Files
codex-game-studio/engine_reference/unity/plugins/cinemachine.md
T
MerlinH 87742e76d8 feat: expand Open Game Studio Codex depth
Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization.

Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
2026-06-26 00:31:03 +10:00

1.0 KiB

reviewer: Open Game Studio seed review date: 2026-06-17 source-link: https://docs.unity3d.com/Manual/index.html engine: unity version-reviewed: 6000.0 tags: unity,cinemachine,camera,game-feel roles: gameplay-programmer,technical-artist,game-feel-designer,unity-specialist workflows: prototype,bugfix,architecture-review,qa-plan

Unity Unity Cinemachine Reference

Purpose

Camera rigs, follow/look-at targets, confiners, camera blending, and game-feel validation.

Guidance

  • Select this reference only when the task names or clearly implies Cinemachine.
  • Identify package/plugin version, project files changed, and validation evidence.
  • Avoid making this plugin mandatory for unrelated lightweight prototype work.

Validation

  • Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
  • Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
  • Keep this reference selected by relevance; do not load every engine reference for one task.