Files
codex-game-studio/engine_reference/godot/modules/audio.md
T
MerlinH 87742e76d8 feat: expand Open Game Studio Codex depth
Add OpenSpec-backed catch-up passes for role coverage, workflow catalog, engine references, production templates, role prompt depth, behavioral validation, and project-local customization.

Ship expanded Codex-native scaffolding, role/workflow/template registries, engine reference assets, deterministic validation scenarios, customization pack support, routed Truthmark docs, OpenSpec artifacts, and regression coverage.
2026-06-26 00:31:03 +10:00

966 B

reviewer: Open Game Studio seed review date: 2026-06-17 source-link: https://docs.godotengine.org/en/stable/ engine: godot version-reviewed: 4.4 tags: godot,audio,sound,music,sfx roles: audio-director,sound-designer,gameplay-programmer workflows: prototype,bugfix,architecture-review,qa-plan

Godot Audio Module Reference

Purpose

Music, SFX, voice, routing, mixers, spatial audio, and subtitle/accessibility coordination.

Guidance

  • Select this file only for audio-related tasks.
  • Keep implementation guidance scoped to Godot project files and validation commands.
  • Include performance, accessibility, and content-pipeline risks when they apply.

Validation

  • Prefer project-local engine commands and Open Game Studio project validation before readiness claims.
  • Record unknown version-specific behavior as a risk instead of presenting it as confirmed.
  • Keep this reference selected by relevance; do not load every engine reference for one task.