# OOTT ToDo list - [ ] Add support for push notifications to the app (iOS and Android) - [x] Modify the release script to check that gh is logged in and that frontend tests are run before releasing ## Release plan for 0.2.0 - [x] Test Android UI on emulator - [x] Release 0.1.0 - [x] Fix bugs and release 0.1.1 - [x] Install in test server (docker) following documented process - [ ] Install test app on iPhone - [ ] Test in-house for 1 week - [ ] Implement push notifications - [ ] Release 0.2.0 - [ ] Install in test server and test app on iPhone - [ ] Test in-house for 3 days - [ ] Release 0.2.1 (or as many versions as needed) - [ ] Publish website - [ ] Post on reddit ## Backend - [x] In notifications, when its a new device(s) found notification, remove the status block (new devices are never registered) - [x] In notifications, when the vendor is empty put (unknown) - [ ] Implement the pushover API call directly to support HTML content and review notification text to use it ## Frontend - [ ] The app has the default Flutter icon in iOS, use OOTT's icon - [ ] Ask for network access when the app launches, now it asks when you try to test the connection for the first time and it always fails once - [ ] On iOS when the user navigates between screens the previous screen remains visible on the backgroun while the other one animates in, it looks bad - [ ] In narrow devices, the "Notifications" title in the home screen is to close to the filter combobox and does not scroll with the page (it should) - [x] When the user goes to the / URI in a production server redirect him to /web - [x] Add a link to the API docs (/api/docs) in the navigation (new window - only visible in wide) ## Improve engine Passive (low noise, no probing): - Passive packet capture — observe any broadcast/multicast traffic; a device that never responds to ARP still generates traffic Active (you probe the network): - NDP (Neighbor Discovery Protocol) — IPv6 equivalent of ARP; important if the network uses IPv6