Enabling push still fails on iOS with getAPNSToken() returning null, so capture
the APNs registration result natively to find out why. AppDelegate now overrides
didRegister/didFailToRegister, logs the outcome, and exposes it over a
oott/push_diagnostics method channel (super still calls through so Firebase
swizzling is unaffected).
apnsRegistrationStatus() reads that channel, and the settings push toggle now
shows Apple's actual rejection reason in the error message when enabling fails,
so it can be diagnosed without a Mac to read the device console.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Rename Android package com.example.frontend -> net.oottsecurity.app
(namespace, applicationId, MainActivity), and enable core library
desugaring required by flutter_local_notifications
- Configure Firebase from a committed lib/firebase_options.dart (client
identifiers, not secrets) instead of native config files; initialize the
push service with explicit options
- iOS: add Runner.entitlements (aps-environment) wired via CODE_SIGN_ENTITLEMENTS
for the Runner target, and UIBackgroundModes remote-notification in Info.plist
- gitignore the unused native Firebase config files defensively
dart analyze clean; 145 frontend tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The iOS local-network permission prompt fires on the first local-network
access. That used to be the user's "Test" tap in settings, so the prompt
appeared mid-request and the first connection attempt always failed.
Provoke the prompt at launch instead via an mDNS multicast datagram, so the
permission is settled before the user reaches settings. Platform exclusion is
handled with a conditional import: web gets a no-op stub (keeping dart:io out
of web builds) and the native path no-ops off iOS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The app shipped Flutter's default icon on every platform. Add
flutter_launcher_icons (mirroring the existing flutter_native_splash
setup) with an OOTT wordmark on the brand orange (#fe8019) and
regenerate the native icon sets for iOS, Android, macOS, Windows and
web.
Android uses an adaptive icon (orange background + inset transparent
foreground) so the mark survives any launcher mask; the square
full-bleed source is used elsewhere where the platform applies its own
corner mask. Source images live under assets/icon/.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The app's only encryption is HTTPS/TLS (accessed via iOS) plus trivial
local XOR obfuscation, so set ITSAppUsesNonExemptEncryption to false.
This is the correct export-compliance classification and stops App Store
Connect from prompting on every upload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Set up automated cloud iOS builds and TestFlight distribution without a
local Mac:
- Add codemagic.yaml: iOS->TestFlight workflow with automatic signing,
build-number auto-increment, triggered by the vX.Y.Z release tags.
- Set the iOS bundle identifier to net.oott-security.app (was the
placeholder com.example.frontend).
- Set the iOS display name to OOTT.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the vanilla Flutter splash with the OOTT wordmark (Barlow
Condensed Bold) on the Gruvbox-dark background, matching the in-app
AppBar badge. Generated via flutter_native_splash, covering legacy
Android, the Android 12+ SplashScreen API, and iOS (light + dark).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add NSAllowsLocalNetworking ATS exception so the iOS app can reach a
backend over HTTP on the local network, and document the supported
connection paths (direct private-IP HTTP vs. reverse proxy with HTTPS)
in the README.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>