nuclei/v2/pkg/core/engine.go
Keith Chason 4d6080f3bc
"Executer" to "Executor" (#3760)
* Fix spelling of "executer" to "executor"

* minor change: use defer file.Close()

---------

Co-authored-by: Tarun Koyalwar <tarun@projectdiscovery.io>
2023-06-01 02:28:10 +05:30

74 lines
2.3 KiB
Go

package core
import (
"github.com/projectdiscovery/nuclei/v2/pkg/output"
"github.com/projectdiscovery/nuclei/v2/pkg/protocols"
"github.com/projectdiscovery/nuclei/v2/pkg/protocols/common/contextargs"
"github.com/projectdiscovery/nuclei/v2/pkg/types"
)
// Engine is an executer for running Nuclei Templates/Workflows.
//
// The engine contains multiple thread pools which allow using different
// concurrency values per protocol executed.
//
// The engine does most of the heavy lifting of execution, from clustering
// templates to leading to the final execution by the work pool, it is
// handled by the engine.
type Engine struct {
workPool *WorkPool
options *types.Options
executerOpts protocols.ExecutorOptions
Callback func(*output.ResultEvent) // Executed on results
}
// InputProvider is an input providing interface for the nuclei execution
// engine.
//
// An example InputProvider implementation is provided in form of hybrid
// input provider in pkg/core/inputs/hybrid/hmap.go
type InputProvider interface {
// Count returns the number of items for input provider
Count() int64
// Scan iterates the input and each found item is passed to the
// callback consumer.
Scan(callback func(value *contextargs.MetaInput) bool)
// Set adds item to input provider
Set(value string)
}
// New returns a new Engine instance
func New(options *types.Options) *Engine {
engine := &Engine{
options: options,
}
engine.workPool = engine.GetWorkPool()
return engine
}
// GetWorkPool returns a workpool from options
func (e *Engine) GetWorkPool() *WorkPool {
return NewWorkPool(WorkPoolConfig{
InputConcurrency: e.options.BulkSize,
TypeConcurrency: e.options.TemplateThreads,
HeadlessInputConcurrency: e.options.HeadlessBulkSize,
HeadlessTypeConcurrency: e.options.HeadlessTemplateThreads,
})
}
// SetExecuterOptions sets the executer options for the engine. This is required
// before using the engine to perform any execution.
func (e *Engine) SetExecuterOptions(options protocols.ExecutorOptions) {
e.executerOpts = options
}
// ExecuterOptions returns protocols.ExecutorOptions for nuclei engine.
func (e *Engine) ExecuterOptions() protocols.ExecutorOptions {
return e.executerOpts
}
// WorkPool returns the worker pool for the engine
func (e *Engine) WorkPool() *WorkPool {
return e.workPool
}