mirror of
https://github.com/projectdiscovery/nuclei.git
synced 2025-12-18 14:35:26 +00:00
65 lines
1.9 KiB
Go
65 lines
1.9 KiB
Go
package core
|
|
|
|
import (
|
|
"github.com/projectdiscovery/nuclei/v3/pkg/output"
|
|
"github.com/projectdiscovery/nuclei/v3/pkg/protocols"
|
|
"github.com/projectdiscovery/nuclei/v3/pkg/types"
|
|
)
|
|
|
|
// Engine is an executer for running Nuclei Templates/Workflows.
|
|
//
|
|
// The engine contains multiple thread pools which allow using different
|
|
// concurrency values per protocol executed.
|
|
//
|
|
// The engine does most of the heavy lifting of execution, from clustering
|
|
// templates to leading to the final execution by the work pool, it is
|
|
// handled by the engine.
|
|
type Engine struct {
|
|
workPool *WorkPool
|
|
options *types.Options
|
|
executerOpts protocols.ExecutorOptions
|
|
Callback func(*output.ResultEvent) // Executed on results
|
|
}
|
|
|
|
// New returns a new Engine instance
|
|
func New(options *types.Options) *Engine {
|
|
engine := &Engine{
|
|
options: options,
|
|
}
|
|
engine.workPool = engine.GetWorkPool()
|
|
return engine
|
|
}
|
|
|
|
func (e *Engine) GetWorkPoolConfig() WorkPoolConfig {
|
|
config := WorkPoolConfig{
|
|
InputConcurrency: e.options.BulkSize,
|
|
TypeConcurrency: e.options.TemplateThreads,
|
|
HeadlessInputConcurrency: e.options.HeadlessBulkSize,
|
|
HeadlessTypeConcurrency: e.options.HeadlessTemplateThreads,
|
|
}
|
|
return config
|
|
}
|
|
|
|
// GetWorkPool returns a workpool from options
|
|
func (e *Engine) GetWorkPool() *WorkPool {
|
|
return NewWorkPool(e.GetWorkPoolConfig())
|
|
}
|
|
|
|
// SetExecuterOptions sets the executer options for the engine. This is required
|
|
// before using the engine to perform any execution.
|
|
func (e *Engine) SetExecuterOptions(options protocols.ExecutorOptions) {
|
|
e.executerOpts = options
|
|
}
|
|
|
|
// ExecuterOptions returns protocols.ExecutorOptions for nuclei engine.
|
|
func (e *Engine) ExecuterOptions() protocols.ExecutorOptions {
|
|
return e.executerOpts
|
|
}
|
|
|
|
// WorkPool returns the worker pool for the engine
|
|
func (e *Engine) WorkPool() *WorkPool {
|
|
// resize check point - nop if there are no changes
|
|
e.workPool.RefreshWithConfig(e.GetWorkPoolConfig())
|
|
return e.workPool
|
|
}
|