/<file>'` / `href='./assets/<file>'` in the example response to point at that route. The disk preview keeps working because the on-disk files are unchanged. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * feat(landing-page): add new static Next.js 16 site for Open Design marketing - Introduced a new landing page application using Next.js 16, featuring a static export setup. - Added essential files including `package.json`, `next.config.ts`, and TypeScript configuration. - Implemented global styles in `globals.css` to match the Atelier Zero design system. - Created a detailed `AGENTS.md` for module-level boundaries and purpose. - Included various image assets for the landing page, ensuring a visually cohesive experience. - Established a root layout and main page structure to support the marketing content. * style(landing-page): enhance topbar layout and improve responsiveness - Added nowrap styling to topbar elements to prevent text overflow. - Introduced media query to hide mid text in the topbar for screen widths between 1200px and 1280px. - Updated layout.tsx to suppress hydration warnings for better rendering consistency. - Removed redundant "Compiled by Open Design" text from the page component. * feat(landing-page): implement scroll-reveal animations for enhanced user experience - Added a new `RevealRoot` component to manage scroll-triggered reveal animations. - Updated `globals.css` with styles for elements using the `data-reveal` attribute, including opacity, translation, and scaling effects. - Modified `layout.tsx` to include the `RevealRoot` component for managing animations. - Enhanced `page.tsx` by adding `data-reveal` attributes to various elements for staggered reveal effects. - Implemented reduced motion support to ensure accessibility for users with motion sensitivity. * fix(landing-page): update import paths and enhance link styles - Changed the import path in `next-env.d.ts` to reference the correct routes type definition. - Enhanced `globals.css` with new styles for topbar links, work cards, and partner elements, improving hover effects and transitions. - Updated `page.tsx` to include canonical project URLs and made various links point to these URLs for better navigation and accessibility. * feat(landing-page): implement headroom-style sticky header with live GitHub star count - Introduced a new `Header` component to manage sticky navigation behavior on scroll, enhancing user experience. - Updated `globals.css` to style the sticky header, including transitions and visibility toggling based on scroll direction. - Modified `page.tsx` to replace the static header with the new `Header` component, which fetches and displays the live GitHub star count. - Ensured accessibility by providing a fallback for users who prefer reduced motion. * feat(landing-page): enhance editorial landing page with global ticker and new styles - Updated `next-env.d.ts` to reference the correct routes type definition for development. - Enhanced `globals.css` with new styles for the global ticker, including responsive design and improved overflow handling. - Introduced a new `WIRE_CITIES` and `WIRE_CONTRIBS` data structure in `page.tsx` to display a counter-scrolling marquee of cities and contributors. - Added a ghost button style for the navigation call-to-action in the header. - Updated various sections in `page.tsx` to integrate the new ticker and improve overall layout and accessibility. * refactor(landing-page): update paper texture overlay and remove multica-ai link - Enhanced comments in `globals.css` to clarify the purpose and behavior of the paper texture overlay. - Adjusted z-index of the overlay to ensure proper layering with other elements. - Removed the `multica-ai` partner link from `page.tsx` to streamline the partner section. * feat(landing-page): implement dynamic contributor marquee with GitHub integration - Added a new `Wire` component to display a counter-scrolling marquee of cities and contributors. - The contributor list is fetched live from the GitHub API, ensuring up-to-date information. - Updated `page.tsx` to integrate the `Wire` component, replacing the static contributor list with dynamic content. - Enhanced comments for clarity regarding the functionality and purpose of the global wire. * fix(i18n): add German display copy for editorial-collage-deck skill The Validate workspace test asserts that GERMAN_CONTENT_IDS.skills covers every curated skill on disk; the new editorial-collage-deck skill was missing from DE_SKILL_COPY, causing src/i18n/content.test.ts to fail. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * feat(landing-page): migrate marketing site to Astro * perf(landing-page): remove React client runtime * perf(landing-page): serve images from Cloudflare resizing * fix(pr): address landing page review feedback --------- Co-authored-by: mrcfps <mrc@powerformer.com> |
