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* feat: add flexible studio depth foundations - add context manifests, engine references, and studio policy gates - refresh Truthmark 2.2.1 generated surfaces and lane docs - update OpenSpec tasks and validation coverage * docs: add Open Game Studio product truth - add product-capability truth doc for the Codex-native CLI - cross-link product and engineering truth in route YAML - update product truth index * chore: remove stale planning artifacts --------- Co-authored-by: MerlinH <merlinh221@gmail.com>
1.1 KiB
1.1 KiB
reviewer: Open Game Studio seed review date: 2026-06-14 source-link: https://docs.unity3d.com/Manual/CreatingAndUsingScripts.html
Unity Gameplay Reference
version-applicability: Unity gameplay scripts, scenes, prefabs, and play-mode checks.
Prefer
- Keep MonoBehaviour responsibilities small and visible through serialized fields.
- Use prefabs and scenes as explicit context when code depends on hierarchy.
Avoid
- Avoid hidden scene-object lookup chains when dependencies can be assigned.
- Avoid editing generated project caches.
Pitfalls
- Script execution order and physics timestep can affect gameplay behavior.
- Prefab overrides may not be obvious from script diffs alone.
Verification Notes
- Run available edit-mode or play-mode tests, or document a play-mode check.
- Name the scene or prefab used for manual verification.
Role Notes
- Gameplay programmers receive this reference by default for Unity projects.
- Technical artists should cite material, shader, or prefab runtime impact.