Files
oott/frontend/lib/widgets/skeleton.dart
T
rzuastiandClaude Opus 4.8 9367c359d7 Polish frontend: design tokens, theming, AppBar titles, empty/loading states
Frontend usability and aesthetics pass across web and mobile:

- Add shared layout tokens (theme/dimens.dart: Insets + Breakpoints) and
  replace magic-number spacing and per-file breakpoint consts.
- Route both themes through buildAppTheme (theme/theme_builder.dart): explicit
  useMaterial3 and a shared branded textTheme (Barlow Condensed for
  display/headline/title styles); logo now reads its style from the theme.
- Move screen titles into the shared AppBar (route-derived) and drop the
  redundant in-body headers; upgrade Settings buttons to M3 FilledButton.
- Add reusable EmptyState and skeleton loaders; Devices empty state links to
  scanner status, notifications get filter-aware messages.
- Add a first-run welcome intro and Save-disabled helper text in Settings.
- Make device Filter/Sort adaptive: bottom sheet on phones, dialog on wide.
- Collapse the device-list filter chips and Sort/Filter buttons into one row;
  rename the home Scanners card title and align its style.

Tests: add EmptyState/skeleton widget tests and Settings first-run cases;
update tests for the FilledButton swap and relocated titles. 89 passing,
dart analyze clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 08:39:37 -04:00

97 lines
2.5 KiB
Dart

import 'package:flutter/material.dart';
import '../theme/dimens.dart';
/// A single gently pulsing placeholder block, used to build skeleton loaders.
class Skeleton extends StatefulWidget {
const Skeleton({
this.width,
this.height = Insets.md,
this.borderRadius,
super.key,
});
final double? width;
final double height;
final BorderRadius? borderRadius;
@override
State<Skeleton> createState() => _SkeletonState();
}
class _SkeletonState extends State<Skeleton>
with SingleTickerProviderStateMixin {
late final AnimationController _controller = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 900),
)..repeat(reverse: true);
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
final base = Theme.of(context).colorScheme.surfaceContainerHighest;
return FadeTransition(
opacity: Tween<double>(begin: 0.4, end: 1.0).animate(_controller),
child: Container(
width: widget.width,
height: widget.height,
decoration: BoxDecoration(
color: base,
borderRadius: widget.borderRadius ?? BorderRadius.circular(Insets.xs),
),
),
);
}
}
/// A skeleton placeholder approximating a list of rows (avatar + two text
/// lines), shown while list data is loading to avoid a bare spinner and layout
/// shift.
class ListSkeleton extends StatelessWidget {
const ListSkeleton({this.rows = 6, super.key});
final int rows;
@override
Widget build(BuildContext context) {
return IgnorePointer(
child: Column(
children: List.generate(
rows,
(_) => Padding(
padding: const EdgeInsets.symmetric(
horizontal: Insets.sm,
vertical: Insets.md,
),
child: Row(
children: const [
Skeleton(
width: 36,
height: 36,
borderRadius: BorderRadius.all(Radius.circular(18)),
),
SizedBox(width: Insets.md),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Skeleton(width: 160),
SizedBox(height: Insets.sm),
Skeleton(width: 100),
],
),
),
],
),
),
),
),
);
}
}