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68493b7b72 |
feat(web): task completion sound + browser notification (#359)
Merged per maintainer approval. |
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6fa2077651 |
feat(web): add pet companion with Codex hatch-pet integration (#296)
* feat(web): add pet companion with Codex hatch-pet integration Introduces a customizable floating pet companion (overlay + entry-view rail + composer menu + dedicated Settings → Pets section) that supports built-in pets, user customization (glyph/image/spritesheet), and one-click adoption of pets packaged by the upstream Codex `hatch-pet` skill via a new `/api/codex-pets` daemon endpoint. Vendors the unmodified `hatch-pet` skill under `skills/hatch-pet/` and adds i18n strings across all locales. Co-authored-by: Cursor <cursoragent@cursor.com> * feat(scripts): sync community Codex pets from public catalogs Adds `pnpm sync:community-pets` which fetches all pets from codex-pet-share.pages.dev (paginated Supabase Functions API) and j20.nz/hatchery (single-shot JSON), then writes each one as `<id>/pet.json` + `<id>/spritesheet.webp` under `\${CODEX_HOME:-\$HOME/.codex}/pets/`. The existing daemon `codex-pets` registry already scans that folder, so synced pets appear under Settings → Pets → Recently hatched and adopt with one click — no manual upload. Supports --source/--out/--force/--limit flags and validates magic bytes so HTML error pages never end up masquerading as `.webp` files. Co-authored-by: Cursor <cursoragent@cursor.com> * fix(daemon): tighten codex-pets validation and document vendoring - sanitizeId now rejects ids that still contain `..` after collapsing, closing a defensive gap on the path-traversal guard for the `/api/codex-pets/:id/spritesheet` route. - listCodexPets emits the sanitised folder name as the public id so the download route resolves directly against the on-disk folder, even when `manifest.id` differs (manual drops, sanitiser-touched manifests). - Drop `@ts-nocheck` from `codex-pets.ts`; module is now strict-typed with explicit interfaces, an unknown-narrowed JSON.parse path, and a `pickString` helper guarding manifest fields one by one. - Restrict the spritesheet response CORS header to sandboxed-iframe callers (Origin: null) instead of unconditional `*`, matching the existing raw-file route pattern. Same-origin web traffic does not need the header (web proxies `/api/*` through the daemon). - Add `skills/hatch-pet/README.md` explaining the vendoring trade-off, provenance, and re-sync procedure. - Add `docs/codex-pets.md` covering where pets live, how to populate the registry without Codex installed, and the manifest contract. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * fix(i18n): add pet.* keys to Hungarian locale Hungarian locale was added on main after this branch diverged, so the new pet.* dictionary keys never landed there and tsc -b reports hu's Dict as incomplete once main is merged in. Generated-By: looper 0.4.0 (runner=fixer, agent=claude-code) * feat(web): atlas-driven pet animations + bundled community pets Builds on the existing pet companion (#296) with a richer animation loop, a curated set of community pets that ship with the repo, and a one-click sync into ~/.codex/pets/. - Atlas-mode rendering: PetSpriteFace can now play the full Codex 8x9 sprite atlas and swap rows from a JS-driven frame index. PetOverlay classifies pointer interactions (idle / hover / drag-direction / long-idle waiting) and maps them to the matching atlas row, so the pet waves on hover, runs on drag, and falls into a waiting pose after 6s of stillness. Single-strip pets keep their existing CSS steps() animation, with the steps timing fixed to jump-none so frame cells line up on cell boundaries. - Atlas adoption: PetSettings exposes both "Use full atlas (animated)" and "Freeze to this row" — full mode keeps every row for the interaction state machine, single-row mode crops one strip via the existing canvas helper. New prepareCodexAtlas downscales the atlas to a localStorage-friendly PNG while preserving the grid layout. - Settings tabs: pet sources are now split into Built-in / Custom / Community tabs so each origin gets its own dedicated surface. - Bundled pets: scripts/bake-community-pets.ts seeds a curated set (clippit, dario, nyako-shigure, slavik, trump, tux, yelling-dario, yorha-sit-2b) into assets/community-pets/. The daemon scans this alongside the user's ~/.codex/pets/ root, with user pets winning when ids collide. CodexPetSummary gains a `bundled` flag so the UI can tag those cards with a "Bundled" pill. - One-click community sync: daemon-side port of sync-community-pets exposed via POST /api/codex-pets/sync. Returns the same wrote/skipped/failed/total summary the CLI prints. Web Pet settings surface this as a "Download community pets" button under the Community tab. - Avatar dropdown + hide rail: EntryView's avatar button is now a small menu (mirrors the project-view AvatarMenu) with toggles for hiding/showing the pet rail and opening Settings. PetRail gets a matching × button for the same hide flow. - Locales: 7 new pet.* keys for tabs, sync, hide/show, atlas full mode, and the Bundled pill — translated into all 13 supported locales. Typechecks pass across all workspace packages; daemon + web vitest suites stay green. Co-authored-by: Cursor <cursoragent@cursor.com> * feat(web): bundled-pets built-in tab, ambient atlas animations, and community sync button The Built-in tab now sources its catalog from the bundled spritesheets at `assets/community-pets/` instead of the eight emoji placeholders that felt boring next to the Codex hatch-pet atlases. - Daemon: `listCodexPets` flags `bundled: true` by curated-set membership in `assets/community-pets/`, not by which folder the sprite happened to be read from. Previously a fully-synced user inbox preempted every bundled id and left the tab empty. - Settings → Pets → Built-in renders the same sprite-card grid as Community, filtered by `bundled: true`, and reuses the existing `adoptCodexPet` flow. Community tab filters to non-bundled so the curated set never appears twice. - Community tab gains the long-promised "Download community pets" trigger that calls `/api/codex-pets/sync` and shows an inline status line for the run summary. Strings already existed in every locale; we just plumbed the button. - `PetOverlay` gets ambient atlas-row choreography — while idle, the overlay occasionally swaps `idle` for a random non-idle row (wave / hop / look) so the pet doesn't feel frozen. User gestures cancel the beat and take over instantly. `pickAmbientRow` lives next to `pickAtlasRow` so both row pickers share the fallback discipline. - One-shot `migrateCustomPetAtlas` heals configs adopted before the overlay learned row switching by re-downloading the full spritesheet so hover / drag / ambient variety light up on next launch. - `BUILT_IN_PETS` is now an empty array (the type stays for backwards compat); legacy configs whose `petId` still points at an emoji id (`mochi`, `pixel`, …) fall back to the user's custom slot in `resolveActivePet` so the overlay never renders blank. - i18n: refresh `pet.tabBuiltInHint` (drop "emoji companions") and add `pet.builtInEmpty` across all locales. Co-authored-by: Cursor <cursoragent@cursor.com> --------- Co-authored-by: Cursor <cursoragent@cursor.com> |
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c2b3d737f2 |
fix: make max_tokens configurable (closes #29) (#78)
* fix(web,daemon): make max_tokens configurable (closes #29) BYOK users on custom Anthropic-compatible providers (e.g. Xiaomi MiMo) hit the hardcoded 8192 cap and saw artifacts truncated mid-stream. - AppConfig.maxTokens with Settings input (EN/CN + 8 other locales) - ProxyStreamRequest.maxTokens contract field - anthropic, anthropic-compatible, and openai-compatible providers all forward cfg.maxTokens - /api/proxy/anthropic/stream and /api/proxy/stream payloads honor it, defaulting to 8192 when unset so prior clients are unaffected Original sketch by @mashu in #78 (50a9d14); rebased to the apps/web layout and extended to the proxy paths actually used when baseUrl is set, which is where #29's user actually traffics. * feat(web): per-model max_tokens defaults Adds a hand-maintained MODEL_MAX_TOKENS table (Claude 4.5 line → 64k, mimo-v2.5-pro → 32k) and an effectiveMaxTokens helper layered over the override field added in |
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f4ab52d9dd |
feat(skills): integrate lewislulu/html-ppt-skill + 15 per-template Examples cards (#193)
* feat(skills): integrate lewislulu/html-ppt-skill as html-ppt + 15 per-template Examples cards
Bring the MIT-licensed lewislulu/html-ppt-skill upstream into skills/html-ppt/
with its full asset tree (36 themes, 31 single-page layouts, 27 CSS + 20
canvas-FX animations, runtime + presenter mode, all 15 full-deck templates,
and the upstream LICENSE preserved verbatim).
