mirror of
https://github.com/merlinhu1/codex-game-studio.git
synced 2026-08-25 07:54:34 +02:00
1.6 KiB
1.6 KiB
Why
The initial eval framework proves the shape, but three scenarios are not enough to judge skill and prompt quality across the studio. The next pass must cover the highest-risk workflows, skill-maintenance and QA/review/gate skills, and representative role clusters with behavior-focused scenarios rather than surface-existence checks.
What Changes
- Expand
eval-framework/catalog.jsonfrom scaffold coverage to a first real coverage pass. - Add behavior scenarios for critical/high workflow prompts.
- Add behavior scenarios for skill-maintenance, QA, review, readiness, and gate skills.
- Add representative role prompt scenarios across major role clusters.
- Add validation/tests that enforce minimum scenario counts, coverage categories, semantic dimensions, and the no-existence-only strategy.
- Keep the framework manual-only and token-aware; no real agent or judge calls run in default CI.
Capabilities
New Capabilities
performance-eval-coverage: Maintainer-only behavior evaluation coverage for skills, workflows, and role prompts.
Modified Capabilities
performance-eval-framework: The existing eval framework SHALL enforce first-pass coverage thresholds and category distribution instead of only validating the scaffold.
Impact
eval-framework/**catalog, rubrics, scenario prompts, and expected behavior files.src/performance-evaluation.tscoverage validation helpers.tests/performance-evaluation-framework.test.tsTDD coverage for scenario counts and prompt/skill/role coverage.src/validation.tsremains the integration point for repository validation.