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Refactoring the GPU acceleration implementation
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@@ -28,10 +28,10 @@ echo no | avdmanager create avd -f -n android --abi "$ABI" -k "$PACKAGE_PATH" --
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# If GPU acceleration is enabled, we create a virtual framebuffer
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# If GPU acceleration is enabled, we create a virtual framebuffer
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# to be used by the emulator when running with GPU acceleration.
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# to be used by the emulator when running with GPU acceleration.
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if [ "$GPU_ACCELERATED" == "true" ]; then
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if [ "$GPU_ACCELERATED" == "true" ]; then
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echo "Running with GPU acceleration enabled";
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echo "Running with GPU acceleration enabled"
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export DISPLAY=":0.0";
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export DISPLAY=":0.0"
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export GPU_MODE="host";
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export GPU_MODE="host"
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Xvfb "$DISPLAY" -screen 0 1920x1080x16 -nolisten tcp &;
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Xvfb "$DISPLAY" -screen 0 1920x1080x16 -nolisten tcp &
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else
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else
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export GPU_MODE="auto"
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export GPU_MODE="auto"
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fi
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fi
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