Surface each full-deck template as its own Examples gallery card via thin
wrapper skills under skills/html-ppt-<template>/. Each wrapper ships:
- SKILL.md with `od.mode=deck`, scenario, `featured: 20-34` (slotting after
the existing curated cards), an `od.example_prompt` tuned to the template,
and `od.upstream` pointing at the upstream repo. Clicking "Use this prompt"
on a card now wires up `kind=deck` + `speakerNotes=true` and seeds the
composer with the upstream's authoring flow so the prompt -> output path
matches the upstream demo.
- example.html baked self-contained (fonts/base/animations/style/theme CSS
inlined, runtime <script> stripped) so the gallery srcdoc iframe renders
the upstream look without external paths.
scripts/scaffold-html-ppt-skills.mjs and scripts/bake-html-ppt-examples.mjs
are idempotent generators — re-run after editing skills/html-ppt/ to re-sync
all per-template wrappers and their baked examples.
Add a Credits section + extend the License section in README.md /
README.zh-CN.md / README.ko.md to credit the upstream alongside the
already-cited op7418/guizang-ppt-skill.
* fix(scripts): allowlist html-ppt skill JS for residual-js check
Add scripts/bake-html-ppt-examples.mjs and scripts/scaffold-html-ppt-skills.mjs
to allowedExactPaths, and skills/html-ppt/assets/ to allowedPathPrefixes so
pnpm check:residual-js no longer flags the vendored upstream runtime JS or the
new maintainer-only .mjs scripts.
* fix(skills): keep all slides in baked html-ppt examples + correct asset guidance
The bake script's `STATIC_FALLBACK_CSS` set `.slide+.slide{display:none}`,
which silently truncated every baked `example.html` to slide 1. That artifact
is also served by `/api/skills/:id/example` and reused by the Examples
preview modal's share/export and print-to-PDF, so the rule dropped the rest
of the deck from those flows. Drop the rule — slides now stack in the
print-style flow the surrounding comment already described, the gallery
thumbnail iframe still naturally lands on slide 1 (each `.slide` is `100vh`),
and modal/share/export contains the full deck.
The wrapper SKILL.md authoring instructions told agents to copy
`index.html` + `style.css` into a project while keeping the upstream
`../../../assets/...` links, but those parent-relative URLs only resolve
in-tree (the template sits three folders deep). Once the file lives in a
project artifact, `base.css`, `animations.css`, and `runtime.js` 404 and
the deck never activates. Replace step 3 with two recipes — copy the
shared assets into a project-local `assets/` and rewrite the four tags,
or inline the CSS/JS directly — and re-emit all 15 wrapper SKILL.md
files via the scaffold generator.
