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Firebase was only initialized lazily when the user toggled push on. On iOS the firebase_messaging plugin installs its APNs swizzling at app launch, but the delivered device token can only be forwarded to FCM if a FirebaseApp is already configured at that point. With lazy init there was none, so getAPNSToken() never resolved and enabling push failed with "Could not enable push". Add initFirebaseForPush() (mobile-only, idempotent) and call it from main() at launch. Extract a shared pushSupportedOnThisPlatform getter so isSupported and the initializer stay in sync; _ensureFirebase() now delegates to it as a safety net. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
177 lines
6.9 KiB
Dart
177 lines
6.9 KiB
Dart
import 'package:firebase_core/firebase_core.dart';
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import 'package:firebase_messaging/firebase_messaging.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter_local_notifications/flutter_local_notifications.dart';
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import '../firebase_options.dart';
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import 'oott_api.dart';
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/// Whether push is available on this platform/build (mobile only — FCM/APNs).
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/// Shared by [FirebasePushService.isSupported] and [initFirebaseForPush] so the
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/// two never drift.
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bool get pushSupportedOnThisPlatform =>
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!kIsWeb &&
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(defaultTargetPlatform == TargetPlatform.android ||
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defaultTargetPlatform == TargetPlatform.iOS);
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/// Initializes Firebase at app startup on push-capable platforms. This must run
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/// at launch — the firebase_messaging plugin wires up iOS APNs swizzling in the
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/// AppDelegate at launch, and it can only forward the APNs device token to FCM
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/// if a FirebaseApp is already configured when iOS delivers it. Without this,
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/// `getAPNSToken()` never resolves and enabling push fails. No-op on web/desktop
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/// and if Firebase is already initialized.
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Future<void> initFirebaseForPush() async {
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if (!pushSupportedOnThisPlatform || Firebase.apps.isNotEmpty) return;
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await Firebase.initializeApp(options: DefaultFirebaseOptions.currentPlatform);
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}
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/// Per-device push enable/disable, behind an interface so the settings UI can be
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/// driven by a fake in tests without pulling in Firebase. Tapping a push only
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/// opens the app (no deep-link, no identifier); the in-app notification list
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/// holds the detail.
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abstract class PushService {
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/// Whether push is available on this platform/build (mobile only — FCM/APNs).
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bool get isSupported;
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/// Requests notification permission, obtains the FCM token, and registers it
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/// with the backend. Returns true when push is enabled, false when the user
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/// declined permission or no token could be obtained.
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Future<bool> enable();
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/// Unregisters this device's token from the backend and clears it locally so
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/// the device stops receiving push notifications.
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Future<void> disable();
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}
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/// FCM-backed [PushService]. Kept separate from the UI so its Firebase
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/// dependencies never reach widget tests, which use a fake [PushService].
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class FirebasePushService implements PushService {
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FirebasePushService({FlutterLocalNotificationsPlugin? localNotifications})
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: _localNotifications =
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localNotifications ?? FlutterLocalNotificationsPlugin();
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final FlutterLocalNotificationsPlugin _localNotifications;
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// Android channel used to surface a heads-up notification while the app is in
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// the foreground (the OS shows backgrounded/terminated notifications itself).
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static const AndroidNotificationChannel _androidChannel =
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AndroidNotificationChannel(
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'oott_alerts',
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'OOTT alerts',
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description:
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'New device, device back online and device changed alerts.',
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importance: Importance.high,
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);
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bool _foregroundDisplayWired = false;
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@override
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bool get isSupported => pushSupportedOnThisPlatform;
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String get _platformName =>
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defaultTargetPlatform == TargetPlatform.iOS ? 'ios' : 'android';
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// Safety net in case startup init was skipped; normally Firebase is already
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// initialized at launch by initFirebaseForPush(). Options come from the
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// committed firebase_options.dart rather than native config files, so no
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// google-services.json / GoogleService-Info.plist is needed in the build.
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Future<void> _ensureFirebase() => initFirebaseForPush();
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@override
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Future<bool> enable() async {
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if (!isSupported) return false;
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await _ensureFirebase();
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final settings = await FirebaseMessaging.instance.requestPermission();
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if (settings.authorizationStatus == AuthorizationStatus.denied) {
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return false;
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}
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// On iOS, FCM can only mint a token once Apple has delivered the APNs token
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// to the app, which happens asynchronously after permission is granted.
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// Calling getToken() before then throws `apns-token-not-set`, so wait for
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// the APNs token first. Returns false (rather than throwing) if it never
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// arrives, so the toggle simply stays off instead of erroring.
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if (defaultTargetPlatform == TargetPlatform.iOS &&
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!await _awaitApnsToken()) {
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return false;
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}
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final token = await FirebaseMessaging.instance.getToken();
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if (token == null) return false;
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await BackendAPI.instance.registerPushToken(token, _platformName);
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// Re-register whenever FCM rotates the token so the backend never holds a
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// stale one.
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FirebaseMessaging.instance.onTokenRefresh.listen((refreshed) {
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BackendAPI.instance.registerPushToken(refreshed, _platformName);
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});
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await _wireForegroundDisplay();
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return true;
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}
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@override
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Future<void> disable() async {
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if (!isSupported) return;
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await _ensureFirebase();
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final token = await FirebaseMessaging.instance.getToken();
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if (token != null) {
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await BackendAPI.instance.unregisterPushToken(token);
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}
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await FirebaseMessaging.instance.deleteToken();
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}
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// Polls for the iOS APNs token, which Apple delivers asynchronously after the
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// user grants permission. Returns true once it is available, or false if it
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// has not arrived after a short bounded wait (e.g. no network on first run).
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Future<bool> _awaitApnsToken() async {
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for (var attempt = 0; attempt < 10; attempt++) {
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if (await FirebaseMessaging.instance.getAPNSToken() != null) return true;
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await Future<void>.delayed(const Duration(milliseconds: 500));
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}
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return false;
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}
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// Configure the local-notifications plugin and render foreground messages
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// ourselves (the OS displays them directly when the app is backgrounded or
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// terminated). Taps just open the app, so no tap handler is wired.
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Future<void> _wireForegroundDisplay() async {
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if (_foregroundDisplayWired) return;
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_foregroundDisplayWired = true;
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await _localNotifications.initialize(
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const InitializationSettings(
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android: AndroidInitializationSettings('@mipmap/ic_launcher'),
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iOS: DarwinInitializationSettings(),
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),
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);
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await _localNotifications
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.resolvePlatformSpecificImplementation<
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AndroidFlutterLocalNotificationsPlugin
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>()
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?.createNotificationChannel(_androidChannel);
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FirebaseMessaging.onMessage.listen((message) {
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final notification = message.notification;
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if (notification == null) return;
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_localNotifications.show(
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notification.hashCode,
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notification.title,
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notification.body,
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NotificationDetails(
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android: AndroidNotificationDetails(
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_androidChannel.id,
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_androidChannel.name,
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channelDescription: _androidChannel.description,
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importance: Importance.high,
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priority: Priority.high,
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),
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iOS: const DarwinNotificationDetails(),
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),
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);
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});
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}
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}
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