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* feat: add flexible studio depth foundations - add context manifests, engine references, and studio policy gates - refresh Truthmark 2.2.1 generated surfaces and lane docs - update OpenSpec tasks and validation coverage * docs: add Open Game Studio product truth - add product-capability truth doc for the Codex-native CLI - cross-link product and engineering truth in route YAML - update product truth index * chore: remove stale planning artifacts --------- Co-authored-by: MerlinH <merlinh221@gmail.com>
945 B
945 B
reviewer: Open Game Studio seed review date: 2026-06-14 source-link: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/index.html
Godot Plugin Reference
version-applicability: Godot 4.x editor plugins and export tooling.
Prefer
- Keep editor plugins isolated under addon-style folders.
- Document any editor restart or enablement step.
Avoid
- Avoid plugin side effects outside the active project.
- Avoid relying on local editor-only absolute paths.
Pitfalls
- Plugin activation state can differ between machines.
- Export presets may hide missing resources until build time.
Verification Notes
- Open the editor or run a documented export check after plugin changes.
- Record plugin enablement and export preset changes.
Role Notes
- Tools programmers and engine programmers receive this when relevant.