Files
codex-game-studio/engine_reference/unity/deprecated-apis.md
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MerlinH 87742e76d8 feat: expand Open Game Studio Codex depth
Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization.

Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
2026-06-26 00:31:03 +10:00

967 B

reviewer: Open Game Studio seed review date: 2026-06-17 source-link: https://docs.unity3d.com/Manual/index.html engine: unity version-reviewed: 6000.0 tags: unity,deprecated,apis roles: gameplay-programmer,engine-programmer,qa-playtester,performance-analyst workflows: prototype,bugfix,architecture-review,qa-plan

Unity Deprecated APIs

Purpose

Avoid stale APIs and migration traps when editing or reviewing engine code.

Guidance

  • Check version-specific deprecations before copying older snippets.
  • Prefer supported APIs and document unavoidable legacy use.
  • Treat deprecated APIs as warnings unless the task is a migration or compatibility fix.

Validation

  • Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
  • Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
  • Keep this reference selected by relevance; do not load every engine reference for one task.