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451ae983db | release: Open Design 0.1.0 — first public release (#206) | ||
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6789dd4c11 |
feat(prompt-templates): add dance storyboard and ancient-china MMO HUD templates (#187)
* feat(prompt-templates): add dance storyboard and ancient-china MMO HUD templates - social-media-post-sensational-girl-dance-storyboard-8-shots: 8-shot storyboard prompt set with shared global style tokens, negative prompt, and character lock, tuned for GPT-Image-2. Produces a continuous dance choreography as a coherent 8-frame sequence. - game-ui-ancient-china-open-world-mmo-hud: HUD mockup for a Black Myth: Wukong style ancient-China open-world MMO, centered on a female swordswoman protagonist. Covers character panel, minimap with bagua frame, skill hotbar, quest tracker, chat window, and world-space nameplates with Chinese typography rules. - scripts/import-prompt-templates.mjs: preserve hand-authored templates on re-run by keeping any JSON whose source.repo is not the upstream CC-BY corpus. Previously clearDir wiped the whole directory, which would delete first-party curated prompts on the next import. Both templates carry source attribution to nexu-io/open-design under Apache-2.0. Categories reuse the existing 'Social Media Post' and 'Game UI' enum values already present in the gallery. * feat(prompt-templates): add preview images for dance and MMO HUD templates - assets/prompt-templates/image/social-media-post-sensational-girl-dance-storyboard-8-shots.jpg: an 8-panel storyboard render produced from the template itself, downscaled to 1024x1536 JPEG for gallery thumbnails. - assets/prompt-templates/image/game-ui-ancient-china-open-world-mmo-hud.jpg: a reference HUD screenshot rendered from the template prompt via gpt-image-2, downscaled to 1536x1024 JPEG. - Both templates now reference these previews via a raw.githubusercontent.com URL pointing at nexu-io/open-design main, matching the pattern used by the existing YouMind-sourced seeds (cms-assets.youmind.com) so every card in the Prompt Gallery carries a thumbnail once the PR merges. --------- Co-authored-by: Joey <joey@open-design.local> |
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3f266103b0 |
feat(media): port generation workflow onto main (#12)
Co-authored-by: Elian <elian@EliandeMacBook-Pro.local> |
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a40d817d28 |
Add mac packaged runtime and beta release flow (#170)
* feat(pack): add mac packaged runtime control plane * feat(pack): harden mac packaged runtime lifecycle Keep packaged state namespace-scoped, make daemon paths explicit through sidecar launch env, and add conservative desktop identity/logging fallbacks for local mac package validation. * feat(pack): add mac beta release flow * fix(pack): generate mac update feed fallback * fix(pack): write portable beta checksums * fix(pack): make beta artifacts portable * fix(pack): clean up mac install visuals * fix(pack): address packaged runtime review feedback |
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6b6e345ca4 |
fix: support standalone pnpm binary in postinstall (#151)
Postinstall assumed `npm_execpath` always points to pnpm's JS entry and invoked it via `node $npm_execpath`. When pnpm is installed as a standalone binary (e.g. `@pnpm/exe` via mise / volta), `npm_execpath` points to an ELF/Mach-O/PE executable and Node fails with "Invalid or unexpected token" parsing the binary as JS. Branch on the executable's extension: keep wrapping `.js`/`.cjs`/`.mjs` entries with `node`, but spawn other paths directly so standalone pnpm binaries work too. Co-authored-by: decker <decker502@qq.com> |
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c6d11018a0 |
Refresh desktop integration control plane (#123)
* feat(dev): add desktop tools-dev control plane * refactor(sidecar): split Open Design contracts Move Open Design-specific sidecar protocol definitions into @open-design/contracts so sidecar and platform can remain descriptor-driven primitives. * refactor(daemon): organize package sources Keep daemon app code, tests, and sidecar entrypoints in separate package directories so each layer can be built and verified independently. * chore(repo): streamline maintenance entrypoints Centralize agent guidance by directory and reduce root command chains while preserving the existing build scope. * docs: translate agent guidance to English * fix(sidecar): tolerate stale IPC sockets Remove stale Unix socket files only after confirming no listener is active, so tools-dev can restart after unclean shutdowns. |
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56d08b8c5f | Add shared contracts and migrate project code to TypeScript (#118) | ||
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cfebff9653 |
Align app directories and isolate e2e tests (#102)
* chore: align app directories * test: consolidate external suites under e2e |
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751c9de56d |
Add UI e2e automation suite and reporting (#64)
