Files
patel-lyzr 6b1a13ecdc feat: implement environment management features
- Added environment creation and editing pages with forms for name and description.
- Integrated environment listing with options to edit and delete environments.
- Updated agent detail page to manage environments followed by agents.
- Enhanced API to support environment operations including listing, creating, updating, and deleting environments.
- Refactored related components and state management for improved clarity and functionality.
2026-05-13 22:15:08 +05:30

222 lines
6.7 KiB
Go

package executors
import (
"context"
"fmt"
"log/slog"
"time"
"github.com/google/uuid"
restate "github.com/restatedev/sdk-go"
"github.com/lyzrai/flow/pkg/durability"
"github.com/lyzrai/flow/pkg/engine"
"github.com/lyzrai/flow/pkg/models"
)
// ApprovalExecutor implements a human-in-the-loop approval node.
// It pauses the workflow using a Restate Awakeable and blocks until an external
// caller resolves it via POST /api/executions/{id}/resume.
//
// Node params (all optional):
// - method "ui" (default) | "quorum" | "auto" — "auto" emits on output 0
// immediately without pausing. quorum N>1 is surfaced in the reviewer
// context; strict N-approver enforcement is a follow-up.
// - minApprovers — for method "quorum".
// - timeoutSeconds — reject automatically after that long.
//
// Two outputs:
// - Output 0: approved — items flow with human-supplied data merged in
// - Output 1: rejected — items flow with rejection_reason field
//
// The caller resolves with {"approved": true, ...data} or
// {"approved": false, "reason": "..."}.
type ApprovalExecutor struct{}
func (e *ApprovalExecutor) Execute(
ctx context.Context,
node models.NodeDef,
inputs [][]models.Item,
execCtx *engine.ExecutionContext,
) (map[int][]models.Item, error) {
var inputItems []models.Item
for _, input := range inputs {
inputItems = append(inputItems, input...)
}
if len(inputItems) == 0 {
inputItems = []models.Item{{}}
}
// Resolve the effective approval policy from node params.
method := strParam(node.Parameters, "method", "")
if method == "" {
method = "ui"
}
minApprovers := intParam(node.Parameters, "minApprovers", 1)
timeoutSeconds := intParam(node.Parameters, "timeoutSeconds", 0)
// Auto method: don't pause at all — emit straight to the approved output.
if method == "auto" {
slog.InfoContext(ctx, "approval_auto", slog.String("node", node.Name))
var out []models.Item
for _, item := range inputItems {
m := copyItem(item)
m["approved"] = true
m["approval_method"] = "auto"
out = append(out, m)
}
return map[int][]models.Item{0: out}, nil
}
// Approval requires Restate for durable blocking.
raw := durability.RestateCtxFromContext(ctx)
rctx, ok := raw.(restate.WorkflowContext)
if !ok {
return nil, &durability.PermanentError{Err: fmt.Errorf(
"approval node %q requires Restate for durable execution", node.Name,
)}
}
// Create the Awakeable — the workflow sleeps here until it's resolved.
awakeable := restate.Awakeable[map[string]any](rctx)
awakeableID := awakeable.Id()
// Surface pending state so GET /api/executions/:id can return it.
restate.Set(rctx, "pending_approval_node", node.Name)
restate.Set(rctx, "pending_approval_id", awakeableID)
// Approval context for the reviewer UI: resolved message + reason +
// input data.
approvalCtx := map[string]any{}
resolved := node.Parameters
if execCtx != nil {
resolved = engine.ResolveExpressions(node.Parameters, execCtx, node.Name)
}
if msg, ok := resolved["message"].(string); ok && msg != "" {
approvalCtx["message"] = msg
}
if reason, ok := resolved["reason"].(string); ok && reason != "" {
approvalCtx["reason"] = reason
}
approvalCtx["method"] = method
if method == "quorum" {
approvalCtx["minApprovers"] = minApprovers
}
if timeoutSeconds > 0 {
approvalCtx["timeoutSeconds"] = timeoutSeconds
}
if len(inputItems) == 1 {
approvalCtx["inputs"] = map[string]any(inputItems[0])
} else if len(inputItems) > 1 {
items := make([]map[string]any, len(inputItems))
for i, item := range inputItems {
items[i] = map[string]any(item)
}
approvalCtx["inputs"] = items
}
if len(approvalCtx) > 0 {
restate.Set(rctx, "pending_approval_context", approvalCtx)
}
// Optionally persist to a side store so other channels (Slack, email) can
// resolve the approval too. No-op when no creator is wired in this build.
if creator := durability.ApprovalCreatorFromContext(ctx); creator != nil {
inputMap := make(map[string]any, len(inputItems))
for i, item := range inputItems {
inputMap[fmt.Sprintf("item_%d", i)] = map[string]any(item)
}
record := &durability.ApprovalRecord{
ID: uuid.New().String(),
ExecutionID: durability.ExecutionIDFromContext(ctx),
NodeName: node.Name,
AwakeableID: awakeableID,
Status: "pending",
InputData: inputMap,
APIKey: durability.APIKeyFromContext(ctx),
}
if err := creator.CreateFromRecord(ctx, record); err != nil {
slog.WarnContext(ctx, "failed to persist approval, continuing",
slog.String("node", node.Name),
slog.String("error", err.Error()),
)
}
}
slog.InfoContext(ctx, "workflow_paused_for_approval",
slog.String("node", node.Name),
slog.String("awakeable_id", awakeableID),
)
// Block on the Awakeable. Durable across crashes / restarts. If a
// timeout is set, race it against a durable Restate timer — whichever
// fires first wins; on timeout we route to the rejected output.
var approvalData map[string]any
timedOut := false
if timeoutSeconds > 0 {
selector := restate.Select(rctx, awakeable, restate.After(rctx, time.Duration(timeoutSeconds)*time.Second))
switch winner := selector.Select(); winner {
case awakeable:
d, err := awakeable.Result()
if err != nil {
return nil, fmt.Errorf("approval node %q: %w", node.Name, err)
}
approvalData = d
default:
timedOut = true
}
} else {
d, err := awakeable.Result()
if err != nil {
return nil, fmt.Errorf("approval node %q: %w", node.Name, err)
}
approvalData = d
}
// Clear pending markers now that we've resumed.
restate.Clear(rctx, "pending_approval_node")
restate.Clear(rctx, "pending_approval_id")
restate.Clear(rctx, "pending_approval_context")
if timedOut {
slog.InfoContext(ctx, "approval_timed_out",
slog.String("node", node.Name), slog.Int("timeout_seconds", timeoutSeconds))
var rejected []models.Item
for _, item := range inputItems {
r := copyItem(item)
r["approved"] = false
r["rejection_reason"] = fmt.Sprintf("approval timed out after %ds", timeoutSeconds)
rejected = append(rejected, r)
}
return map[int][]models.Item{1: rejected}, nil
}
slog.InfoContext(ctx, "workflow_resumed",
slog.String("node", node.Name),
)
// Route based on the approved field.
approved, _ := approvalData["approved"].(bool)
if approved {
var out []models.Item
for _, item := range inputItems {
merged := copyItem(item)
for k, v := range approvalData {
merged[k] = v
}
out = append(out, merged)
}
return map[int][]models.Item{0: out}, nil
}
reason, _ := approvalData["reason"].(string)
var rejected []models.Item
for _, item := range inputItems {
r := copyItem(item)
r["rejection_reason"] = reason
r["approved"] = false
rejected = append(rejected, r)
}
return map[int][]models.Item{1: rejected}, nil
}