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* feat: add flexible studio depth foundations - add context manifests, engine references, and studio policy gates - refresh Truthmark 2.2.1 generated surfaces and lane docs - update OpenSpec tasks and validation coverage * docs: add Open Game Studio product truth - add product-capability truth doc for the Codex-native CLI - cross-link product and engineering truth in route YAML - update product truth index * chore: remove stale planning artifacts --------- Co-authored-by: MerlinH <merlinh221@gmail.com>
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reviewer: Open Game Studio seed review date: 2026-06-14 source-link: https://docs.unity3d.com/Manual/index.html
Unity Version Reference
version-applicability: Unity 2022 LTS and Unity 6 style projects unless project files state otherwise.
Prefer
- Use component-oriented scripts and keep serialized fields inspectable.
- Treat ProjectSettings and package manifest changes as reviewable engine changes.
Avoid
- Do not edit Library or other generated Unity cache folders.
- Do not assume package APIs without checking the manifest.
Pitfalls
- Scene and prefab YAML changes can be noisy and order-sensitive.
- Assembly definitions and packages can change compile boundaries.
Verification Notes
- Run the configured Unity command or document an editor play-mode smoke check.
- Report scenes, prefabs, scripts, packages, and settings touched.
Role Notes
- Programmers should distinguish runtime script changes from editor or package changes.