Files
codex-game-studio/engine_reference/unity/VERSION.md
T
df25f80960 chore: remove stale planning artifacts (#2)
* feat: add flexible studio depth foundations

- add context manifests, engine references, and studio policy gates

- refresh Truthmark 2.2.1 generated surfaces and lane docs

- update OpenSpec tasks and validation coverage

* docs: add Open Game Studio product truth

- add product-capability truth doc for the Codex-native CLI

- cross-link product and engineering truth in route YAML

- update product truth index

* chore: remove stale planning artifacts

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Co-authored-by: MerlinH <merlinh221@gmail.com>
2026-06-17 18:47:15 +10:00

1.0 KiB

reviewer: Open Game Studio seed review date: 2026-06-14 source-link: https://docs.unity3d.com/Manual/index.html

Unity Version Reference

version-applicability: Unity 2022 LTS and Unity 6 style projects unless project files state otherwise.

Prefer

  • Use component-oriented scripts and keep serialized fields inspectable.
  • Treat ProjectSettings and package manifest changes as reviewable engine changes.

Avoid

  • Do not edit Library or other generated Unity cache folders.
  • Do not assume package APIs without checking the manifest.

Pitfalls

  • Scene and prefab YAML changes can be noisy and order-sensitive.
  • Assembly definitions and packages can change compile boundaries.

Verification Notes

  • Run the configured Unity command or document an editor play-mode smoke check.
  • Report scenes, prefabs, scripts, packages, and settings touched.

Role Notes

  • Programmers should distinguish runtime script changes from editor or package changes.