* test: add e2e ui automation suite * fix review feedback for ui e2e suite Resolved the FileWorkspace.tsx merge-marker issue and kept the intended combination of multiple, accept="image/*", and data-testid. Updated the e2e port handling so the test config no longer relies on a single hardcoded app port. It now resolves an available port first and passes the same port selection through the dev server and Playwright base URL. Since main has moved to the Next.js dev stack, this was also adapted from the old Vite-based flow to NEXT_PORT. Kept test:ui serialized so cleanup completes before Playwright starts. Updated reset-e2e-artifacts.mjs so cleanup failures are surfaced with a warning instead of being silently swallowed, except for the expected ENOENT case. |
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4db0483721 |
chore: migrate frontend toolchain from Vite to Next.js 16 App Router (#66)
* Refactor project name from "Open Claude Design" to "Open Design" - Updated project name in package.json, package-lock.json, and README files. - Changed CLI commands and references from "ocd" to "od". - Adjusted file structure references in documentation and code to reflect new naming conventions. - Enhanced .gitignore to include new runtime data files. - Updated metadata in LICENSE file to match new project name. * chore: migrate frontend toolchain from Vite to Next.js 16 App Router Replace the Vite SPA scaffold with Next.js 16 App Router while keeping the existing daemon as the API/SSE/sqlite backend. The whole client tree now mounts under a single optional catch-all route (app/[[...slug]]) loaded with ssr:false; static export emits one shell HTML the daemon serves as the SPA fallback for deep links. Dev uses next.config rewrites to proxy /api, /artifacts, /frames to the daemon, matching the previous Vite setup. Made-with: Cursor * fix: address Next migration review feedback * fix: serve static export in preview script --------- Co-authored-by: mrcfps <mrc@powerformer.com> |
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f24bb669a7 | feat: Add Hermes and Kimi runtime adapters (#71) | ||
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94941f59a9 |
feat(dev): auto-switch ports on dev:all when defaults are busy (#9)
* Refactor project name from "Open Claude Design" to "Open Design" - Updated project name in package.json, package-lock.json, and README files. - Changed CLI commands and references from "ocd" to "od". - Adjusted file structure references in documentation and code to reflect new naming conventions. - Enhanced .gitignore to include new runtime data files. - Updated metadata in LICENSE file to match new project name. * Add contributing guidelines in English and Chinese - Introduced CONTRIBUTING.md and CONTRIBUTING.zh-CN.md to provide clear instructions for contributors. - Outlined contribution types, local setup instructions, and merging criteria for skills and design systems. - Enhanced README files to reference the new contributing guidelines. * Update README and documentation for deck framework directives - Clarified DECK_FRAMEWORK_DIRECTIVE description in both English and Chinese README files to specify conditions for deck kind without a skill seed. - Added detailed workflow instructions in deck-framework.ts to emphasize the importance of copying the framework before adding content. - Enhanced discovery.ts to reinforce the framework-first approach for deck projects. - Updated system.ts to ensure proper handling of deck projects with and without bound skills, preventing re-authorship of scaling and navigation logic. * Update README and documentation for deck framework directives - Clarified DECK_FRAMEWORK_DIRECTIVE description in both English and Chinese README files to specify conditions for deck kind without a skill seed. - Added detailed workflow instructions in deck-framework.ts to emphasize the importance of copying the framework before adding content. - Enhanced discovery.ts to reinforce the framework-first approach for deck projects. - Updated system.ts to ensure proper handling of deck projects with and without bound skills, preventing re-authorship of scaling and navigation logic. * Enhance README and add star promotion assets - Added a "Star us" section in both English and Chinese README files to encourage users to star the project on GitHub. - Included a new image asset for the star promotion. - Introduced a new HTML file for a dedicated star promotion page. - Updated .gitignore to exclude new cursor-related files. * feat(dev): auto-switch ports on dev:all when defaults are busy Adds a small launcher (scripts/dev-all.mjs) that probes free ports for the daemon (OD_PORT, default 7456) and Vite (VITE_PORT, default 5173) before invoking concurrently, so a stray process holding either port no longer breaks the boot. The resolved ports are exported into the child env; vite.config.ts now reads VITE_PORT to keep its dev server and /api proxy aligned with the daemon's actual port. Made-with: Cursor |
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a98096a042 |
Add initial project structure with essential files
- Created .gitignore to exclude build artifacts and dependencies. - Added index.html as the main entry point for the application. - Included LICENSE file with Apache 2.0 terms. - Initialized package.json and package-lock.json for project dependencies. - Added pnpm-lock.yaml for package management. - Created QUICKSTART.md for setup instructions. - Added README.md and README.zh-CN.md for project documentation in English and Chinese. |