Files
codex-game-studio/engine_reference/godot/plugins.md
T
df25f80960 chore: remove stale planning artifacts (#2)
* feat: add flexible studio depth foundations

- add context manifests, engine references, and studio policy gates

- refresh Truthmark 2.2.1 generated surfaces and lane docs

- update OpenSpec tasks and validation coverage

* docs: add Open Game Studio product truth

- add product-capability truth doc for the Codex-native CLI

- cross-link product and engineering truth in route YAML

- update product truth index

* chore: remove stale planning artifacts

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Co-authored-by: MerlinH <merlinh221@gmail.com>
2026-06-17 18:47:15 +10:00

945 B

reviewer: Open Game Studio seed review date: 2026-06-14 source-link: https://docs.godotengine.org/en/stable/tutorials/plugins/editor/index.html

Godot Plugin Reference

version-applicability: Godot 4.x editor plugins and export tooling.

Prefer

  • Keep editor plugins isolated under addon-style folders.
  • Document any editor restart or enablement step.

Avoid

  • Avoid plugin side effects outside the active project.
  • Avoid relying on local editor-only absolute paths.

Pitfalls

  • Plugin activation state can differ between machines.
  • Export presets may hide missing resources until build time.

Verification Notes

  • Open the editor or run a documented export check after plugin changes.
  • Record plugin enablement and export preset changes.

Role Notes

  • Tools programmers and engine programmers receive this when relevant.